move Course sorts to CourseUtil, add CourseID
This commit is contained in:
@@ -868,61 +868,6 @@ bool Course::GetTotalSeconds( float& fSecondsOut ) const
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return true;
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}
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//
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// Sorting stuff
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//
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static bool CompareCoursePointersByName(const Course* pCourse1, const Course* pCourse2)
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{
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// HACK: strcmp and other string comparators appear to eat whitespace.
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// For example, the string "Players Best 13-16" is sorted between
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// "Players Best 1-4" and "Players Best 5-8". Replace the string " "
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// with " 0" for comparison only.
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// XXX: That doesn't happen to me, and it shouldn't (strcmp is strictly
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// a byte sort, though CompareNoCase doesn't use strcmp). Are you sure
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// you didn't have only one space before? -glenn
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CString sName1 = pCourse1->m_sName;
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CString sName2 = pCourse2->m_sName;
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sName1.Replace( " " , " 0" );
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sName2.Replace( " " , " 0" );
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return sName1.CompareNoCase( sName2 ) == -1;
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}
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static bool CompareCoursePointersByAutogen(const Course* pCourse1, const Course* pCourse2)
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{
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int b1 = pCourse1->m_bIsAutogen;
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int b2 = pCourse2->m_bIsAutogen;
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if( b1 < b2 )
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return true;
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else if( b1 > b2 )
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return false;
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else
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return CompareCoursePointersByName(pCourse1,pCourse2);
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}
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static bool CompareCoursePointersByDifficulty(const Course* pCourse1, const Course* pCourse2)
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{
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int iNum1 = pCourse1->GetEstimatedNumStages();
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int iNum2 = pCourse2->GetEstimatedNumStages();
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if( iNum1 < iNum2 )
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return true;
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else if( iNum1 > iNum2 )
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return false;
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else // iNum1 == iNum2
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return CompareCoursePointersByAutogen( pCourse1, pCourse2 );
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}
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static bool CompareCoursePointersByTotalDifficulty(const Course* pCourse1, const Course* pCourse2)
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{
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int iNum1 = pCourse1->SortOrder_TotalDifficulty;
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int iNum2 = pCourse2->SortOrder_TotalDifficulty;
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if( iNum1 == iNum2 )
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return CompareCoursePointersByAutogen( pCourse1, pCourse2 );
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return iNum1 < iNum2;
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}
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bool Course::CourseHasBestOrWorst() const
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{
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for(unsigned i = 0; i < m_entries.size(); i++)
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@@ -938,69 +883,6 @@ bool Course::CourseHasBestOrWorst() const
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return false;
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}
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static bool MovePlayersBestToEnd( const Course* pCourse1, const Course* pCourse2 )
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{
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bool C1HasBest = pCourse1->CourseHasBestOrWorst();
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bool C2HasBest = pCourse2->CourseHasBestOrWorst();
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if( !C1HasBest && !C2HasBest )
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return false;
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if( C1HasBest && !C2HasBest )
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return false;
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if( !C1HasBest && C2HasBest )
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return true;
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return pCourse1->m_sName < pCourse2->m_sName;
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}
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static bool CompareRandom( const Course* pCourse1, const Course* pCourse2 )
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{
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return ( pCourse1->IsFixed() && !pCourse2->IsFixed() );
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}
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static bool CompareCoursePointersByRanking(const Course* pCourse1, const Course* pCourse2)
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{
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int iNum1 = pCourse1->SortOrder_Ranking;
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int iNum2 = pCourse2->SortOrder_Ranking;
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if( iNum1 == iNum2 )
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return CompareCoursePointersByAutogen( pCourse1, pCourse2 );
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return iNum1 < iNum2;
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}
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void SortCoursePointerArrayByDifficulty( vector<Course*> &apCourses )
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{
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sort( apCourses.begin(), apCourses.end(), CompareCoursePointersByDifficulty );
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}
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void SortCoursePointerArrayByRanking( vector<Course*> &apCourses )
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{
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for(unsigned i=0; i<apCourses.size(); i++)
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apCourses[i]->UpdateCourseStats();
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sort( apCourses.begin(), apCourses.end(), CompareCoursePointersByRanking );
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}
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void SortCoursePointerArrayByTotalDifficulty( vector<Course*> &apCourses )
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{
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for(unsigned i=0; i<apCourses.size(); i++)
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apCourses[i]->UpdateCourseStats();
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sort( apCourses.begin(), apCourses.end(), CompareCoursePointersByTotalDifficulty );
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}
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static bool CompareCoursePointersByType(const Course* pCourse1, const Course* pCourse2)
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{
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return pCourse1->GetPlayMode() < pCourse2->GetPlayMode();
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}
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void MoveRandomToEnd( vector<Course*> &apCourses )
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{
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stable_sort( apCourses.begin(), apCourses.end(), CompareRandom );
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}
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void SortCoursePointerArrayByType( vector<Course*> &apCourses )
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{
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stable_sort( apCourses.begin(), apCourses.end(), CompareCoursePointersByType );
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}
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bool Course::HasBanner() const
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{
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return m_sBannerPath != "" && IsAFile(m_sBannerPath);
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@@ -1085,54 +967,3 @@ RadarValues Course::GetRadarValues( StepsType st, CourseDifficulty cd ) const
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return rv;
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}
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//
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// Sorting stuff
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//
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static map<const Course*, float> course_sort_val;
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bool CompareCoursePointersBySortValueAscending(const Course *pSong1, const Course *pSong2)
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{
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return course_sort_val[pSong1] < course_sort_val[pSong2];
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}
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bool CompareCoursePointersBySortValueDescending(const Course *pSong1, const Course *pSong2)
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{
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return course_sort_val[pSong1] > course_sort_val[pSong2];
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}
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bool CompareCoursePointersByTitle( const Course *pCourse1, const Course *pCourse2 )
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{
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return pCourse1->m_sName < pCourse2->m_sName;
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}
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void SortCoursePointerArrayByAvgDifficulty( vector<Course*> &apCourses )
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{
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RageTimer foo;
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course_sort_val.clear();
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for(unsigned i = 0; i < apCourses.size(); ++i)
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course_sort_val[apCourses[i]] = apCourses[i]->GetMeter();
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sort( apCourses.begin(), apCourses.end(), CompareCoursePointersByTitle );
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stable_sort( apCourses.begin(), apCourses.end(), CompareCoursePointersBySortValueAscending );
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stable_sort( apCourses.begin(), apCourses.end(), MovePlayersBestToEnd );
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}
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void SortCoursePointerArrayByNumPlays( vector<Course*> &arrayCoursePointers, ProfileSlot slot, bool bDescending )
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{
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Profile* pProfile = PROFILEMAN->GetProfile(slot);
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if( pProfile == NULL )
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return; // nothing to do since we don't have data
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SortCoursePointerArrayByNumPlays( arrayCoursePointers, pProfile, bDescending );
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}
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void SortCoursePointerArrayByNumPlays( vector<Course*> &arrayCoursePointers, const Profile* pProfile, bool bDescending )
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{
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ASSERT( pProfile );
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for(unsigned i = 0; i < arrayCoursePointers.size(); ++i)
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course_sort_val[arrayCoursePointers[i]] = (float) pProfile->GetCourseNumTimesPlayed(arrayCoursePointers[i]);
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stable_sort( arrayCoursePointers.begin(), arrayCoursePointers.end(), bDescending ? CompareCoursePointersBySortValueDescending : CompareCoursePointersBySortValueAscending );
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course_sort_val.clear();
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}
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@@ -163,15 +163,4 @@ private:
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mutable InfoCache m_InfoCache;
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};
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void SortCoursePointerArrayByDifficulty( vector<Course*> &apCourses );
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void SortCoursePointerArrayByType( vector<Course*> &apCourses );
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void SortCoursePointerArrayByAvgDifficulty( vector<Course*> &apCourses );
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void SortCoursePointerArrayByTotalDifficulty( vector<Course*> &apCourses );
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void SortCoursePointerArrayByRanking( vector<Course*> &apCourses );
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void SortCoursePointerArrayByNumPlays( vector<Course*> &arrayCoursePointers, ProfileSlot slot, bool bDescending );
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void SortCoursePointerArrayByNumPlays( vector<Course*> &arrayCoursePointers, const Profile* pProfile, bool bDescending );
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void MoveRandomToEnd( vector<Course*> &apCourses );
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#endif
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@@ -0,0 +1,207 @@
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#include "global.h"
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/*
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-----------------------------------------------------------------------------
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Class: CourseUtil
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Desc: See header.
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Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved.
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Chris Danford
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-----------------------------------------------------------------------------
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*/
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#include "CourseUtil.h"
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#include "Course.h"
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#include "RageTimer.h"
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#include "ProfileManager.h"
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#include "SongManager.h"
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//
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// Sorting stuff
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//
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static bool CompareCoursePointersByName(const Course* pCourse1, const Course* pCourse2)
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{
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// HACK: strcmp and other string comparators appear to eat whitespace.
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// For example, the string "Players Best 13-16" is sorted between
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// "Players Best 1-4" and "Players Best 5-8". Replace the string " "
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// with " 0" for comparison only.
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// XXX: That doesn't happen to me, and it shouldn't (strcmp is strictly
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// a byte sort, though CompareNoCase doesn't use strcmp). Are you sure
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// you didn't have only one space before? -glenn
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CString sName1 = pCourse1->m_sName;
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CString sName2 = pCourse2->m_sName;
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sName1.Replace( " " , " 0" );
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sName2.Replace( " " , " 0" );
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return sName1.CompareNoCase( sName2 ) == -1;
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}
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static bool CompareCoursePointersByAutogen(const Course* pCourse1, const Course* pCourse2)
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{
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int b1 = pCourse1->m_bIsAutogen;
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int b2 = pCourse2->m_bIsAutogen;
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if( b1 < b2 )
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return true;
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else if( b1 > b2 )
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return false;
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else
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return CompareCoursePointersByName(pCourse1,pCourse2);
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}
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static bool CompareCoursePointersByDifficulty(const Course* pCourse1, const Course* pCourse2)
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{
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int iNum1 = pCourse1->GetEstimatedNumStages();
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int iNum2 = pCourse2->GetEstimatedNumStages();
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if( iNum1 < iNum2 )
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return true;
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else if( iNum1 > iNum2 )
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return false;
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else // iNum1 == iNum2
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return CompareCoursePointersByAutogen( pCourse1, pCourse2 );
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}
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static bool CompareCoursePointersByTotalDifficulty(const Course* pCourse1, const Course* pCourse2)
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{
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int iNum1 = pCourse1->SortOrder_TotalDifficulty;
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int iNum2 = pCourse2->SortOrder_TotalDifficulty;
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if( iNum1 == iNum2 )
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return CompareCoursePointersByAutogen( pCourse1, pCourse2 );
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return iNum1 < iNum2;
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}
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static bool MovePlayersBestToEnd( const Course* pCourse1, const Course* pCourse2 )
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{
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bool C1HasBest = pCourse1->CourseHasBestOrWorst();
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bool C2HasBest = pCourse2->CourseHasBestOrWorst();
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if( !C1HasBest && !C2HasBest )
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return false;
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if( C1HasBest && !C2HasBest )
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return false;
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if( !C1HasBest && C2HasBest )
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return true;
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return pCourse1->m_sName < pCourse2->m_sName;
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}
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static bool CompareRandom( const Course* pCourse1, const Course* pCourse2 )
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{
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return ( pCourse1->IsFixed() && !pCourse2->IsFixed() );
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}
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static bool CompareCoursePointersByRanking(const Course* pCourse1, const Course* pCourse2)
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{
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int iNum1 = pCourse1->SortOrder_Ranking;
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int iNum2 = pCourse2->SortOrder_Ranking;
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if( iNum1 == iNum2 )
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return CompareCoursePointersByAutogen( pCourse1, pCourse2 );
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return iNum1 < iNum2;
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}
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void CourseUtil::SortCoursePointerArrayByDifficulty( vector<Course*> &apCourses )
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{
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sort( apCourses.begin(), apCourses.end(), CompareCoursePointersByDifficulty );
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}
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void CourseUtil::SortCoursePointerArrayByRanking( vector<Course*> &apCourses )
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{
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for(unsigned i=0; i<apCourses.size(); i++)
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apCourses[i]->UpdateCourseStats();
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sort( apCourses.begin(), apCourses.end(), CompareCoursePointersByRanking );
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}
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void CourseUtil::SortCoursePointerArrayByTotalDifficulty( vector<Course*> &apCourses )
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{
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for(unsigned i=0; i<apCourses.size(); i++)
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apCourses[i]->UpdateCourseStats();
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sort( apCourses.begin(), apCourses.end(), CompareCoursePointersByTotalDifficulty );
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}
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static bool CompareCoursePointersByType(const Course* pCourse1, const Course* pCourse2)
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{
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return pCourse1->GetPlayMode() < pCourse2->GetPlayMode();
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}
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void CourseUtil::SortCoursePointerArrayByType( vector<Course*> &apCourses )
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{
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stable_sort( apCourses.begin(), apCourses.end(), CompareCoursePointersByType );
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}
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void CourseUtil::MoveRandomToEnd( vector<Course*> &apCourses )
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{
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stable_sort( apCourses.begin(), apCourses.end(), CompareRandom );
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}
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static map<const Course*, float> course_sort_val;
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bool CompareCoursePointersBySortValueAscending(const Course *pSong1, const Course *pSong2)
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{
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return course_sort_val[pSong1] < course_sort_val[pSong2];
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}
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bool CompareCoursePointersBySortValueDescending(const Course *pSong1, const Course *pSong2)
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{
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return course_sort_val[pSong1] > course_sort_val[pSong2];
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}
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bool CompareCoursePointersByTitle( const Course *pCourse1, const Course *pCourse2 )
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{
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return pCourse1->m_sName < pCourse2->m_sName;
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}
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void CourseUtil::SortCoursePointerArrayByAvgDifficulty( vector<Course*> &apCourses )
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{
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RageTimer foo;
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course_sort_val.clear();
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for(unsigned i = 0; i < apCourses.size(); ++i)
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course_sort_val[apCourses[i]] = apCourses[i]->GetMeter();
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sort( apCourses.begin(), apCourses.end(), CompareCoursePointersByTitle );
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stable_sort( apCourses.begin(), apCourses.end(), CompareCoursePointersBySortValueAscending );
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stable_sort( apCourses.begin(), apCourses.end(), MovePlayersBestToEnd );
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}
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void CourseUtil::SortCoursePointerArrayByNumPlays( vector<Course*> &arrayCoursePointers, ProfileSlot slot, bool bDescending )
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{
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Profile* pProfile = PROFILEMAN->GetProfile(slot);
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if( pProfile == NULL )
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return; // nothing to do since we don't have data
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SortCoursePointerArrayByNumPlays( arrayCoursePointers, pProfile, bDescending );
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}
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void CourseUtil::SortCoursePointerArrayByNumPlays( vector<Course*> &arrayCoursePointers, const Profile* pProfile, bool bDescending )
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{
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ASSERT( pProfile );
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for(unsigned i = 0; i < arrayCoursePointers.size(); ++i)
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course_sort_val[arrayCoursePointers[i]] = (float) pProfile->GetCourseNumTimesPlayed(arrayCoursePointers[i]);
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stable_sort( arrayCoursePointers.begin(), arrayCoursePointers.end(), bDescending ? CompareCoursePointersBySortValueDescending : CompareCoursePointersBySortValueAscending );
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course_sort_val.clear();
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}
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void CourseID::FromCourse( const Course *p )
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{
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if( p )
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{
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sPath = p->m_sPath;
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sName = p->m_sName;
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}
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else
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{
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sPath = "";
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sName = "";
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}
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}
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Course *CourseID::ToCourse() const
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{
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Course* pCourse = NULL;
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pCourse = SONGMAN->GetCourseFromPath( sPath );
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if( pCourse )
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return pCourse;
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pCourse = SONGMAN->GetCourseFromName( sName );
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return pCourse;
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}
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@@ -0,0 +1,43 @@
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#ifndef COURSEUTIL_H
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#define COURSEUTIL_H
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/*
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-----------------------------------------------------------------------------
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Class: CourseUtil
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Desc: A queue of songs and notes.
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Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved.
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Chris Danford
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-----------------------------------------------------------------------------
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*/
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#include "GameConstantsAndTypes.h"
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class Course;
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class Profile;
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namespace CourseUtil
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{
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void SortCoursePointerArrayByDifficulty( vector<Course*> &apCourses );
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void SortCoursePointerArrayByType( vector<Course*> &apCourses );
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void SortCoursePointerArrayByAvgDifficulty( vector<Course*> &apCourses );
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void SortCoursePointerArrayByTotalDifficulty( vector<Course*> &apCourses );
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void SortCoursePointerArrayByRanking( vector<Course*> &apCourses );
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void SortCoursePointerArrayByNumPlays( vector<Course*> &arrayCoursePointers, ProfileSlot slot, bool bDescending );
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void SortCoursePointerArrayByNumPlays( vector<Course*> &arrayCoursePointers, const Profile* pProfile, bool bDescending );
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void MoveRandomToEnd( vector<Course*> &apCourses );
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};
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class CourseID
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{
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CString sPath;
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CString sName;
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public:
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CourseID() { FromCourse(NULL); }
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void FromCourse( const Course *p );
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Course *ToCourse() const;
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};
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||||
#endif
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||||
@@ -48,7 +48,8 @@ ScreenTitleMenu.cpp ScreenTitleMenu.h ScreenUnlock.cpp ScreenUnlock.h
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||||
|
||||
DataStructures = \
|
||||
Attack.cpp Attack.h BannerCache.cpp BannerCache.h Character.cpp Character.h CharacterHead.cpp CharacterHead.h \
|
||||
CodeDetector.cpp CodeDetector.h EnumHelper.cpp EnumHelper.h Course.cpp Course.h Font.cpp Font.h FontCharAliases.cpp FontCharAliases.h \
|
||||
CodeDetector.cpp CodeDetector.h EnumHelper.cpp EnumHelper.h Course.cpp Course.h CourseUtil.cpp CourseUtil.h \
|
||||
Font.cpp Font.h FontCharAliases.cpp FontCharAliases.h \
|
||||
FontCharmaps.cpp FontCharmaps.h Game.h GameConstantsAndTypes.cpp GameConstantsAndTypes.h GameDef.cpp GameDef.h \
|
||||
GameInput.cpp GameInput.h Grade.cpp Grade.h HighScore.cpp HighScore.h Inventory.cpp Inventory.h LuaFunctions.h \
|
||||
LuaHelpers.cpp LuaHelpers.h LyricsLoader.cpp LyricsLoader.h MenuInput.h ModeChoice.cpp ModeChoice.h \
|
||||
|
||||
@@ -33,6 +33,7 @@
|
||||
#include "ModeChoice.h"
|
||||
#include "ActorUtil.h"
|
||||
#include "SongUtil.h"
|
||||
#include "CourseUtil.h"
|
||||
|
||||
|
||||
#define FADE_SECONDS THEME->GetMetricF("MusicWheel","FadeSeconds")
|
||||
@@ -626,25 +627,25 @@ void MusicWheel::BuildWheelItemDatas( vector<WheelItemData> &arrayWheelItemDatas
|
||||
}
|
||||
|
||||
if (PREFSMAN->m_iCourseSortOrder == PrefsManager::COURSE_SORT_SONGS)
|
||||
SortCoursePointerArrayByDifficulty( apCourses );
|
||||
CourseUtil::SortCoursePointerArrayByDifficulty( apCourses );
|
||||
else
|
||||
{
|
||||
if (PREFSMAN->m_iCourseSortOrder == PrefsManager::COURSE_SORT_METER)
|
||||
SortCoursePointerArrayByAvgDifficulty( apCourses );
|
||||
CourseUtil::SortCoursePointerArrayByAvgDifficulty( apCourses );
|
||||
|
||||
if (PREFSMAN->m_iCourseSortOrder == PrefsManager::COURSE_SORT_METER_SUM)
|
||||
SortCoursePointerArrayByTotalDifficulty( apCourses );
|
||||
CourseUtil::SortCoursePointerArrayByTotalDifficulty( apCourses );
|
||||
|
||||
if (PREFSMAN->m_iCourseSortOrder == PrefsManager::COURSE_SORT_RANK)
|
||||
SortCoursePointerArrayByRanking( apCourses );
|
||||
CourseUtil::SortCoursePointerArrayByRanking( apCourses );
|
||||
|
||||
// since we can't agree, make it an option
|
||||
if (PREFSMAN->m_bMoveRandomToEnd)
|
||||
MoveRandomToEnd( apCourses );
|
||||
CourseUtil::MoveRandomToEnd( apCourses );
|
||||
}
|
||||
|
||||
if( so == SORT_ALL_COURSES )
|
||||
SortCoursePointerArrayByType( apCourses );
|
||||
CourseUtil::SortCoursePointerArrayByType( apCourses );
|
||||
|
||||
arrayWheelItemDatas.clear(); // clear out the previous wheel items
|
||||
|
||||
|
||||
@@ -27,6 +27,7 @@
|
||||
#include "RageUtil.h"
|
||||
#include "SongUtil.h"
|
||||
#include "StepsUtil.h"
|
||||
#include "CourseUtil.h"
|
||||
|
||||
|
||||
const CString STATS_HTML = "Stats.html";
|
||||
@@ -464,7 +465,7 @@ void PrintPopularity( RageFile &f, const Profile *pProfile, CString sTitle, vect
|
||||
{
|
||||
unsigned uNumToShow = min( vpCourses.size(), (unsigned)100 );
|
||||
|
||||
SortCoursePointerArrayByNumPlays( vpCourses, pProfile, true );
|
||||
CourseUtil::SortCoursePointerArrayByNumPlays( vpCourses, pProfile, true );
|
||||
PRINT_OPEN(f, "Most Popular Courses" );
|
||||
{
|
||||
BEGIN_TABLE(2);
|
||||
|
||||
@@ -35,6 +35,7 @@
|
||||
#include "NotesLoaderSM.h"
|
||||
#include "SongUtil.h"
|
||||
#include "StepsUtil.h"
|
||||
#include "CourseUtil.h"
|
||||
|
||||
SongManager* SONGMAN = NULL; // global and accessable from anywhere in our program
|
||||
|
||||
@@ -909,7 +910,7 @@ void SongManager::UpdateBest()
|
||||
SongUtil::SortSongPointerArrayByNumPlays( m_pBestSongs[i], (ProfileSlot) i, true );
|
||||
|
||||
m_pBestCourses[i] = m_pCourses;
|
||||
SortCoursePointerArrayByNumPlays( m_pBestCourses[i], (ProfileSlot) i, true );
|
||||
CourseUtil::SortCoursePointerArrayByNumPlays( m_pBestCourses[i], (ProfileSlot) i, true );
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -65,7 +65,7 @@ IntDir=.\../Debug6
|
||||
TargetDir=\stepmania\stepmania\Program
|
||||
TargetName=StepMania-debug
|
||||
SOURCE="$(InputPath)"
|
||||
PreLink_Cmds=disasm\verinc cl /Zl /nologo /c verstub.cpp /Fo$(IntDir)\
|
||||
PreLink_Cmds=disasm\verinc cl /Zl /nologo /c verstub.cpp /Fo$(IntDir)\
|
||||
PostBuild_Cmds=disasm\mapconv $(IntDir)\$(TargetName).map $(TargetDir)\StepMania.vdi
|
||||
# End Special Build Tool
|
||||
|
||||
@@ -142,7 +142,7 @@ IntDir=.\../Release6
|
||||
TargetDir=\stepmania\stepmania\Program
|
||||
TargetName=StepMania
|
||||
SOURCE="$(InputPath)"
|
||||
PreLink_Cmds=disasm\verinc cl /Zl /nologo /c verstub.cpp /Fo$(IntDir)\
|
||||
PreLink_Cmds=disasm\verinc cl /Zl /nologo /c verstub.cpp /Fo$(IntDir)\
|
||||
PostBuild_Cmds=disasm\mapconv $(IntDir)\$(TargetName).map $(TargetDir)\StepMania.vdi
|
||||
# End Special Build Tool
|
||||
|
||||
@@ -1207,6 +1207,25 @@ SOURCE=.\Course.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\CourseUtil.cpp
|
||||
|
||||
!IF "$(CFG)" == "StepMania - Win32 Debug"
|
||||
|
||||
!ELSEIF "$(CFG)" == "StepMania - Xbox Debug"
|
||||
|
||||
!ELSEIF "$(CFG)" == "StepMania - Win32 Release"
|
||||
|
||||
!ELSEIF "$(CFG)" == "StepMania - Xbox Release"
|
||||
|
||||
!ENDIF
|
||||
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\CourseUtil.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\EnumHelper.cpp
|
||||
|
||||
!IF "$(CFG)" == "StepMania - Win32 Debug"
|
||||
|
||||
@@ -572,6 +572,12 @@ cl /Zl /nologo /c verstub.cpp /Fo"$(IntDir)"\
|
||||
<File
|
||||
RelativePath="Course.h">
|
||||
</File>
|
||||
<File
|
||||
RelativePath="CourseUtil.cpp">
|
||||
</File>
|
||||
<File
|
||||
RelativePath="CourseUtil.h">
|
||||
</File>
|
||||
<File
|
||||
RelativePath="EnumHelper.cpp">
|
||||
</File>
|
||||
|
||||
Reference in New Issue
Block a user