finally done but then commiting is being a dick cuz I suck at it
anyways finaly this noteskin is done and I can sleep, als if anyone wonders why I put it in the common folder thats because it has piu and dance build in one so if you have it fallback on _Editor it checks in the gametype folder and the common folder which is were its in, also it takes some time to load when I'm picking a song, maybe becaues of HD images that are 4 times the normal size or because of lua errors, or a combination of the two, I dont know need to check that later also if you want to use this noteskin or test it just make a folder in pump or dance and make a metric.ini file with [Global] FallbackNoteSkin=_Editor and it will fallback to it because fallback checks gametype folder and common folder also I NEED TO LEARN HOW TO MERGE CUZ IT PISSED ME OFF
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--If a Command has "NOTESKIN:GetMetricA" in it, that means it gets the command from the metrics.ini, else use cmd(); to define command.
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--If you dont know how "NOTESKIN:GetMetricA" works here is an explanation.
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--NOTESKIN:GetMetricA("The [Group] in the metrics.ini", "The actual Command to fallback on in the metrics.ini");
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local t = Def.ActorFrame {
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Def.Sprite {
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Texture=NOTESKIN:GetPath( "_centerp1", "Tap Note" );
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Frame0000=99;
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Delay0000=1;
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InitCommand=cmd(;glowblink;effectcolor1,0.4,0.4,0.4,0.4;effectcolor2,0.8,0.8,0.8,0.4;effectclock,'beat';effecttiming,0.2,0,0.8,0);
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NoneCommand=NOTESKIN:GetMetricA("ReceptorArrow", "NoneCommand");
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PressCommand=NOTESKIN:GetMetricA("ReceptorArrow", "PressCommand");
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LiftCommand=NOTESKIN:GetMetricA("ReceptorArrow", "LiftCommand");
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W5Command=NOTESKIN:GetMetricA("ReceptorArrow", "W5Command");
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W4Command=NOTESKIN:GetMetricA("ReceptorArrow", "W4Command");
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W3Command=NOTESKIN:GetMetricA("ReceptorArrow", "W3Command");
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W2Command=NOTESKIN:GetMetricA("ReceptorArrow", "W2Command");
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W1Command=NOTESKIN:GetMetricA("ReceptorArrow", "W1Command");
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};
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};
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return t;
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