fix mapping

cleanup
This commit is contained in:
Glenn Maynard
2005-02-07 05:56:43 +00:00
parent c9021889e9
commit 69284c6692
+4 -4
View File
@@ -848,10 +848,10 @@ void Player::Step( int col, const RageTimer &tm )
// Do game-specific score mapping. // Do game-specific score mapping.
const Game* pGame = GAMESTATE->GetCurrentGame(); const Game* pGame = GAMESTATE->GetCurrentGame();
if( score == TNS_MARVELOUS ) score = pGame->m_mapMarvelousTo; if( score == TNS_MARVELOUS ) score = pGame->m_mapMarvelousTo;
if( score == TNS_PERFECT ) score = pGame->m_mapPerfectTo; else if( score == TNS_PERFECT ) score = pGame->m_mapPerfectTo;
if( score == TNS_GREAT ) score = pGame->m_mapGreatTo; else if( score == TNS_GREAT ) score = pGame->m_mapGreatTo;
if( score == TNS_GOOD ) score = pGame->m_mapGoodTo; else if( score == TNS_GOOD ) score = pGame->m_mapGoodTo;
if( score == TNS_BOO ) score = pGame->m_mapBooTo; else if( score == TNS_BOO ) score = pGame->m_mapBooTo;