add bad screenselectcharacter metrics back so it does something

This commit is contained in:
AJ Kelly
2012-01-07 17:34:03 -06:00
parent 4fd32f1259
commit 69230820b2
+44 -11
View File
@@ -1850,17 +1850,50 @@ ChoiceOni="applydefaultoptions;name,Oni;text,Oni;playmode,oni;screen,ScreenSelec
ChoiceEndless="applydefaultoptions;name,Endless;text,Endless;playmode,endless;screen,ScreenSelectCourse;setenv,sMode,Endless" ChoiceEndless="applydefaultoptions;name,Endless;text,Endless;playmode,endless;screen,ScreenSelectCourse;setenv,sMode,Endless"
[ScreenSelectCharacter] [ScreenSelectCharacter]
Class="ScreenSelectMaster" Class="ScreenSelectCharacter"
Fallback="ScreenSelectMaster" Fallback="ScreenWithMenuElements"
NextScreen=Branch.GetGameInformationScreen WaitForChildrenBeforeTweeningOut=true
PrevScreen=Branch.TitleMenu() TitleP1OnCommand=x,140;y,80;addx,-SCREEN_WIDTH*0.6;bounceend,0.5;addx,SCREEN_WIDTH*0.6
# TitleP1OffCommand=sleep,0.2;bouncebegin,0.5;addx,-SCREEN_WIDTH*0.6
PerChoiceScrollElement=false TitleP2OnCommand=x,500;y,80;addx,SCREEN_WIDTH*0.6;bounceend,0.5;addx,-SCREEN_WIDTH*0.6
PerChoiceIconElement=false TitleP2OffCommand=sleep,0.2;bouncebegin,0.5;addx,SCREEN_WIDTH*0.6
# CardP1OnCommand=x,140;y,180;addx,-SCREEN_WIDTH*0.6;bounceend,0.5;addx,SCREEN_WIDTH*0.6
ShowScroller=true CardP1OffCommand=sleep,0.2;bouncebegin,0.5;addx,-SCREEN_WIDTH*0.6
WrapScroller=true CardP2OnCommand=x,500;y,180;addx,SCREEN_WIDTH*0.6;bounceend,0.5;addx,-SCREEN_WIDTH*0.6
ShowIcon=false CardP2OffCommand=sleep,0.2;bouncebegin,0.5;addx,SCREEN_WIDTH*0.6
CardArrowsP1OnCommand=x,140;y,180;diffusealpha,0;linear,0.3;diffusealpha,1
CardArrowsP1OffCommand=linear,0.3;diffusealpha,0
CardArrowsP2OnCommand=x,500;y,180;diffusealpha,0;linear,0.3;diffusealpha,1
CardArrowsP2OffCommand=linear,0.3;diffusealpha,0
ExplanationOnCommand=x,SCREEN_CENTER_X;y,140;diffusealpha,0;linear,0.3;diffusealpha,1
ExplanationOffCommand=linear,0.3;diffusealpha,0
AttackFrameP1OnCommand=x,140;y,380;addx,-SCREEN_WIDTH*0.6;bounceend,0.5;addx,SCREEN_WIDTH*0.6
AttackFrameP1OffCommand=sleep,0.2;bouncebegin,0.5;addx,-SCREEN_WIDTH*0.6
AttackFrameP2OnCommand=x,500;y,380;addx,SCREEN_WIDTH*0.6;bounceend,0.5;addx,-SCREEN_WIDTH*0.6
AttackFrameP2OffCommand=sleep,0.2;bouncebegin,0.5;addx,SCREEN_WIDTH*0.6
AttackIconWidth=40
AttackIconHeight=40
AttackIconsP1StartX=SCREEN_CENTER_X-192
AttackIconsP1StartY=SCREEN_CENTER_Y+116
AttackIconsP2StartX=SCREEN_CENTER_X+168
AttackIconsP2StartY=SCREEN_CENTER_Y+116
AttackIconsSpacingX=42
AttackIconsSpacingY=32
AttackIconsP1OnCommand=addx,-SCREEN_WIDTH*0.6;bounceend,0.5;addx,SCREEN_WIDTH*0.6
AttackIconsP1OffCommand=sleep,0.2;bouncebegin,0.5;addx,-SCREEN_WIDTH*0.6
AttackIconsP2OnCommand=addx,SCREEN_WIDTH*0.6;bounceend,0.5;addx,-SCREEN_WIDTH*0.6
AttackIconsP2OffCommand=sleep,0.2;bouncebegin,0.5;addx,SCREEN_WIDTH*0.6
IconWidth=40
IconHeight=40
IconsP1OnCommand=addx,-SCREEN_WIDTH*0.6;bounceend,0.5;addx,SCREEN_WIDTH*0.6
IconsP1OffCommand=sleep,0.2;bouncebegin,0.5;addx,-SCREEN_WIDTH*0.6
IconsP2OnCommand=addx,SCREEN_WIDTH*0.6;bounceend,0.5;addx,-SCREEN_WIDTH*0.6
IconsP2OffCommand=sleep,0.2;bouncebegin,0.5;addx,SCREEN_WIDTH*0.6
SleepAfterTweenOffSeconds=0.8
TimerSeconds=40
ShowStyleIcon=true
PrevScreen=ScreenTitleBranch()
NextScreen=SongSelectionScreen()
[ScreenGameInformation] [ScreenGameInformation]
Class="ScreenSelectMaster" Class="ScreenSelectMaster"