Add new ScreenOptionsManageProfiles
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@@ -79,7 +79,8 @@ GameState::GameState() :
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m_stEdit( MESSAGE_EDIT_STEPS_TYPE_CHANGED ),
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m_pEditSourceSteps( MESSAGE_EDIT_SOURCE_STEPS_CHANGED ),
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m_stEditSource( MESSAGE_EDIT_SOURCE_STEPS_TYPE_CHANGED ),
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m_iEditCourseEntryIndex(MESSAGE_EDIT_COURSE_ENTRY_INDEX_CHANGED )
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m_iEditCourseEntryIndex(MESSAGE_EDIT_COURSE_ENTRY_INDEX_CHANGED ),
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m_sEditLocalProfileID( Message_EditLocalProfileIDChanged )
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{
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m_pCurStyle.Set( NULL );
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@@ -258,11 +259,10 @@ void GameState::Reset()
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m_pEditSourceSteps.Set( NULL );
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m_stEditSource.Set( STEPS_TYPE_INVALID );
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m_iEditCourseEntryIndex.Set( -1 );
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m_sEditLocalProfileID.Set( "" );
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m_bBackedOutOfFinalStage = false;
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m_sLastSelectedProfileID = "";
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ApplyCmdline();
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}
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@@ -1872,6 +1872,13 @@ bool GameState::PlayerIsUsingModifier( PlayerNumber pn, const CString &sModifier
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return po == GAMESTATE->m_pPlayerState[pn]->m_PlayerOptions && so == GAMESTATE->m_SongOptions;
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}
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Profile* GameState::GetEditLocalProfile()
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{
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if( m_sEditLocalProfileID.Get().empty() )
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return NULL;
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return &PROFILEMAN->GetLocalProfile( m_sEditLocalProfileID );
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}
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void GameState::ResetOriginalSyncData()
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{
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if( m_pCurSong )
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@@ -2038,8 +2045,16 @@ public:
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lua_pushboolean(L, p->GetStageResult(pn)==RESULT_WIN); return 1;
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}
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static int GetCurrentGame( T* p, lua_State *L ) { const_cast<Game*>(p->GetCurrentGame())->PushSelf( L ); return 1; }
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static int GetLastSelectedProfileID( T* p, lua_State *L ) { lua_pushstring(L, p->m_sLastSelectedProfileID ); return 1; }
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static int GetEditCourseEntryIndex( T* p, lua_State *L ) { lua_pushnumber(L, p->m_iEditCourseEntryIndex ); return 1; }
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static int GetEditLocalProfile( T* p, lua_State *L )
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{
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Profile *pProfile = p->GetEditLocalProfile();
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if( pProfile )
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pProfile->PushSelf(L);
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else
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lua_pushnil( L );
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return 1;
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}
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static void Register(lua_State *L)
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{
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@@ -2093,8 +2108,8 @@ public:
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ADD_METHOD( IsSyncDataChanged )
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ADD_METHOD( IsWinner )
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ADD_METHOD( GetCurrentGame )
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ADD_METHOD( GetLastSelectedProfileID )
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ADD_METHOD( GetEditCourseEntryIndex )
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ADD_METHOD( GetEditLocalProfile )
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Luna<T>::Register( L );
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