diff --git a/NoteSkins/common/_Editor/Center Hold Body Active (res 64x32).png b/NoteSkins/common/_Editor/Center Hold Body Active (res 64x32).png new file mode 100644 index 0000000000..ebd9f10906 Binary files /dev/null and b/NoteSkins/common/_Editor/Center Hold Body Active (res 64x32).png differ diff --git a/NoteSkins/common/_Editor/Center Hold Body Inactive (res 64x32).png b/NoteSkins/common/_Editor/Center Hold Body Inactive (res 64x32).png new file mode 100644 index 0000000000..bee512ac69 Binary files /dev/null and b/NoteSkins/common/_Editor/Center Hold Body Inactive (res 64x32).png differ diff --git a/NoteSkins/common/_Editor/Center Hold BottomCap active (res 64x32).png b/NoteSkins/common/_Editor/Center Hold BottomCap active (res 64x32).png new file mode 100644 index 0000000000..fcac61302b Binary files /dev/null and b/NoteSkins/common/_Editor/Center Hold BottomCap active (res 64x32).png differ diff --git a/NoteSkins/common/_Editor/Center Hold BottomCap inactive (res 64x32).png b/NoteSkins/common/_Editor/Center Hold BottomCap inactive (res 64x32).png new file mode 100644 index 0000000000..2159c4fd81 Binary files /dev/null and b/NoteSkins/common/_Editor/Center Hold BottomCap inactive (res 64x32).png differ diff --git a/NoteSkins/common/_Editor/Center Hold Explosion.lua b/NoteSkins/common/_Editor/Center Hold Explosion.lua new file mode 100644 index 0000000000..4150444446 --- /dev/null +++ b/NoteSkins/common/_Editor/Center Hold Explosion.lua @@ -0,0 +1,4 @@ +return Def.Sprite { + Texture=NOTESKIN:GetPath( '_center', 'explosion' ); + InitCommand=cmd(blend,"BlendMode_Add";finishtweening;diffusealpha,0.2;zoom,0.6;linear,0.1;diffusealpha,0;zoom,0.8); +}; \ No newline at end of file diff --git a/NoteSkins/common/_Editor/Center Hold TopCap active (res 64x32).png b/NoteSkins/common/_Editor/Center Hold TopCap active (res 64x32).png new file mode 100644 index 0000000000..983c55d788 Binary files /dev/null and b/NoteSkins/common/_Editor/Center Hold TopCap active (res 64x32).png differ diff --git a/NoteSkins/common/_Editor/Center Hold TopCap inactive (res 64x32).png b/NoteSkins/common/_Editor/Center Hold TopCap inactive (res 64x32).png new file mode 100644 index 0000000000..8fb80020a4 Binary files /dev/null and b/NoteSkins/common/_Editor/Center Hold TopCap inactive (res 64x32).png differ diff --git a/NoteSkins/common/_Editor/Center Roll Body Active (res 64x32).png b/NoteSkins/common/_Editor/Center Roll Body Active (res 64x32).png new file mode 100644 index 0000000000..2ecfd9bd55 Binary files /dev/null and b/NoteSkins/common/_Editor/Center Roll Body Active (res 64x32).png differ diff --git a/NoteSkins/common/_Editor/Center Roll Body Inactive (res 64x32).png b/NoteSkins/common/_Editor/Center Roll Body Inactive (res 64x32).png new file mode 100644 index 0000000000..66c702f748 Binary files /dev/null and b/NoteSkins/common/_Editor/Center Roll Body Inactive (res 64x32).png differ diff --git a/NoteSkins/common/_Editor/Center Roll BottomCap active (res 64x32).png b/NoteSkins/common/_Editor/Center Roll BottomCap active (res 64x32).png new file mode 100644 index 0000000000..61e6dbee2c Binary files /dev/null and b/NoteSkins/common/_Editor/Center Roll BottomCap active (res 64x32).png differ diff --git a/NoteSkins/common/_Editor/Center Roll BottomCap inactive (res 64x32).png b/NoteSkins/common/_Editor/Center Roll BottomCap inactive (res 64x32).png new file mode 100644 index 0000000000..ecf7e0fe8d Binary files /dev/null and b/NoteSkins/common/_Editor/Center Roll BottomCap inactive (res 64x32).png differ diff --git a/NoteSkins/common/_Editor/Center Roll TopCap active (res 64x32).png b/NoteSkins/common/_Editor/Center Roll TopCap active (res 64x32).png new file mode 100644 index 0000000000..f8355ae331 Binary files /dev/null and b/NoteSkins/common/_Editor/Center Roll TopCap active (res 64x32).png differ diff --git a/NoteSkins/common/_Editor/Center Roll TopCap inactive (res 64x32).png b/NoteSkins/common/_Editor/Center Roll TopCap inactive (res 64x32).png new file mode 100644 index 0000000000..8e13518272 Binary files /dev/null and b/NoteSkins/common/_Editor/Center Roll TopCap inactive (res 64x32).png differ diff --git a/NoteSkins/common/_Editor/Center Tap Explosion Bright.lua b/NoteSkins/common/_Editor/Center Tap Explosion Bright.lua new file mode 100644 index 0000000000..9c6684f4ae --- /dev/null +++ b/NoteSkins/common/_Editor/Center Tap Explosion Bright.lua @@ -0,0 +1,8 @@ +return Def.Sprite { + Texture=NOTESKIN:GetPath( '_center', 'explosion' ); + W1Command=cmd(blend,"BlendMode_Add";finishtweening;diffusealpha,0.2;zoom,0.6;linear,0.1;diffusealpha,0;zoom,0.8); + W2Command=cmd(blend,"BlendMode_Add";finishtweening;diffusealpha,0.2;zoom,0.6;linear,0.1;diffusealpha,0;zoom,0.8); + W3Command=cmd(blend,"BlendMode_Add";finishtweening;diffusealpha,0.2;zoom,0.6;linear,0.1;diffusealpha,0;zoom,0.8); + W4Command=cmd(blend,"BlendMode_Add";finishtweening;diffusealpha,0.2;zoom,0.6;linear,0.1;diffusealpha,0;zoom,0.8); + W5Command=cmd(blend,"BlendMode_Add";finishtweening;diffusealpha,0.2;zoom,0.6;linear,0.1;diffusealpha,0;zoom,0.8); +}; \ No newline at end of file diff --git a/NoteSkins/common/_Editor/CenterP1 Hold Head Active.lua b/NoteSkins/common/_Editor/CenterP1 Hold Head Active.lua new file mode 100644 index 0000000000..95767c58e5 --- /dev/null +++ b/NoteSkins/common/_Editor/CenterP1 Hold Head Active.lua @@ -0,0 +1,5 @@ +return Def.Sprite { + Texture=NOTESKIN:GetPath( '_centerp1', 'tap note' ); + Frame0000=0; + Delay0000=1; +}; \ No newline at end of file diff --git a/NoteSkins/common/_Editor/CenterP1 Hold Head Inactive.lua b/NoteSkins/common/_Editor/CenterP1 Hold Head Inactive.lua new file mode 100644 index 0000000000..4c1e0dbced --- /dev/null +++ b/NoteSkins/common/_Editor/CenterP1 Hold Head Inactive.lua @@ -0,0 +1,5 @@ +return Def.Sprite { + Texture=NOTESKIN:GetPath( '_centerp1', 'tap note' ); + Frame0000=3; + Delay0000=1; +}; \ No newline at end of file diff --git a/NoteSkins/common/_Editor/CenterP1 Receptor.lua b/NoteSkins/common/_Editor/CenterP1 Receptor.lua new file mode 100644 index 0000000000..7110473e55 --- /dev/null +++ b/NoteSkins/common/_Editor/CenterP1 Receptor.lua @@ -0,0 +1,21 @@ +--If a Command has "NOTESKIN:GetMetricA" in it, that means it gets the command from the metrics.ini, else use cmd(); to define command. +--If you dont know how "NOTESKIN:GetMetricA" works here is an explanation. +--NOTESKIN:GetMetricA("The [Group] in the metrics.ini", "The actual Command to fallback on in the metrics.ini"); + +local t = Def.ActorFrame { + Def.Sprite { + Texture=NOTESKIN:GetPath( "_centerp1", "Tap Note" ); + Frame0000=99; + Delay0000=1; + InitCommand=cmd(;glowblink;effectcolor1,0.4,0.4,0.4,0.4;effectcolor2,0.8,0.8,0.8,0.4;effectclock,'beat';effecttiming,0.2,0,0.8,0); + NoneCommand=NOTESKIN:GetMetricA("ReceptorArrow", "NoneCommand"); + PressCommand=NOTESKIN:GetMetricA("ReceptorArrow", "PressCommand"); + LiftCommand=NOTESKIN:GetMetricA("ReceptorArrow", "LiftCommand"); + W5Command=NOTESKIN:GetMetricA("ReceptorArrow", "W5Command"); + W4Command=NOTESKIN:GetMetricA("ReceptorArrow", "W4Command"); + W3Command=NOTESKIN:GetMetricA("ReceptorArrow", "W3Command"); + W2Command=NOTESKIN:GetMetricA("ReceptorArrow", "W2Command"); + W1Command=NOTESKIN:GetMetricA("ReceptorArrow", "W1Command"); + }; +}; +return t; diff --git a/NoteSkins/common/_Editor/CenterP1 Tap Fake.lua b/NoteSkins/common/_Editor/CenterP1 Tap Fake.lua new file mode 100644 index 0000000000..97bba2dfed --- /dev/null +++ b/NoteSkins/common/_Editor/CenterP1 Tap Fake.lua @@ -0,0 +1,4 @@ +return Def.Sprite { + Texture=NOTESKIN:GetPath( '_centerp1', 'tap fake' ); + Frames = Sprite.LinearFrames( 6, 1 ); +}; diff --git a/NoteSkins/common/_Editor/CenterP1 Tap Lift.lua b/NoteSkins/common/_Editor/CenterP1 Tap Lift.lua new file mode 100644 index 0000000000..99d15c454a --- /dev/null +++ b/NoteSkins/common/_Editor/CenterP1 Tap Lift.lua @@ -0,0 +1,4 @@ +return Def.Sprite { + Texture=NOTESKIN:GetPath( '_centerp1', 'tap lift' ); + Frames = Sprite.LinearFrames( 6, 1 ); +}; diff --git a/NoteSkins/common/_Editor/CenterP1 Tap Note.lua b/NoteSkins/common/_Editor/CenterP1 Tap Note.lua new file mode 100644 index 0000000000..1dc5e4b7dc --- /dev/null +++ b/NoteSkins/common/_Editor/CenterP1 Tap Note.lua @@ -0,0 +1,4 @@ +return Def.Sprite { + Texture=NOTESKIN:GetPath( '_centerp1', 'tap note' ); + Frames = Sprite.LinearFrames( 6, 1 ); +}; diff --git a/NoteSkins/common/_Editor/Down Hold Body Active (res 64x32).png b/NoteSkins/common/_Editor/Down Hold Body Active (res 64x32).png new file mode 100644 index 0000000000..82b7df438b Binary files /dev/null and b/NoteSkins/common/_Editor/Down Hold Body Active (res 64x32).png differ diff --git a/NoteSkins/common/_Editor/Down Hold Body Inactive (res 64x32).png b/NoteSkins/common/_Editor/Down Hold Body Inactive (res 64x32).png new file mode 100644 index 0000000000..b5fce67e67 Binary files /dev/null and b/NoteSkins/common/_Editor/Down Hold Body Inactive (res 64x32).png differ diff --git a/NoteSkins/common/_Editor/Down Hold BottomCap active (res 64x64).png b/NoteSkins/common/_Editor/Down Hold BottomCap active (res 64x64).png new file mode 100644 index 0000000000..f43218dd8d Binary files /dev/null and b/NoteSkins/common/_Editor/Down Hold BottomCap active (res 64x64).png differ diff --git a/NoteSkins/common/_Editor/Down Hold BottomCap inactive (res 64x64).png b/NoteSkins/common/_Editor/Down Hold BottomCap inactive (res 64x64).png new file mode 100644 index 0000000000..954cdcd649 Binary files /dev/null and b/NoteSkins/common/_Editor/Down Hold BottomCap inactive (res 64x64).png differ diff --git a/NoteSkins/common/_Editor/Down Hold Explosion.lua b/NoteSkins/common/_Editor/Down Hold Explosion.lua new file mode 100644 index 0000000000..3059d46081 --- /dev/null +++ b/NoteSkins/common/_Editor/Down Hold Explosion.lua @@ -0,0 +1,6 @@ +return Def.Sprite { + Texture=NOTESKIN:GetPath( '_down', 'explosion' ); + Frame0000=0; + Delay0000=1; + InitCommand=cmd(diffuseblink;effectcolor1,1,1,1,0.8;effectcolor2,1,1,1,1;effectclock,'beat';effectperiod,0.25); +}; \ No newline at end of file diff --git a/NoteSkins/common/_Editor/Down Hold Head Active.lua b/NoteSkins/common/_Editor/Down Hold Head Active.lua new file mode 100644 index 0000000000..1dafb150ae --- /dev/null +++ b/NoteSkins/common/_Editor/Down Hold Head Active.lua @@ -0,0 +1,5 @@ +return Def.Sprite { + Texture=NOTESKIN:GetPath( '_down', 'tap note' ); + Frame0000=0; + Delay0000=1; +}; \ No newline at end of file diff --git a/NoteSkins/common/_Editor/Down Hold Head Inactive.lua b/NoteSkins/common/_Editor/Down Hold Head Inactive.lua new file mode 100644 index 0000000000..8dd85228ca --- /dev/null +++ b/NoteSkins/common/_Editor/Down Hold Head Inactive.lua @@ -0,0 +1,5 @@ +return Def.Sprite { + Texture=NOTESKIN:GetPath( '_down', 'tap note' ); + Frame0000=1; + Delay0000=1; +}; \ No newline at end of file diff --git a/NoteSkins/common/_Editor/Down Hold TopCap active (res 64x32).png b/NoteSkins/common/_Editor/Down Hold TopCap active (res 64x32).png new file mode 100644 index 0000000000..8b58946c79 Binary files /dev/null and b/NoteSkins/common/_Editor/Down Hold TopCap active (res 64x32).png differ diff --git a/NoteSkins/common/_Editor/Down Hold TopCap inactive (res 64x32).png b/NoteSkins/common/_Editor/Down Hold TopCap inactive (res 64x32).png new file mode 100644 index 0000000000..4766bd53bc Binary files /dev/null and b/NoteSkins/common/_Editor/Down Hold TopCap inactive (res 64x32).png differ diff --git a/NoteSkins/common/_Editor/Down Receptor.lua b/NoteSkins/common/_Editor/Down Receptor.lua new file mode 100644 index 0000000000..064c7a4f0f --- /dev/null +++ b/NoteSkins/common/_Editor/Down Receptor.lua @@ -0,0 +1,21 @@ +--If a Command has "NOTESKIN:GetMetricA" in it, that means it gets the command from the metrics.ini, else use cmd(); to define command. +--If you dont know how "NOTESKIN:GetMetricA" works here is an explanation. +--NOTESKIN:GetMetricA("The [Group] in the metrics.ini", "The actual Command to fallback on in the metrics.ini"); + +local t = Def.ActorFrame { + Def.Sprite { + Texture=NOTESKIN:GetPath( "_Down", "Tap Note" ); + Frame0000=69; + Delay0000=1; + InitCommand=cmd(;glowblink;effectcolor1,0.4,0.4,0.4,0.4;effectcolor2,0.8,0.8,0.8,0.4;effectclock,'beat';effecttiming,0.2,0,0.8,0); + NoneCommand=NOTESKIN:GetMetricA("ReceptorArrow", "NoneCommand"); + PressCommand=NOTESKIN:GetMetricA("ReceptorArrow", "PressCommand"); + LiftCommand=NOTESKIN:GetMetricA("ReceptorArrow", "LiftCommand"); + W5Command=NOTESKIN:GetMetricA("ReceptorArrow", "W5Command"); + W4Command=NOTESKIN:GetMetricA("ReceptorArrow", "W4Command"); + W3Command=NOTESKIN:GetMetricA("ReceptorArrow", "W3Command"); + W2Command=NOTESKIN:GetMetricA("ReceptorArrow", "W2Command"); + W1Command=NOTESKIN:GetMetricA("ReceptorArrow", "W1Command"); + }; +}; +return t; diff --git a/NoteSkins/common/_Editor/Down Roll Body Active (res 64x32).png b/NoteSkins/common/_Editor/Down Roll Body Active (res 64x32).png new file mode 100644 index 0000000000..73d6b3567d Binary files /dev/null and b/NoteSkins/common/_Editor/Down Roll Body Active (res 64x32).png differ diff --git a/NoteSkins/common/_Editor/Down Roll Body Inactive (res 64x32).png b/NoteSkins/common/_Editor/Down Roll Body Inactive (res 64x32).png new file mode 100644 index 0000000000..0d7c9dffbc Binary files /dev/null and b/NoteSkins/common/_Editor/Down Roll Body Inactive (res 64x32).png differ diff --git a/NoteSkins/common/_Editor/Down Roll BottomCap active (res 64x64).png b/NoteSkins/common/_Editor/Down Roll BottomCap active (res 64x64).png new file mode 100644 index 0000000000..1e69c6ee27 Binary files /dev/null and b/NoteSkins/common/_Editor/Down Roll BottomCap active (res 64x64).png differ diff --git a/NoteSkins/common/_Editor/Down Roll BottomCap inactive (res 64x64).png b/NoteSkins/common/_Editor/Down Roll BottomCap inactive (res 64x64).png new file mode 100644 index 0000000000..e4c49d2702 Binary files /dev/null and b/NoteSkins/common/_Editor/Down Roll BottomCap inactive (res 64x64).png differ diff --git a/NoteSkins/common/_Editor/Down Roll TopCap active (res 64x32).png b/NoteSkins/common/_Editor/Down Roll TopCap active (res 64x32).png new file mode 100644 index 0000000000..97b4b002d8 Binary files /dev/null and b/NoteSkins/common/_Editor/Down Roll TopCap active (res 64x32).png differ diff --git a/NoteSkins/common/_Editor/Down Roll TopCap inactive (res 64x32).png b/NoteSkins/common/_Editor/Down Roll TopCap inactive (res 64x32).png new file mode 100644 index 0000000000..997a6e6a7f Binary files /dev/null and b/NoteSkins/common/_Editor/Down Roll TopCap inactive (res 64x32).png differ diff --git a/NoteSkins/common/_Editor/Down Tap Explosion Bright.lua b/NoteSkins/common/_Editor/Down Tap Explosion Bright.lua new file mode 100644 index 0000000000..a0cd5d78f6 --- /dev/null +++ b/NoteSkins/common/_Editor/Down Tap Explosion Bright.lua @@ -0,0 +1,5 @@ +return Def.Sprite { + Texture=NOTESKIN:GetPath( '_down', 'explosion' ); + Frame0000=1; + Delay0000=1; +}; \ No newline at end of file diff --git a/NoteSkins/common/_Editor/Down Tap Explosion Dim.lua b/NoteSkins/common/_Editor/Down Tap Explosion Dim.lua new file mode 100644 index 0000000000..c53a6b3000 --- /dev/null +++ b/NoteSkins/common/_Editor/Down Tap Explosion Dim.lua @@ -0,0 +1,5 @@ +return Def.Sprite { + Texture=NOTESKIN:GetPath( '_down', 'explosion' ); + Frame0000=0; + Delay0000=1; +}; diff --git a/NoteSkins/common/_Editor/Down Tap Fake.lua b/NoteSkins/common/_Editor/Down Tap Fake.lua new file mode 100644 index 0000000000..44fecf6fee --- /dev/null +++ b/NoteSkins/common/_Editor/Down Tap Fake.lua @@ -0,0 +1,19 @@ +return Def.Sprite { + Texture=NOTESKIN:GetPath( '_down', 'tap fake' ); + Frame0000=0; + Delay0000=1; + Frame0001=1; + Delay0001=1; + Frame0002=2; + Delay0002=1; + Frame0003=3; + Delay0003=1; + Frame0004=0; + Delay0004=1; + Frame0005=1; + Delay0005=1; + Frame0006=2; + Delay0006=1; + Frame0007=3; + Delay0007=1; +}; diff --git a/NoteSkins/common/_Editor/Down Tap Lift.lua b/NoteSkins/common/_Editor/Down Tap Lift.lua new file mode 100644 index 0000000000..1b31a9f864 --- /dev/null +++ b/NoteSkins/common/_Editor/Down Tap Lift.lua @@ -0,0 +1,19 @@ +return Def.Sprite { + Texture=NOTESKIN:GetPath( '_down', 'tap lift' ); + Frame0000=0; + Delay0000=1; + Frame0001=1; + Delay0001=1; + Frame0002=2; + Delay0002=1; + Frame0003=3; + Delay0003=1; + Frame0004=0; + Delay0004=1; + Frame0005=1; + Delay0005=1; + Frame0006=2; + Delay0006=1; + Frame0007=3; + Delay0007=1; +}; diff --git a/NoteSkins/common/_Editor/Down Tap Mine.lua b/NoteSkins/common/_Editor/Down Tap Mine.lua new file mode 100644 index 0000000000..486df513ee --- /dev/null +++ b/NoteSkins/common/_Editor/Down Tap Mine.lua @@ -0,0 +1,18 @@ +local t = Def.ActorFrame { + Def.Sprite { + Texture=NOTESKIN:GetPath( '_down', 'tap mine underlay' ); + Frames = Sprite.LinearFrames( 1, 1 ); + InitCommand=cmd(diffuseshift;effectcolor1,0.4,0,0,1;effectcolor2,1,0,0,1;effectclock,'beat'); + }; + Def.Sprite { + Texture=NOTESKIN:GetPath( '_down', 'tap mine base' ); + Frames = Sprite.LinearFrames( 1, 1 ); + InitCommand=cmd(spin;effectclock,'beat';effectmagnitude,0,0,80); + }; + Def.Sprite { + Texture=NOTESKIN:GetPath( '_down', 'tap mine overlay' ); + Frames = Sprite.LinearFrames( 1, 1 ); + InitCommand=cmd(spin;effectclock,'beat';effectmagnitude,0,0,-40); + }; +}; +return t; diff --git a/NoteSkins/common/_Editor/Down Tap Note.lua b/NoteSkins/common/_Editor/Down Tap Note.lua new file mode 100644 index 0000000000..3dad65cdcf --- /dev/null +++ b/NoteSkins/common/_Editor/Down Tap Note.lua @@ -0,0 +1,20 @@ +return Def.Sprite { + Texture=NOTESKIN:GetPath( '_down', 'tap note' ); + Frame0000=0; + Delay0000=1; + Frame0001=1; + Delay0001=1; + Frame0002=2; + Delay0002=1; + Frame0003=3; + Delay0003=1; + Frame0004=0; + Delay0004=1; + Frame0005=1; + Delay0005=1; + Frame0006=2; + Delay0006=1; + Frame0007=3; + Delay0007=1; + +}; diff --git a/NoteSkins/common/_Editor/DownLeftP1 Hold Head Active.lua b/NoteSkins/common/_Editor/DownLeftP1 Hold Head Active.lua new file mode 100644 index 0000000000..cfea0fdb14 --- /dev/null +++ b/NoteSkins/common/_Editor/DownLeftP1 Hold Head Active.lua @@ -0,0 +1,5 @@ +return Def.Sprite { + Texture=NOTESKIN:GetPath( '_downleftp1', 'tap note' ); + Frame0000=0; + Delay0000=1; +}; \ No newline at end of file diff --git a/NoteSkins/common/_Editor/DownLeftP1 Hold Head Inactive.lua b/NoteSkins/common/_Editor/DownLeftP1 Hold Head Inactive.lua new file mode 100644 index 0000000000..43f741723c --- /dev/null +++ b/NoteSkins/common/_Editor/DownLeftP1 Hold Head Inactive.lua @@ -0,0 +1,5 @@ +return Def.Sprite { + Texture=NOTESKIN:GetPath( '_downleftp1', 'tap note' ); + Frame0000=3; + Delay0000=1; +}; \ No newline at end of file diff --git a/NoteSkins/common/_Editor/DownLeftP1 Receptor.lua b/NoteSkins/common/_Editor/DownLeftP1 Receptor.lua new file mode 100644 index 0000000000..1a3dbb27bd --- /dev/null +++ b/NoteSkins/common/_Editor/DownLeftP1 Receptor.lua @@ -0,0 +1,21 @@ +--If a Command has "NOTESKIN:GetMetricA" in it, that means it gets the command from the metrics.ini, else use cmd(); to define command. +--If you dont know how "NOTESKIN:GetMetricA" works here is an explanation. +--NOTESKIN:GetMetricA("The [Group] in the metrics.ini", "The actual Command to fallback on in the metrics.ini"); + +local t = Def.ActorFrame { + Def.Sprite { + Texture=NOTESKIN:GetPath( "_downleftp1", "Tap Note" ); + Frame0000=99; + Delay0000=1; + InitCommand=cmd(;glowblink;effectcolor1,0.4,0.4,0.4,0.4;effectcolor2,0.8,0.8,0.8,0.4;effectclock,'beat';effecttiming,0.2,0,0.8,0); + NoneCommand=NOTESKIN:GetMetricA("ReceptorArrow", "NoneCommand"); + PressCommand=NOTESKIN:GetMetricA("ReceptorArrow", "PressCommand"); + LiftCommand=NOTESKIN:GetMetricA("ReceptorArrow", "LiftCommand"); + W5Command=NOTESKIN:GetMetricA("ReceptorArrow", "W5Command"); + W4Command=NOTESKIN:GetMetricA("ReceptorArrow", "W4Command"); + W3Command=NOTESKIN:GetMetricA("ReceptorArrow", "W3Command"); + W2Command=NOTESKIN:GetMetricA("ReceptorArrow", "W2Command"); + W1Command=NOTESKIN:GetMetricA("ReceptorArrow", "W1Command"); + }; +}; +return t; diff --git a/NoteSkins/common/_Editor/DownLeftP1 Tap Fake.lua b/NoteSkins/common/_Editor/DownLeftP1 Tap Fake.lua new file mode 100644 index 0000000000..5e96c11957 --- /dev/null +++ b/NoteSkins/common/_Editor/DownLeftP1 Tap Fake.lua @@ -0,0 +1,4 @@ +return Def.Sprite { + Texture=NOTESKIN:GetPath( '_downleftp1', 'tap fake' ); + Frames = Sprite.LinearFrames( 6, 1 ); +}; diff --git a/NoteSkins/common/_Editor/DownLeftP1 Tap Lift.lua b/NoteSkins/common/_Editor/DownLeftP1 Tap Lift.lua new file mode 100644 index 0000000000..020d01ba72 --- /dev/null +++ b/NoteSkins/common/_Editor/DownLeftP1 Tap Lift.lua @@ -0,0 +1,4 @@ +return Def.Sprite { + Texture=NOTESKIN:GetPath( '_downleftp1', 'tap lift' ); + Frames = Sprite.LinearFrames( 6, 1 ); +}; diff --git a/NoteSkins/common/_Editor/DownLeftP1 Tap Note.lua b/NoteSkins/common/_Editor/DownLeftP1 Tap Note.lua new file mode 100644 index 0000000000..98db610575 --- /dev/null +++ b/NoteSkins/common/_Editor/DownLeftP1 Tap Note.lua @@ -0,0 +1,4 @@ +return Def.Sprite { + Texture=NOTESKIN:GetPath( '_downleftp1', 'tap note' ); + Frames = Sprite.LinearFrames( 6, 1 ); +}; diff --git a/NoteSkins/common/_Editor/Left Hold Body Active (res 64x32).png b/NoteSkins/common/_Editor/Left Hold Body Active (res 64x32).png new file mode 100644 index 0000000000..8eaeda66c3 Binary files /dev/null and b/NoteSkins/common/_Editor/Left Hold Body Active (res 64x32).png differ diff --git a/NoteSkins/common/_Editor/Left Hold Body Inactive (res 64x32).png b/NoteSkins/common/_Editor/Left Hold Body Inactive (res 64x32).png new file mode 100644 index 0000000000..ae8bdf6fa5 Binary files /dev/null and b/NoteSkins/common/_Editor/Left Hold Body Inactive (res 64x32).png differ diff --git a/NoteSkins/common/_Editor/Left Hold BottomCap active (res 64x32).png b/NoteSkins/common/_Editor/Left Hold BottomCap active (res 64x32).png new file mode 100644 index 0000000000..7bdc7294db Binary files /dev/null and b/NoteSkins/common/_Editor/Left Hold BottomCap active (res 64x32).png differ diff --git a/NoteSkins/common/_Editor/Left Hold BottomCap inactive (res 64x32).png b/NoteSkins/common/_Editor/Left Hold BottomCap inactive (res 64x32).png new file mode 100644 index 0000000000..d85171319e Binary files /dev/null and b/NoteSkins/common/_Editor/Left Hold BottomCap inactive (res 64x32).png differ diff --git a/NoteSkins/common/_Editor/Left Hold TopCap active (res 64x32).png b/NoteSkins/common/_Editor/Left Hold TopCap active (res 64x32).png new file mode 100644 index 0000000000..1cd9f695e3 Binary files /dev/null and b/NoteSkins/common/_Editor/Left Hold TopCap active (res 64x32).png differ diff --git a/NoteSkins/common/_Editor/Left Hold TopCap inactive (res 64x32).png b/NoteSkins/common/_Editor/Left Hold TopCap inactive (res 64x32).png new file mode 100644 index 0000000000..b3b6702d9d Binary files /dev/null and b/NoteSkins/common/_Editor/Left Hold TopCap inactive (res 64x32).png differ diff --git a/NoteSkins/common/_Editor/Left Roll Body Active (res 64x32).png b/NoteSkins/common/_Editor/Left Roll Body Active (res 64x32).png new file mode 100644 index 0000000000..cdcb76f37a Binary files /dev/null and b/NoteSkins/common/_Editor/Left Roll Body Active (res 64x32).png differ diff --git a/NoteSkins/common/_Editor/Left Roll Body Inactive (res 64x32).png b/NoteSkins/common/_Editor/Left Roll Body Inactive (res 64x32).png new file mode 100644 index 0000000000..d067b45060 Binary files /dev/null and b/NoteSkins/common/_Editor/Left Roll Body Inactive (res 64x32).png differ diff --git a/NoteSkins/common/_Editor/Left Roll BottomCap active (res 64x32).png b/NoteSkins/common/_Editor/Left Roll BottomCap active (res 64x32).png new file mode 100644 index 0000000000..fdb76e7857 Binary files /dev/null and b/NoteSkins/common/_Editor/Left Roll BottomCap active (res 64x32).png differ diff --git a/NoteSkins/common/_Editor/Left Roll BottomCap inactive (res 64x32).png b/NoteSkins/common/_Editor/Left Roll BottomCap inactive (res 64x32).png new file mode 100644 index 0000000000..ccd2d8d404 Binary files /dev/null and b/NoteSkins/common/_Editor/Left Roll BottomCap inactive (res 64x32).png differ diff --git a/NoteSkins/common/_Editor/Left Roll TopCap active (res 64x32).png b/NoteSkins/common/_Editor/Left Roll TopCap active (res 64x32).png new file mode 100644 index 0000000000..0e02454b74 Binary files /dev/null and b/NoteSkins/common/_Editor/Left Roll TopCap active (res 64x32).png differ diff --git a/NoteSkins/common/_Editor/Left Roll TopCap inactive (res 64x32).png b/NoteSkins/common/_Editor/Left Roll TopCap inactive (res 64x32).png new file mode 100644 index 0000000000..2103da8c90 Binary files /dev/null and b/NoteSkins/common/_Editor/Left Roll TopCap inactive (res 64x32).png differ diff --git a/NoteSkins/common/_Editor/NoteSkin.lua b/NoteSkins/common/_Editor/NoteSkin.lua new file mode 100644 index 0000000000..7eb2ce8cd3 --- /dev/null +++ b/NoteSkins/common/_Editor/NoteSkin.lua @@ -0,0 +1,209 @@ +--[[ +USW Noteskin.lua Version V2 +Made for Version Stepmania 5 Preview 4 + +I am the bone of my noteskin +Arrows are my body, and explosions are my blood +I have created over a thousand noteskins +Unknown to death +Nor known to life +Have withstood pain to create many noteskins +Yet these hands will never hold anything +So as I pray, Unlimited Stepman Works + +If you want to know the list of lua commands you can use here is the main page for help http://kki.ajworld.net/lua/sm5/Lua.xml +--]] + +local ret = ... or {}; + +--I always had the problem were I wrote var instead of Var, which really iritated me wondering why a code wouldnt work +--You can edit it out if you want, But I'm just gonna leave it here so incase a person wants to make a noteskin +--And gets the same problem as me were you use var instead of Var, atleast this should make it still work +--But its best to use Var, And make sure to check all your code for little mistakes while you write ;) +local var = Var; + +--[[ +This is the general redirect table, Not the general redirect code, We use this if we are lazy ;) +Or if we cant a directon of a noteskin use the exact same files as another direction +The most re used direction in this case is "Down" +You can add and remove values if you want, It works for every game type, +If you want an easy way to know how all directions are called go in to stepmaniaoptions and change gametype +Then if you go to key configure look at the names for the keys, They are the same names that are used in the noteskin.lua +--]] +ret.RedirTable = +{ + Up = "Down", + Down = "Down", + Left = "Down", + Right = "Down", + Center = "Down", + DownLeft = "Down", + DownRight = "Down", + UpLeft = "Down", + UpRight = "Down", +}; + +--[[ +This is the general redirect code, We use this if we want to redirect parts of noteskins to other parts +Because unlike the ret.RedirTable which redirects everything to the defined direction. +Here we can add redirects for seperate elements which means we can use separate images if we want +--]] +local OldRedir = ret.Redir; +ret.Redir = function(sButton, sElement) + sButton, sElement = OldRedir(sButton, sElement); + + --This is were we call the ret.RedirTable and define it as sButton + --So it get called when we return sButton including the code under here + sButton = ret.RedirTable[sButton]; + + --We want to use custom hold/roll per direction, But keep global hold/roll heads and explosions. + if string.find(sElement, "Hold") or string.find(sElement, "Roll") then + if not string.find(sElement, "Head") and not string.find(sElement, "Explosion") then + if Var "Button" == "Left" then sButton = "Left"; end + if Var "Button" == "Right" then sButton = "Right"; end + if Var "Button" == "Down" then sButton = "Down"; end + if Var "Button" == "Up" then sButton = "Up"; end + if Var "Button" == "UpLeft" then sButton = "UpLeft"; end + if Var "Button" == "UpRight" then sButton = "UpRight"; end + end + end + + --Making Roll Head/Explosion fallback on Hold + if sElement == "Roll Head Inactive" then sElement = "Hold Head Inactive"; end + if sElement == "Roll Head Active" then sElement = "Hold Head Active"; end + if sElement == "Roll Explosion" then sElement = "Hold Explosion"; end + + --Adding stuff for more directions for diffrent gametypes + if GAMESTATE:GetCurrentGame():GetName() == "dance" then + --Making the Upleft and Upright Hold/Roll body/BottomCap/TopCap but not Explosions use SoloUpLeft and SoloUpRight instead + --When the gametype is dance this way we can define diffrent images for diffrent gametypes + if string.find(sElement, "Hold") or string.find(sElement, "Roll") then + if Var "Button" == "UpLeft" and not string.find(sElement, "Explosion") then sButton = "SoloUpLeft"; end + if Var "Button" == "UpRight" and not string.find(sElement, "Explosion") then sButton = "SoloUpRight"; end + end + end + if GAMESTATE:GetCurrentGame():GetName() == "pump" then + --Making Pump it up be rythm color based, Only problem is that in sm player 1 and player 2 noteskins are both defined as player 1 + --Need a way to get the parent but atm it ends up as nil because of no parent + --So Player 1 and 2 both use Player 1 images for now + --We also let every direction aside from Center use DownLeftp1 + if GAMESTATE:GetMasterPlayerNumber() == "PlayerNumber_P1" then + if Var "Button" == "UpLeft" then sButton = "DownLeftp1"; end + if Var "Button" == "UpRight" then sButton = "DownLeftp1"; end + if Var "Button" == "DownLeft" then sButton = "DownLeftp1"; end + if Var "Button" == "DownRight" then sButton = "DownLeftp1"; end + if Var "Button" == "Center" then sButton = "Centerp1"; end + elseif GAMESTATE:GetMasterPlayerNumber() == "PlayerNumber_P2" then + if Var "Button" == "UpLeft" then sButton = "Downleftp2"; end + if Var "Button" == "UpRight" then sButton = "Downleftp2"; end + if Var "Button" == "DownLeft" then sButton = "DownLeftp2"; end + if Var "Button" == "DownRight" then sButton = "DownLeftp2"; end + if Var "Button" == "Center" then sButton = "Centerp2"; end + end + --We already defined everything for diffrent players above + --But we want to use the same Center hold images for every direction and player + if string.find(sElement, "Bottomcap") then sButton = "Center"; end + if string.find(sElement, "Topcap") then sButton = "Center"; end + if string.find(sElement, "Body") then sButton = "Center"; end + --Lets also add explosion as Center + if string.find(sElement, "Explosion") then sButton = "Center"; end + if sElement == "Tap Explosion Dim" then sElement = "Tap Explosion Bright"; end + end + + --Define that every direction uses Tap Mine from Down + if Var "Element" == "Tap Mine" then sButton = "Down"; end + + return sButton, sElement; +end + +--[[ +This is the general function code +In here we can define how we want the stuff to act +Which basicly means instead of using a load of lua files for just some effect +We can just use code in here so we need to use less files +Which is nice if you want to save up space ;) +Only problem is that the Hold/Roll parts are written down in the code as sprite files +Which is the original old 3.9 code, Which basicly means that their code doesnt work in here + +Also unlike the general redirect code which has sElement and sButton defined in the common noteskin +They need to be defined here manualy which can be done with +local sElement = Var "Element"; +local sButton = Var "Button"; +To make it easier for everyone I already added them +The reason we use local to define the stuff is for when a code doesnt accept the full code +Like for example if we did string.find(Var "Element", "Down") it wouldnt work +--]] +local OldFunc = ret.Load; +function ret.Load() + local t = OldFunc(); + local sElement = Var "Element"; + local sButton = Var "Button"; + + --Explosion should not be rotated; it calls other actors. + if Var "Element" == "Explosion" then + t.BaseRotationZ = nil; + end + + + if GAMESTATE:GetCurrentGame():GetName() == "dance" then + --We define that we dont want the hold heads for UpLeft and UpRight to be rotated because we rotate them in a lua file + if Var "Button" == "UpLeft" and string.find(sElement, "Head") then t.BaseRotationZ = nil; end + if Var "Button" == "UpRight" and string.find(sElement, "Head") then t.BaseRotationZ = nil; end + end + if GAMESTATE:GetCurrentGame():GetName() == "pump" then + --Because the images for Pump it up are using the DownLeft for every direction aside from center, We let it be rotated here + --Because the rotate table is set up for dance and these are for PIU + if Var "Button" == "UpLeft" then t.BaseRotationZ = 90; end + if Var "Button" == "UpRight" then t.BaseRotationZ = 180; end + if Var "Button" == "DownLeft" then t.BaseRotationZ = nil; end + if Var "Button" == "DownRight" then t.BaseRotationZ = -90; end + if Var "Element" == "Tap Mine" then t.InitCommand=cmd(zoom,-0.8); end + end + return t; +end +-- > + + +--Define which parts of noteskins which we want to rotate +ret.PartsToRotate = +{ + ["Receptor"] = true, + ["Tap Explosion Bright"] = true, + ["Tap Explosion Dim"] = true, + ["Tap Note"] = true, + ["Tap Fake"] = true, + ["Tap Lift"] = true, + ["Tap Addition"] = true, + ["Hold Explosion"] = true, + ["Hold Head Active"] = true, + ["Hold Head Inactive"] = true, + ["Roll Explosion"] = true, + ["Roll Head Active"] = true, + ["Roll Head Inactive"] = true, +}; +--Defined the parts to be rotated at which degree +ret.Rotate = +{ + Up = 180, + Down = 0, + Left = 90, + Right = -90, + UpLeft = 135, + UpRight = -135, + Center = 0, + DownLeft = 0, + DownRight = -0, +}; + +--Parts that should be Redirected to _Blank.png +--you can add/remove stuff if you want +ret.Blank = +{ + ["Hold Tail Active"] = true, + ["Hold Tail Inactive"] = true, + ["Roll Tail Active"] = true, + ["Roll Tail Inactive"] = true, +}; + +--dont forget to close the ret cuz else it wont work ;> +return ret; diff --git a/NoteSkins/common/_Editor/Right Hold Body Active (res 64x32).png b/NoteSkins/common/_Editor/Right Hold Body Active (res 64x32).png new file mode 100644 index 0000000000..6235717d0a Binary files /dev/null and b/NoteSkins/common/_Editor/Right Hold Body Active (res 64x32).png differ diff --git a/NoteSkins/common/_Editor/Right Hold Body Inactive (res 64x32).png b/NoteSkins/common/_Editor/Right Hold Body Inactive (res 64x32).png new file mode 100644 index 0000000000..f7787502fc Binary files /dev/null and b/NoteSkins/common/_Editor/Right Hold Body Inactive (res 64x32).png differ diff --git a/NoteSkins/common/_Editor/Right Hold BottomCap active (res 64x32).png b/NoteSkins/common/_Editor/Right Hold BottomCap active (res 64x32).png new file mode 100644 index 0000000000..c9f165a545 Binary files /dev/null and b/NoteSkins/common/_Editor/Right Hold BottomCap active (res 64x32).png differ diff --git a/NoteSkins/common/_Editor/Right Hold BottomCap inactive (res 64x32).png b/NoteSkins/common/_Editor/Right Hold BottomCap inactive (res 64x32).png new file mode 100644 index 0000000000..7dafe0ecf7 Binary files /dev/null and b/NoteSkins/common/_Editor/Right Hold BottomCap inactive (res 64x32).png differ diff --git a/NoteSkins/common/_Editor/Right Hold TopCap active (res 64x32).png b/NoteSkins/common/_Editor/Right Hold TopCap active (res 64x32).png new file mode 100644 index 0000000000..594ca42ce9 Binary files /dev/null and b/NoteSkins/common/_Editor/Right Hold TopCap active (res 64x32).png differ diff --git a/NoteSkins/common/_Editor/Right Hold TopCap inactive (res 64x32).png b/NoteSkins/common/_Editor/Right Hold TopCap inactive (res 64x32).png new file mode 100644 index 0000000000..14bf6f481b Binary files /dev/null and b/NoteSkins/common/_Editor/Right Hold TopCap inactive (res 64x32).png differ diff --git a/NoteSkins/common/_Editor/Right Roll Body Active (res 64x32).png b/NoteSkins/common/_Editor/Right Roll Body Active (res 64x32).png new file mode 100644 index 0000000000..b24df86c17 Binary files /dev/null and b/NoteSkins/common/_Editor/Right Roll Body Active (res 64x32).png differ diff --git a/NoteSkins/common/_Editor/Right Roll Body Inactive (res 64x32).png b/NoteSkins/common/_Editor/Right Roll Body Inactive (res 64x32).png new file mode 100644 index 0000000000..9913c4fefb Binary files /dev/null and b/NoteSkins/common/_Editor/Right Roll Body Inactive (res 64x32).png differ diff --git a/NoteSkins/common/_Editor/Right Roll BottomCap active (res 64x32).png b/NoteSkins/common/_Editor/Right Roll BottomCap active (res 64x32).png new file mode 100644 index 0000000000..4528f64b39 Binary files /dev/null and b/NoteSkins/common/_Editor/Right Roll BottomCap active (res 64x32).png differ diff --git a/NoteSkins/common/_Editor/Right Roll BottomCap inactive (res 64x32).png b/NoteSkins/common/_Editor/Right Roll BottomCap inactive (res 64x32).png new file mode 100644 index 0000000000..6af82d302a Binary files /dev/null and b/NoteSkins/common/_Editor/Right Roll BottomCap inactive (res 64x32).png differ diff --git a/NoteSkins/common/_Editor/Right Roll TopCap active (res 64x32).png b/NoteSkins/common/_Editor/Right Roll TopCap active (res 64x32).png new file mode 100644 index 0000000000..8fab680dcb Binary files /dev/null and b/NoteSkins/common/_Editor/Right Roll TopCap active (res 64x32).png differ diff --git a/NoteSkins/common/_Editor/Right Roll TopCap inactive (res 64x32).png b/NoteSkins/common/_Editor/Right Roll TopCap inactive (res 64x32).png new file mode 100644 index 0000000000..8cebbc27b4 Binary files /dev/null and b/NoteSkins/common/_Editor/Right Roll TopCap inactive (res 64x32).png differ diff --git a/NoteSkins/common/_Editor/SoloUpLeft Hold Body Active (res 64x32).png b/NoteSkins/common/_Editor/SoloUpLeft Hold Body Active (res 64x32).png new file mode 100644 index 0000000000..d8a34e3d35 Binary files /dev/null and b/NoteSkins/common/_Editor/SoloUpLeft Hold Body Active (res 64x32).png differ diff --git a/NoteSkins/common/_Editor/SoloUpLeft Hold Body Inactive (res 64x32).png b/NoteSkins/common/_Editor/SoloUpLeft Hold Body Inactive (res 64x32).png new file mode 100644 index 0000000000..82c349086f Binary files /dev/null and b/NoteSkins/common/_Editor/SoloUpLeft Hold Body Inactive (res 64x32).png differ diff --git a/NoteSkins/common/_Editor/SoloUpLeft Hold BottomCap Active (res 64x32).png b/NoteSkins/common/_Editor/SoloUpLeft Hold BottomCap Active (res 64x32).png new file mode 100644 index 0000000000..3a65c3334f Binary files /dev/null and b/NoteSkins/common/_Editor/SoloUpLeft Hold BottomCap Active (res 64x32).png differ diff --git a/NoteSkins/common/_Editor/SoloUpLeft Hold BottomCap Inactive (res 64x32).png b/NoteSkins/common/_Editor/SoloUpLeft Hold BottomCap Inactive (res 64x32).png new file mode 100644 index 0000000000..6f9a367bfa Binary files /dev/null and b/NoteSkins/common/_Editor/SoloUpLeft Hold BottomCap Inactive (res 64x32).png differ diff --git a/NoteSkins/common/_Editor/SoloUpLeft Hold Head Active.lua b/NoteSkins/common/_Editor/SoloUpLeft Hold Head Active.lua new file mode 100644 index 0000000000..425a53549d --- /dev/null +++ b/NoteSkins/common/_Editor/SoloUpLeft Hold Head Active.lua @@ -0,0 +1,15 @@ +local t = Def.ActorFrame { + Def.Sprite { + Texture=NOTESKIN:GetPath( '_upleftsolo', 'underlay' ); + Frame0000=0; + Delay0000=1; + InitCommand=cmd(); + }; + Def.Sprite { + Texture=NOTESKIN:GetPath( '_down', 'tap note' ); + Frame0000=0; + Delay0000=1; + InitCommand=cmd(rotationz,135); + }; +}; +return t; \ No newline at end of file diff --git a/NoteSkins/common/_Editor/SoloUpLeft Hold Head Inactive.lua b/NoteSkins/common/_Editor/SoloUpLeft Hold Head Inactive.lua new file mode 100644 index 0000000000..4a316eeb31 --- /dev/null +++ b/NoteSkins/common/_Editor/SoloUpLeft Hold Head Inactive.lua @@ -0,0 +1,15 @@ +local t = Def.ActorFrame { + Def.Sprite { + Texture=NOTESKIN:GetPath( '_upleftsolo', 'underlay' ); + Frame0000=0; + Delay0000=1; + InitCommand=cmd(); + }; + Def.Sprite { + Texture=NOTESKIN:GetPath( '_down', 'tap note' ); + Frame0000=1; + Delay0000=1; + InitCommand=cmd(rotationz,135); + }; +}; +return t; \ No newline at end of file diff --git a/NoteSkins/common/_Editor/SoloUpLeft Hold TopCap Active (res 64x32).png b/NoteSkins/common/_Editor/SoloUpLeft Hold TopCap Active (res 64x32).png new file mode 100644 index 0000000000..470fe6ba87 Binary files /dev/null and b/NoteSkins/common/_Editor/SoloUpLeft Hold TopCap Active (res 64x32).png differ diff --git a/NoteSkins/common/_Editor/SoloUpLeft Hold TopCap Inactive (res 64x32).png b/NoteSkins/common/_Editor/SoloUpLeft Hold TopCap Inactive (res 64x32).png new file mode 100644 index 0000000000..d10053b10e Binary files /dev/null and b/NoteSkins/common/_Editor/SoloUpLeft Hold TopCap Inactive (res 64x32).png differ diff --git a/NoteSkins/common/_Editor/SoloUpLeft Roll Body Active (res 64x32).png b/NoteSkins/common/_Editor/SoloUpLeft Roll Body Active (res 64x32).png new file mode 100644 index 0000000000..12bfc955f4 Binary files /dev/null and b/NoteSkins/common/_Editor/SoloUpLeft Roll Body Active (res 64x32).png differ diff --git a/NoteSkins/common/_Editor/SoloUpLeft Roll Body Inactive (res 64x32).png b/NoteSkins/common/_Editor/SoloUpLeft Roll Body Inactive (res 64x32).png new file mode 100644 index 0000000000..ff06e0c180 Binary files /dev/null and b/NoteSkins/common/_Editor/SoloUpLeft Roll Body Inactive (res 64x32).png differ diff --git a/NoteSkins/common/_Editor/SoloUpLeft Roll BottomCap Active (res 64x32).png b/NoteSkins/common/_Editor/SoloUpLeft Roll BottomCap Active (res 64x32).png new file mode 100644 index 0000000000..2627139a50 Binary files /dev/null and b/NoteSkins/common/_Editor/SoloUpLeft Roll BottomCap Active (res 64x32).png differ diff --git a/NoteSkins/common/_Editor/SoloUpLeft Roll BottomCap Inactive (res 64x32).png b/NoteSkins/common/_Editor/SoloUpLeft Roll BottomCap Inactive (res 64x32).png new file mode 100644 index 0000000000..76efd08b28 Binary files /dev/null and b/NoteSkins/common/_Editor/SoloUpLeft Roll BottomCap Inactive (res 64x32).png differ diff --git a/NoteSkins/common/_Editor/SoloUpLeft Roll TopCap Active (res 64x32).png b/NoteSkins/common/_Editor/SoloUpLeft Roll TopCap Active (res 64x32).png new file mode 100644 index 0000000000..b60459355b Binary files /dev/null and b/NoteSkins/common/_Editor/SoloUpLeft Roll TopCap Active (res 64x32).png differ diff --git a/NoteSkins/common/_Editor/SoloUpLeft Roll TopCap Inactive (res 64x32).png b/NoteSkins/common/_Editor/SoloUpLeft Roll TopCap Inactive (res 64x32).png new file mode 100644 index 0000000000..cc8255d249 Binary files /dev/null and b/NoteSkins/common/_Editor/SoloUpLeft Roll TopCap Inactive (res 64x32).png differ diff --git a/NoteSkins/common/_Editor/SoloUpRight Hold Body Active (res 64x32).png b/NoteSkins/common/_Editor/SoloUpRight Hold Body Active (res 64x32).png new file mode 100644 index 0000000000..34358c5f11 Binary files /dev/null and b/NoteSkins/common/_Editor/SoloUpRight Hold Body Active (res 64x32).png differ diff --git a/NoteSkins/common/_Editor/SoloUpRight Hold Body Inactive (res 64x32).png b/NoteSkins/common/_Editor/SoloUpRight Hold Body Inactive (res 64x32).png new file mode 100644 index 0000000000..1a5804502d Binary files /dev/null and b/NoteSkins/common/_Editor/SoloUpRight Hold Body Inactive (res 64x32).png differ diff --git a/NoteSkins/common/_Editor/SoloUpRight Hold BottomCap Active (res 64x32).png b/NoteSkins/common/_Editor/SoloUpRight Hold BottomCap Active (res 64x32).png new file mode 100644 index 0000000000..4c9e4b5baf Binary files /dev/null and b/NoteSkins/common/_Editor/SoloUpRight Hold BottomCap Active (res 64x32).png differ diff --git a/NoteSkins/common/_Editor/SoloUpRight Hold BottomCap Inactive (res 64x32).png b/NoteSkins/common/_Editor/SoloUpRight Hold BottomCap Inactive (res 64x32).png new file mode 100644 index 0000000000..336cb27391 Binary files /dev/null and b/NoteSkins/common/_Editor/SoloUpRight Hold BottomCap Inactive (res 64x32).png differ diff --git a/NoteSkins/common/_Editor/SoloUpRight Hold Head Active.lua b/NoteSkins/common/_Editor/SoloUpRight Hold Head Active.lua new file mode 100644 index 0000000000..5943466204 --- /dev/null +++ b/NoteSkins/common/_Editor/SoloUpRight Hold Head Active.lua @@ -0,0 +1,15 @@ +local t = Def.ActorFrame { + Def.Sprite { + Texture=NOTESKIN:GetPath( '_upleftsolo', 'underlay' ); + Frame0000=0; + Delay0000=1; + InitCommand=cmd(zoomx,-1); + }; + Def.Sprite { + Texture=NOTESKIN:GetPath( '_down', 'tap note' ); + Frame0000=0; + Delay0000=1; + InitCommand=cmd(rotationz,-135); + }; +}; +return t; \ No newline at end of file diff --git a/NoteSkins/common/_Editor/SoloUpRight Hold Head Inactive.lua b/NoteSkins/common/_Editor/SoloUpRight Hold Head Inactive.lua new file mode 100644 index 0000000000..556277590e --- /dev/null +++ b/NoteSkins/common/_Editor/SoloUpRight Hold Head Inactive.lua @@ -0,0 +1,15 @@ +local t = Def.ActorFrame { + Def.Sprite { + Texture=NOTESKIN:GetPath( '_upleftsolo', 'underlay' ); + Frame0000=0; + Delay0000=1; + InitCommand=cmd(zoomx,-1); + }; + Def.Sprite { + Texture=NOTESKIN:GetPath( '_down', 'tap note' ); + Frame0000=1; + Delay0000=1; + InitCommand=cmd(rotationz,-135); + }; +}; +return t; \ No newline at end of file diff --git a/NoteSkins/common/_Editor/SoloUpRight Hold TopCap Active (res 64x32).png b/NoteSkins/common/_Editor/SoloUpRight Hold TopCap Active (res 64x32).png new file mode 100644 index 0000000000..88ef3b6a8c Binary files /dev/null and b/NoteSkins/common/_Editor/SoloUpRight Hold TopCap Active (res 64x32).png differ diff --git a/NoteSkins/common/_Editor/SoloUpRight Hold TopCap Inactive (res 64x32).png b/NoteSkins/common/_Editor/SoloUpRight Hold TopCap Inactive (res 64x32).png new file mode 100644 index 0000000000..2a22131e53 Binary 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new file mode 100644 index 0000000000..8a855119d6 Binary files /dev/null and b/NoteSkins/common/_Editor/_upleftsolo underlay 1x9 (res 64x576).png differ diff --git a/NoteSkins/common/_Editor/metrics.ini b/NoteSkins/common/_Editor/metrics.ini new file mode 100644 index 0000000000..730bf31fce --- /dev/null +++ b/NoteSkins/common/_Editor/metrics.ini @@ -0,0 +1,244 @@ +#USW Metric Version V2 +#Made for Version Stepmania 5 Preview 2 + +#I am the bone of my noteskin +#Arrows are my body, and explosions are my blood +#I have created over a thousand noteskins +#Unknown to death +#Nor known to life +#Have withstood pain to create many noteskins +#Yet these hands will never hold anything +#So as I pray, Unlimited Stepman Works + +[Global] +#Noteskin this noteskin falls back on +#We normaly make this fallback on common +#Because its the global noteskin every default fallsback on to +FallbackNoteSkin=common + +[NoteDisplay] +#Noteskin Animation Lengths +AnimationIsBeatBased=1 + +##Tap Parts +TapNoteAnimationLength=2 +TapMineAnimationLength=4 +TapLiftAnimationLength=2 +TapFakeAnimationLength=2 +##Hold Parts +HoldHeadAnimationLength=1 +HoldTopCapAnimationLength=4 +HoldBottomCapAnimationLength=4 +HoldBodyAnimationLength=4 +HoldTailAnimationLength=4 +##Roll Parts +RollHeadAnimationLength=1 +RollTopCapAnimationLength=4 +RollBottomCapAnimationLength=4 +RollBodyAnimationLength=4 +RollTailAnimationLength=4 + + +#Define if noteskin is Vivid or not +#Value 1 = true, Value 0 = false + +##Tap Parts +TapNoteAnimationIsVivid=0 +TapMineAnimationIsVivid=0 +TapFakeAnimationIsVivid=0 +TapLiftAnimationIsVivid=0 +##Hold Parts +HoldHeadAnimationIsVivid=0 +HoldTopCapAnimationIsVivid=0 +HoldBodyAnimationIsVivid=0 +HoldBottomCapAnimationIsVivid=0 +HoldTailAnimationIsVivid=0 +##Roll Parts +RollHeadAnimationIsVivid=0 +RollTopCapAnimationIsVivid=0 +RollBodyAnimationIsVivid=0 +RollBottomCapAnimationIsVivid=0 +RollTailAnimationIsVivid=0 + + +#Texture Coord Offest Info + +#This is the TextureCoordOffset which we use for Rhythm colored noteskins +#If you dont want to use it, just keep the value 0 +#Rhythm colored noteskins are noteskins that have different colors for every +#4th, 8th, 12th, 16th and so on +#To use this you need to use simple math because it isnt based on the size of +#the image but its based on the total value of the size which is 1 +#So if you got 9 frames (including 192nd) +#You need to run this simple math +# 1 / 9 = 0.11111111111111111111111111 (and so on) +#Because using the entire value is to long, lets make it smaler to 6 digits +#You can make it longer if you want but lets keep it nice to 6 digits + +##Tap Parts +TapNoteAdditionTextureCoordOffsetX=0.5 +TapNoteAdditionTextureCoordOffsetY=0 +TapNoteNoteColorTextureCoordSpacingX=0 +TapNoteNoteColorTextureCoordSpacingY=0.111111 +TapMineAdditionTextureCoordOffsetX=0 +TapMineAdditionTextureCoordOffsetY=0 +TapMineNoteColorTextureCoordSpacingX=0 +TapMineNoteColorTextureCoordSpacingY=0.111111 +TapLiftAdditionTextureCoordOffsetX=0 +TapLiftAdditionTextureCoordOffsetY=0 +TapLiftNoteColorTextureCoordSpacingX=0 +TapLiftNoteColorTextureCoordSpacingY=0.111111 +TapFakeAdditionTextureCoordOffsetX=0 +TapFakeAdditionTextureCoordOffsetY=0 +TapFakeNoteColorTextureCoordSpacingX=0 +TapFakeNoteColorTextureCoordSpacingY=0.111111 +##Hold Parts +HoldHeadAdditionTextureCoordOffsetX=0 +HoldHeadAdditionTextureCoordOffsetY=0 +HoldHeadNoteColorTextureCoordSpacingX=0 +HoldHeadNoteColorTextureCoordSpacingY=0.111111 +HoldTopCapAdditionTextureCoordOffsetX=0 +HoldTopCapAdditionTextureCoordOffsetY=0 +HoldTopCapNoteColorTextureCoordSpacingX=0 +HoldTopCapNoteColorTextureCoordSpacingY=0 +HoldBodyAdditionTextureCoordOffsetX=0 +HoldBodyAdditionTextureCoordOffsetY=0 +HoldBodyNoteColorTextureCoordSpacingX=0 +HoldBodyNoteColorTextureCoordSpacingY=0 +HoldBottomCapAdditionTextureCoordOffsetX=0 +HoldBottomCapAdditionTextureCoordOffsetY=0 +HoldBottomCapNoteColorTextureCoordSpacingX=0 +HoldBottomCapNoteColorTextureCoordSpacingY=0 +HoldTailAdditionTextureCoordOffsetX=0 +HoldTailAdditionTextureCoordOffsetY=0 +HoldTailNoteColorTextureCoordSpacingX=0 +HoldTailNoteColorTextureCoordSpacingY=0 +##Roll Parts +RollHeadAdditionTextureCoordOffsetX=0 +RollHeadAdditionTextureCoordOffsetY=0 +RollHeadNoteColorTextureCoordSpacingX=0 +RollHeadNoteColorTextureCoordSpacingY=0.111111 +RollTopCapAdditionTextureCoordOffsetX=0 +RollTopCapAdditionTextureCoordOffsetY=0 +RollTopCapNoteColorTextureCoordSpacingX=0 +RollTopCapNoteColorTextureCoordSpacingY=0 +RollBodyAdditionTextureCoordOffsetX=0 +RollBodyAdditionTextureCoordOffsetY=0 +RollBodyNoteColorTextureCoordSpacingX=0 +RollBodyNoteColorTextureCoordSpacingY=0 +RollBottomCapAdditionTextureCoordOffsetX=0 +RollBottomCapAdditionTextureCoordOffsetY=0 +RollBottomCapNoteColorTextureCoordSpacingX=0 +RollBottomCapNoteColorTextureCoordSpacingY=0 +RollTailAdditionTextureCoordOffsetX=0 +RollTailAdditionTextureCoordOffsetY=0 +RollTailNoteColorTextureCoordSpacingX=0 +RollTailNoteColorTextureCoordSpacingY=0 + + +#Other Stuff +DrawHoldHeadForTapsOnSameRow=1 +DrawRollHeadForTapsOnSameRow=1 +TapHoldRollOnRowMeansHold=1 +StartDrawingHoldBodyOffsetFromHead=0 +StopDrawingHoldBodyOffsetFromTail=0 +HoldLetGoGrayPercent=1 +UseLighting=0 +ReverseDrawOrder=1101 +HoldHeadIsAboveWavyParts=1 +HoldTailIsAboveWavyParts=1 +HoldActiveIsAddLayer=0 + + +#Edit this incase you want to make noteskin for reverse or both +FlipHoldBodyWhenReverse=0 +FlipHeadAndTailWhenReverse=1 +TopHoldAnchorWhenReverse=1 + + +#Diffuse Info v2 + +#Diffuse uses a color code to define the diffuse +#You can use diffusealpha to make noteskins disapear with value = 0 or reapear with value = 1 +#The way it works is pretty easy +#It is based on the Red,Blue,Green,Alpha value that you get with color +#But instead of 255,255,255,255 it uses 1,1,1,1 +#So if you want to use a RBG value from an image like for example Taupe +#Which has a value of 72,60,50 , What we just do is / 254 on every value +#And we also add a Alpha (for transparent) value between 0.1 and 1 +#So We get 0.283464,0.236220,0.196850,0.6 +#You can go over the 6 digits after the . (which I don't do because I like to keep it clean and not to big) +#diffuse,1,1,1,1 is the basic code +#Change them to which value you want +#add ; at the end of your command incase you add more commands + +[GhostArrowDim] +NoneCommand= +HitMineCommand=blend,'BlendMode_Add';diffuse,1,1,1,1;zoom,1;rotationz,0;linear,0.3;rotationz,90;linear,0.3;rotationz,180;diffusealpha,0 +AvoidMineCommand= +MissCommand= +#Boo explosion +W5Command=diffuse,0.8,0.0,0.6,1;zoom,1;linear,0.06;zoom,1.1;linear,0.06;diffusealpha,0 +#Good explosion +W4Command=diffuse,0.3,0.8,1.0,1;zoom,1;linear,0.06;zoom,1.1;linear,0.06;diffusealpha,0 +#Great explosion +W3Command=diffuse,0.0,1.0,0.4,1;zoom,1;linear,0.06;zoom,1.1;linear,0.06;diffusealpha,0 +#Perfect explosion +W2Command=diffuse,1.0,1.0,0.3,1;zoom,1;linear,0.06;zoom,1.1;linear,0.06;diffusealpha,0 +#Marvelous explosion +W1Command=diffuse,1.0,1.0,1.0,1;zoom,1;linear,0.06;zoom,1.1;linear,0.06;diffusealpha,0 +#Hold end commands +LetGoCommand= +HeldCommand=diffuse,1.0,1.0,1.0,1;zoom,1;linear,0.06;zoom,1.1;linear,0.06;diffusealpha,0 + +[GhostArrowBright] +NoneCommand= +HitMineCommand=blend,'BlendMode_Add';diffuse,1,1,1,1;zoom,1;rotationz,0;linear,0.3;rotationz,90;linear,0.3;rotationz,180;diffusealpha,0 +AvoidMineCommand= +MissCommand= +#Boo explosion +W5Command=diffuse,0.8,0.0,0.6,1;zoom,1;linear,0.06;zoom,1.1;linear,0.06;diffusealpha,0 +#Good explosion +W4Command=diffuse,0.3,0.8,1.0,1;zoom,1;linear,0.06;zoom,1.1;linear,0.06;diffusealpha,0 +#Great explosion +W3Command=diffuse,0.0,1.0,0.4,1;zoom,1;linear,0.06;zoom,1.1;linear,0.06;diffusealpha,0 +#Perfect explosion +W2Command=diffuse,1.0,1.0,0.3,1;zoom,1;linear,0.06;zoom,1.1;linear,0.06;diffusealpha,0 +#Marvelous explosion +W1Command=diffuse,1.0,1.0,1.0,1;zoom,1;linear,0.06;zoom,1.1;linear,0.06;diffusealpha,0 +#Hold end commands +LetGoCommand= +HeldCommand=diffuse,1.0,1.0,1.0,1;zoom,1;linear,0.06;zoom,1.1;linear,0.06;diffusealpha,0 + +[ReceptorArrow] +#For InitCommand take a look at "Down Receptor.lua" +#InitCommand= +NoneCommand=zoom,0.75;linear,0.11;zoom,1 +PressCommand= +LiftCommand= +#The way the receptor responds when you hit an arrow on specified judgment +#Boo command +W5Command=stoptweening +#Good command +W4Command=stoptweening +#Great command +W3Command=stoptweening +#Perfect command +W2Command=stoptweening +#Marvelous command +W1Command=stoptweening + +[HoldGhostArrow] +#The way the hold arrow reacts +HoldingOnCommand=visible,true +HoldingOffCommand=visible,false +RollOnCommand=visible,true +RollOffCommand=visible,false + +[Press] +ReverseOnCommand=vertalign,bottom +ReverseOffCommand=vertalign,top +PressCommand=visible,true +LiftCommand=visible,false + +