fix "give up" draw order
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@@ -658,6 +658,7 @@ void ScreenGameplay::Init()
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m_textDebug.LoadFromFont( THEME->GetPathF("Common","normal") );
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m_textDebug.SetName( "Debug" );
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SET_XY( m_textDebug );
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m_textDebug.SetDrawOrder( DRAW_ORDER_TRANSITIONS-1 ); // just under transitions, over the foreground
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this->AddChild( &m_textDebug );
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m_In.Load( THEME->GetPathB(m_sName,"in") );
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