ugly hack to fix "mem card name not updated if card left in between games"
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@@ -179,6 +179,8 @@ void GameState::BeginGame()
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// play attract on the ending screen, then in one more whole attract
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// sequence after the game is over (even if attract sounds are set to off)
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m_iNumTimesThroughAttract = -2;
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MEMCARDMAN->RefreshNames();
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}
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void CheckStageStats( const StageStats &ss, int p )
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@@ -230,6 +232,8 @@ void GameState::PlayersFinalized()
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if( m_pCurSong == NULL && pProfile->m_pLastSong )
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m_pCurSong = pProfile->m_pLastSong;
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}
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}
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/* This data is added to each player profile, and to the machine profile per-player. */
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