From 69bbcb071bbfa017f01a16705aa2a525a5674962 Mon Sep 17 00:00:00 2001 From: Glenn Maynard Date: Sat, 12 Mar 2005 07:27:48 +0000 Subject: [PATCH] fix "give up" draw order --- stepmania/src/ScreenGameplay.cpp | 1 + 1 file changed, 1 insertion(+) diff --git a/stepmania/src/ScreenGameplay.cpp b/stepmania/src/ScreenGameplay.cpp index df5c2c18b5..4418ba8752 100644 --- a/stepmania/src/ScreenGameplay.cpp +++ b/stepmania/src/ScreenGameplay.cpp @@ -658,6 +658,7 @@ void ScreenGameplay::Init() m_textDebug.LoadFromFont( THEME->GetPathF("Common","normal") ); m_textDebug.SetName( "Debug" ); SET_XY( m_textDebug ); + m_textDebug.SetDrawOrder( DRAW_ORDER_TRANSITIONS-1 ); // just under transitions, over the foreground this->AddChild( &m_textDebug ); m_In.Load( THEME->GetPathB(m_sName,"in") );