fix "give up" draw order

This commit is contained in:
Glenn Maynard
2005-03-12 07:27:48 +00:00
parent 93a1284731
commit 69bbcb071b
+1
View File
@@ -658,6 +658,7 @@ void ScreenGameplay::Init()
m_textDebug.LoadFromFont( THEME->GetPathF("Common","normal") );
m_textDebug.SetName( "Debug" );
SET_XY( m_textDebug );
m_textDebug.SetDrawOrder( DRAW_ORDER_TRANSITIONS-1 ); // just under transitions, over the foreground
this->AddChild( &m_textDebug );
m_In.Load( THEME->GetPathB(m_sName,"in") );