ugly hack to fix "mem card name not updated if card left in between games"

This commit is contained in:
Chris Danford
2004-04-23 06:35:24 +00:00
parent e4353d5cb8
commit 6928e8e864
4 changed files with 30 additions and 6 deletions
+4
View File
@@ -179,6 +179,8 @@ void GameState::BeginGame()
// play attract on the ending screen, then in one more whole attract
// sequence after the game is over (even if attract sounds are set to off)
m_iNumTimesThroughAttract = -2;
MEMCARDMAN->RefreshNames();
}
void CheckStageStats( const StageStats &ss, int p )
@@ -230,6 +232,8 @@ void GameState::PlayersFinalized()
if( m_pCurSong == NULL && pProfile->m_pLastSong )
m_pCurSong = pProfile->m_pLastSong;
}
}
/* This data is added to each player profile, and to the machine profile per-player. */