Add new ScreenOptionsManageProfiles
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@@ -1,141 +0,0 @@
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#include "global.h"
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#include "ScreenSelectProfile.h"
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#include "ProfileManager.h"
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#include "ScreenTextEntry.h"
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#include "ScreenPrompt.h"
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#include "ScreenManager.h"
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#include "RageUtil.h"
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#include "GameState.h"
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#include "Profile.h"
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AutoScreenMessage( SM_BackFromEnterName )
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AutoScreenMessage( SM_BackFromDelete )
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REGISTER_SCREEN_CLASS( ScreenSelectProfile );
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ScreenSelectProfile::ScreenSelectProfile( CString sName ) :
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ScreenSelectMaster( sName ),
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NEXT_SCREEN( sName, "NextScreen" )
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{
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}
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void ScreenSelectProfile::Init()
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{
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// Fill m_aGameCommands overriding whatever is in metrics
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GameCommand gc;
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int iIndex = 0;
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m_aGameCommands.clear();
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gc.Load( iIndex++, ParseCommands("name,Create") );
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m_aGameCommands.push_back( gc );
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vector<CString> vsProfileID;
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PROFILEMAN->GetLocalProfileIDs( vsProfileID );
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FOREACH_CONST( CString, vsProfileID, s )
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{
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CString sCommand = ssprintf( "name,Profile;profileid,%s;screen,%s", s->c_str(), NEXT_SCREEN.GetValue().c_str() );
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gc.Load( iIndex++, ParseCommands(sCommand) );
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m_aGameCommands.push_back( gc );
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}
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gc.Load( iIndex++, ParseCommands("name,Exit") );
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m_aGameCommands.push_back( gc );
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ScreenSelectMaster::Init();
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}
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ScreenSelectProfile::~ScreenSelectProfile()
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{
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}
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bool ScreenSelectProfile::ProcessMenuStart( PlayerNumber pn )
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{
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int iChoice = m_iChoice[GetSharedPlayer()];
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if( iChoice == 0 ) // "create"
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{
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vector<CString> vProfileIDs;
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PROFILEMAN->GetLocalProfileIDs( vProfileIDs );
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if( (int) vProfileIDs.size() >= MAX_NUM_LOCAL_PROFILES )
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{
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CString sError = ssprintf( "You may only create up to %d profiles. You must delete an existing profile before creating a new one.", MAX_NUM_LOCAL_PROFILES );
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ScreenPrompt::Prompt( SM_None, sError );
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}
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else
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{
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ScreenTextEntry::TextEntry( SM_BackFromEnterName, "Enter a name for a new profile.", PROFILEMAN->GetNewLocalProfileDefaultName(), PROFILE_MAX_DISPLAY_NAME_LENGTH, ProfileManager::ValidateLocalProfileName );
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}
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return false;
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}
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return true;
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}
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void ScreenSelectProfile::HandleScreenMessage( const ScreenMessage SM )
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{
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if( SM == SM_BackFromEnterName )
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{
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if( !ScreenTextEntry::s_bCancelledLast )
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{
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ASSERT( ScreenTextEntry::s_sLastAnswer != "" ); // validate should have assured this
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CString sNewName = ScreenTextEntry::s_sLastAnswer;
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ASSERT( GAMESTATE->m_sLastSelectedProfileID.empty() )
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// create
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bool bResult = PROFILEMAN->CreateLocalProfile( sNewName, GAMESTATE->m_sLastSelectedProfileID );
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if( bResult )
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SCREENMAN->SetNewScreen( NEXT_SCREEN );
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else
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ScreenPrompt::Prompt( SM_None, ssprintf("Error creating profile '%s'.", sNewName.c_str()) );
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}
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}
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else if( SM == SM_GoToNextScreen )
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{
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int iSelection = GetSelectionIndex( PLAYER_1 );
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vector<CString> vsProfileID;
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PROFILEMAN->GetLocalProfileIDs( vsProfileID );
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if( iSelection == 0 || iSelection == (int) vsProfileID.size()+1 )
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{
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GAMESTATE->m_sLastSelectedProfileID = "";
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}
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else
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{
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GAMESTATE->m_sLastSelectedProfileID = m_aGameCommands[iSelection].m_sProfileID;
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ASSERT( !GAMESTATE->m_sLastSelectedProfileID.empty() );
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}
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}
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ScreenSelectMaster::HandleScreenMessage( SM );
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}
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/*
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* (c) 2003-2004 Chris Danford
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* All rights reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, and/or sell copies of the Software, and to permit persons to
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* whom the Software is furnished to do so, provided that the above
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* copyright notice(s) and this permission notice appear in all copies of
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* the Software and that both the above copyright notice(s) and this
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* permission notice appear in supporting documentation.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
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* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
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* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
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* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
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* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
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* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
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* PERFORMANCE OF THIS SOFTWARE.
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*/
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