Replacing spaces with tabs

This commit is contained in:
Michael Votaw
2025-02-11 19:39:03 -08:00
committed by teejusb
parent 49263f3c3e
commit 6917d51d4d
2 changed files with 171 additions and 172 deletions
+166 -167
View File
@@ -25,12 +25,12 @@ float* StepParityCost::getActionCost(State * initialState, State * resultState,
Row &row = rows[rowIndex];
int columnCount = row.columnCount;
float elapsedTime = resultState->second - initialState->second;
float* costs = new float[NUM_Cost];
for(int i = 0; i < NUM_Cost; i++)
{
costs[i] = 0;
}
float* costs = new float[NUM_Cost];
for(int i = 0; i < NUM_Cost; i++)
{
costs[i] = 0;
}
std::vector<StepParity::Foot> combinedColumns(columnCount, NONE);
@@ -63,8 +63,7 @@ float* StepParityCost::getActionCost(State * initialState, State * resultState,
}
}
costs[COST_MINE] += calcMineCost( initialState, resultState, row, combinedColumns, columnCount);
costs[COST_MINE] += calcMineCost( initialState, resultState, row, combinedColumns, columnCount);
costs[COST_HOLDSWITCH] += calcHoldSwitchCost( initialState, resultState, row, combinedColumns, columnCount);
costs[COST_BRACKETTAP] += calcBracketTapCost( initialState, resultState, row, leftHeel, leftToe, rightHeel, rightToe, elapsedTime, columnCount);
// costs[COST_OTHER] += calcMovingFootWhileOtherIsntOnPadCost( initialState, resultState, columnCount);
@@ -96,36 +95,36 @@ float* StepParityCost::getActionCost(State * initialState, State * resultState,
// Doublestep weighting doesn't apply if you just did a jump or a jack
costs[COST_BRACKETJACK] += calcBracketJackCost( initialState, resultState, rows, rowIndex, movedLeft, movedRight, jackedLeft, jackedRight, didJump, columnCount);
costs[COST_DOUBLESTEP] += calcDoublestepCost(initialState, resultState, rows, rowIndex, movedLeft, movedRight, jackedLeft, jackedRight, didJump, columnCount);
costs[COST_DOUBLESTEP] += calcDoublestepCost(initialState, resultState, rows, rowIndex, movedLeft, movedRight, jackedLeft, jackedRight, didJump, columnCount);
// costs[COST_JUMP] += calcJumpCost( row, movedLeft, movedRight, elapsedTime, columnCount);
costs[COST_SLOW_BRACKET] += calcSlowBracketCost(row, movedLeft, movedRight, elapsedTime);
costs[COST_TWISTED_FOOT] += calcTwistedFootCost(resultState);
costs[COST_FACING] += calcFacingCosts( initialState, resultState, combinedColumns, columnCount);
costs[COST_SPIN] += calcSpinCosts(initialState, resultState, combinedColumns, columnCount);
costs[COST_SPIN] += calcSpinCosts(initialState, resultState, combinedColumns, columnCount);
costs[COST_FOOTSWITCH] += caclFootswitchCost( initialState, resultState, row, combinedColumns, elapsedTime, columnCount);
costs[COST_SIDESWITCH] += calcSideswitchCost( initialState, resultState, columnCount);
costs[COST_MISSED_FOOTSWITCH] += calcMissedFootswitchCost( row, jackedLeft, jackedRight, columnCount);
costs[COST_JACK] += calcJackCost( movedLeft, movedRight, jackedLeft, jackedRight, elapsedTime, columnCount);
costs[COST_DISTANCE] += calcBigMovementsQuicklyCost( initialState, resultState, elapsedTime, columnCount);
// costs[COST_CROWDED_BRACKET] += calcCrowdedBracketCost(initialState, resultState, elapsedTime, columnCount);
// I don't like that we're updating columns here like this.
// We're basically updating columns with the final position of the feet
// for the next iteration when this is initialState
// costs[COST_CROWDED_BRACKET] += calcCrowdedBracketCost(initialState, resultState, elapsedTime, columnCount);
// I don't like that we're updating columns here like this.
// We're basically updating columns with the final position of the feet
// for the next iteration when this is initialState
resultState->columns = combinedColumns;
for(int i = 0; i < columnCount; i++)
{
if(combinedColumns[i] >= NONE)
{
resultState->whereTheFeetAre[combinedColumns[i]] = i;
}
}
for(int i = 0; i < COST_TOTAL; i++)
{
costs[COST_TOTAL] += costs[i];
}
for(int i = 0; i < columnCount; i++)
{
if(combinedColumns[i] >= NONE)
{
resultState->whereTheFeetAre[combinedColumns[i]] = i;
}
}
for(int i = 0; i < COST_TOTAL; i++)
{
costs[COST_TOTAL] += costs[i];
}
return costs;
return costs;
}
// This merges the `columns` properties of initialState and resultState, which
@@ -174,10 +173,10 @@ void StepParityCost::mergeInitialAndResultPosition(State * initialState, State *
// Calculate the cost of avoiding a mine before the current step
// If a mine occurred just before a step, add to the cost
// ex: 00M0
// 0010 <- add cost
// 0010 <- add cost
//
// 00M0
// 0100 <- no cost
// 00M0
// 0100 <- no cost
float StepParityCost::calcMineCost(State * initialState, State * resultState, Row &row, std::vector<StepParity::Foot>& combinedColumns, int columnCount)
{
float cost = 0;
@@ -186,7 +185,7 @@ float StepParityCost::calcMineCost(State * initialState, State * resultState, Ro
if (combinedColumns[i] != NONE && row.mines[i] != 0) {
cost += MINE;
break;
}
}
}
return cost;
}
@@ -227,9 +226,9 @@ float StepParityCost::calcHoldSwitchCost(State * initialState, State * resultSta
// Calculate the cost of tapping a bracket during a hold note
//
// ex: 0200
// 0000
// 1000 <- maybe bracketable, if left heel is holding Down arrow
// 0300
// 0000
// 1000 <- maybe bracketable, if left heel is holding Down arrow
// 0300
float StepParityCost::calcBracketTapCost(State * initialState, State * resultState, Row &row, int leftHeel, int leftToe, int rightHeel, int rightToe, float elapsedTime, int columnCount)
{
@@ -347,20 +346,20 @@ float StepParityCost::calcBracketJackCost(State * initialState, State * resultSt
float StepParityCost::calcDoublestepCost(State * initialState, State * resultState, std::vector<Row> & rows, int rowIndex, bool movedLeft, bool movedRight, bool jackedLeft, bool jackedRight, bool didJump, int columnCount)
{
float cost = 0;
if (
movedLeft != movedRight &&
(movedLeft || movedRight) &&
isEmpty(resultState->holdFeet, columnCount) &&
!didJump)
{
bool doublestepped = didDoubleStep(initialState, resultState, rows, rowIndex, movedLeft, jackedLeft, movedRight, jackedRight, columnCount);
if (doublestepped) {
cost += DOUBLESTEP;
}
}
return cost;
float cost = 0;
if (
movedLeft != movedRight &&
(movedLeft || movedRight) &&
isEmpty(resultState->holdFeet, columnCount) &&
!didJump)
{
bool doublestepped = didDoubleStep(initialState, resultState, rows, rowIndex, movedLeft, jackedLeft, movedRight, jackedRight, columnCount);
if (doublestepped) {
cost += DOUBLESTEP;
}
}
return cost;
}
float StepParityCost::calcJumpCost(Row & row, bool movedLeft, bool movedRight, float elapsedTime, int columnCount)
@@ -493,11 +492,11 @@ float StepParityCost::calcFacingCosts(State * initialState, State * resultState,
if (heelFacingPenalty > 0)
cost += heelFacingPenalty * FACING;
if (toesFacingPenalty > 0)
if (toesFacingPenalty > 0)
cost += toesFacingPenalty * FACING;
if (leftFacingPenalty > 0)
if (leftFacingPenalty > 0)
cost += leftFacingPenalty * FACING;
if (rightFacingPenalty > 0)
if (rightFacingPenalty > 0)
cost += rightFacingPenalty * FACING;
return cost;
@@ -505,65 +504,65 @@ float StepParityCost::calcFacingCosts(State * initialState, State * resultState,
float StepParityCost::calcSpinCosts(State * initialState, State * resultState, std::vector<StepParity::Foot> & combinedColumns, int columnCount)
{
float cost = 0;
float endLeftHeel = -1;
float endLeftToe = -1;
float endRightHeel = -1;
float endRightToe = -1;
float cost = 0;
float endLeftHeel = -1;
float endLeftToe = -1;
float endRightHeel = -1;
float endRightToe = -1;
for (int i = 0; i < columnCount; i++) {
switch (combinedColumns[i]) {
case NONE:
break;
case LEFT_HEEL:
endLeftHeel = i;
break;
case LEFT_TOE:
endLeftToe = i;
break;
case RIGHT_HEEL:
endRightHeel = i;
break;
case RIGHT_TOE:
endRightToe = i;
default:
break;
}
}
for (int i = 0; i < columnCount; i++) {
switch (combinedColumns[i]) {
case NONE:
break;
case LEFT_HEEL:
endLeftHeel = i;
break;
case LEFT_TOE:
endLeftToe = i;
break;
case RIGHT_HEEL:
endRightHeel = i;
break;
case RIGHT_TOE:
endRightToe = i;
default:
break;
}
}
if (endLeftToe == -1) endLeftToe = endLeftHeel;
if (endRightToe == -1) endRightToe = endRightHeel;
// spin
StagePoint previousLeftPos = layout.averagePoint(
initialState->whereTheFeetAre[LEFT_HEEL],
initialState->whereTheFeetAre[LEFT_TOE]
);
StagePoint previousRightPos = layout.averagePoint(
initialState->whereTheFeetAre[RIGHT_HEEL],
initialState->whereTheFeetAre[RIGHT_TOE]
);
StagePoint leftPos = layout.averagePoint(endLeftHeel, endLeftToe);
StagePoint rightPos = layout.averagePoint(endRightHeel, endRightToe);
if (endLeftToe == -1) endLeftToe = endLeftHeel;
if (endRightToe == -1) endRightToe = endRightHeel;
// spin
StagePoint previousLeftPos = layout.averagePoint(
initialState->whereTheFeetAre[LEFT_HEEL],
initialState->whereTheFeetAre[LEFT_TOE]
);
StagePoint previousRightPos = layout.averagePoint(
initialState->whereTheFeetAre[RIGHT_HEEL],
initialState->whereTheFeetAre[RIGHT_TOE]
);
StagePoint leftPos = layout.averagePoint(endLeftHeel, endLeftToe);
StagePoint rightPos = layout.averagePoint(endRightHeel, endRightToe);
if (
rightPos.x < leftPos.x &&
previousRightPos.x < previousLeftPos.x &&
rightPos.y < leftPos.y &&
previousRightPos.y > previousLeftPos.y
) {
cost += SPIN;
}
if (
rightPos.x < leftPos.x &&
previousRightPos.x < previousLeftPos.x &&
rightPos.y > leftPos.y &&
previousRightPos.y < previousLeftPos.y
) {
cost += SPIN;
}
return cost;
if (
rightPos.x < leftPos.x &&
previousRightPos.x < previousLeftPos.x &&
rightPos.y < leftPos.y &&
previousRightPos.y > previousLeftPos.y
) {
cost += SPIN;
}
if (
rightPos.x < leftPos.x &&
previousRightPos.x < previousLeftPos.x &&
rightPos.y > leftPos.y &&
previousRightPos.y < previousLeftPos.y
) {
cost += SPIN;
}
return cost;
}
// Footswitches are harder to do when they get too slow.
@@ -680,65 +679,65 @@ float StepParityCost::calcBigMovementsQuicklyCost(State * initialState, State *
float StepParityCost::calcCrowdedBracketCost(State * initialState, State * resultState, float elapsedTime, int columnCount)
{
float cost = 0;
bool resultLeftBracket = resultState->whereTheFeetAre[LEFT_HEEL] > -1 && resultState->whereTheFeetAre[LEFT_TOE] > -1;
bool resultRightBracket = resultState->whereTheFeetAre[RIGHT_HEEL] > -1 && resultState->whereTheFeetAre[RIGHT_TOE] > -1;
bool initialLeftBracket = initialState->whereTheFeetAre[LEFT_HEEL] > -1 && initialState->whereTheFeetAre[LEFT_TOE] > -1;
bool initialRightBracket = initialState->whereTheFeetAre[RIGHT_HEEL] > -1 && initialState->whereTheFeetAre[RIGHT_TOE] > -1;
// if we're trying to bracket with left foot, does it overlap the right foot
// in previous state?
if(
(resultLeftBracket)
&& (
initialState->columns[resultState->whereTheFeetAre[LEFT_HEEL]] == RIGHT_HEEL ||
initialState->columns[resultState->whereTheFeetAre[LEFT_HEEL]] == RIGHT_TOE ||
initialState->columns[resultState->whereTheFeetAre[LEFT_TOE]] == RIGHT_HEEL ||
initialState->columns[resultState->whereTheFeetAre[LEFT_TOE]] == RIGHT_TOE
)
)
{
cost += CROWDED_BRACKET / elapsedTime;
}
else if(initialLeftBracket
&& (
resultState->columns[initialState->whereTheFeetAre[LEFT_HEEL]] == RIGHT_HEEL ||
resultState->columns[initialState->whereTheFeetAre[LEFT_HEEL]] == RIGHT_TOE ||
resultState->columns[initialState->whereTheFeetAre[LEFT_TOE]] == RIGHT_HEEL ||
resultState->columns[initialState->whereTheFeetAre[LEFT_TOE]] == RIGHT_TOE
)
)
{
cost += CROWDED_BRACKET / elapsedTime;
}
// and if we're trying to bracket with right foot, does it overlap the left ?
if((resultRightBracket )
&& (
initialState->columns[resultState->whereTheFeetAre[RIGHT_HEEL]] == LEFT_HEEL ||
initialState->columns[resultState->whereTheFeetAre[RIGHT_HEEL]] == LEFT_TOE ||
initialState->columns[resultState->whereTheFeetAre[RIGHT_TOE]] == LEFT_HEEL ||
initialState->columns[resultState->whereTheFeetAre[RIGHT_TOE]] == LEFT_TOE
)
)
{
cost += CROWDED_BRACKET / elapsedTime;
}
else if( initialRightBracket
&& (
resultState->columns[initialState->whereTheFeetAre[RIGHT_HEEL]] == LEFT_HEEL ||
resultState->columns[initialState->whereTheFeetAre[RIGHT_HEEL]] == LEFT_TOE ||
resultState->columns[initialState->whereTheFeetAre[RIGHT_TOE]] == LEFT_HEEL ||
resultState->columns[initialState->whereTheFeetAre[RIGHT_TOE]] == LEFT_TOE
)
)
{
cost += CROWDED_BRACKET / elapsedTime;
}
return cost;
float cost = 0;
bool resultLeftBracket = resultState->whereTheFeetAre[LEFT_HEEL] > -1 && resultState->whereTheFeetAre[LEFT_TOE] > -1;
bool resultRightBracket = resultState->whereTheFeetAre[RIGHT_HEEL] > -1 && resultState->whereTheFeetAre[RIGHT_TOE] > -1;
bool initialLeftBracket = initialState->whereTheFeetAre[LEFT_HEEL] > -1 && initialState->whereTheFeetAre[LEFT_TOE] > -1;
bool initialRightBracket = initialState->whereTheFeetAre[RIGHT_HEEL] > -1 && initialState->whereTheFeetAre[RIGHT_TOE] > -1;
// if we're trying to bracket with left foot, does it overlap the right foot
// in previous state?
if(
(resultLeftBracket)
&& (
initialState->columns[resultState->whereTheFeetAre[LEFT_HEEL]] == RIGHT_HEEL ||
initialState->columns[resultState->whereTheFeetAre[LEFT_HEEL]] == RIGHT_TOE ||
initialState->columns[resultState->whereTheFeetAre[LEFT_TOE]] == RIGHT_HEEL ||
initialState->columns[resultState->whereTheFeetAre[LEFT_TOE]] == RIGHT_TOE
)
)
{
cost += CROWDED_BRACKET / elapsedTime;
}
else if(initialLeftBracket
&& (
resultState->columns[initialState->whereTheFeetAre[LEFT_HEEL]] == RIGHT_HEEL ||
resultState->columns[initialState->whereTheFeetAre[LEFT_HEEL]] == RIGHT_TOE ||
resultState->columns[initialState->whereTheFeetAre[LEFT_TOE]] == RIGHT_HEEL ||
resultState->columns[initialState->whereTheFeetAre[LEFT_TOE]] == RIGHT_TOE
)
)
{
cost += CROWDED_BRACKET / elapsedTime;
}
// and if we're trying to bracket with right foot, does it overlap the left ?
if((resultRightBracket )
&& (
initialState->columns[resultState->whereTheFeetAre[RIGHT_HEEL]] == LEFT_HEEL ||
initialState->columns[resultState->whereTheFeetAre[RIGHT_HEEL]] == LEFT_TOE ||
initialState->columns[resultState->whereTheFeetAre[RIGHT_TOE]] == LEFT_HEEL ||
initialState->columns[resultState->whereTheFeetAre[RIGHT_TOE]] == LEFT_TOE
)
)
{
cost += CROWDED_BRACKET / elapsedTime;
}
else if( initialRightBracket
&& (
resultState->columns[initialState->whereTheFeetAre[RIGHT_HEEL]] == LEFT_HEEL ||
resultState->columns[initialState->whereTheFeetAre[RIGHT_HEEL]] == LEFT_TOE ||
resultState->columns[initialState->whereTheFeetAre[RIGHT_TOE]] == LEFT_HEEL ||
resultState->columns[initialState->whereTheFeetAre[RIGHT_TOE]] == LEFT_TOE
)
)
{
cost += CROWDED_BRACKET / elapsedTime;
}
return cost;
}
@@ -769,7 +768,7 @@ bool StepParityCost::didDoubleStep(State * initialState, State * resultState, st
if (rowIndex - 1 > -1)
{
StepParity::Row &lastRow = rows[rowIndex - 1];
StepParity::Row &lastRow = rows[rowIndex - 1];
for (StepParity::IntermediateNoteData hold: lastRow.holds) {
if (hold.type == TapNoteType_Empty) continue;
float endBeat = row.beat;
+5 -5
View File
@@ -61,10 +61,10 @@ StepParityNode * StepParityGraph::addOrGetExistingNode(const State &state)
if(stateNodeMap[rowIndex].find(state) == stateNodeMap[rowIndex].end())
{
StepParityNode* newNode = new StepParityNode(state);
newNode->id = int(nodes.size());
nodes.push_back(newNode);
newNode->state.idx = int(states.size());
states.push_back(&(newNode->state));
newNode->id = int(nodes.size());
nodes.push_back(newNode);
newNode->state.idx = int(states.size());
states.push_back(&(newNode->state));
stateNodeMap[rowIndex][state] = newNode;
}
@@ -314,7 +314,7 @@ Json::Value Row::ParityRowsJson(const std::vector<Row> & rows)
Json::Value StepParityGraph::ToJson()
{
Json::Value jsonNodes;
Json::Value jsonNodes;
for(auto node: nodes)
{
jsonNodes.append(node->ToJson());