GAMEMAN: to GameManager.
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@@ -18,7 +18,7 @@ local frame = Def.ActorFrame
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CurrentTrailP1ChangedMessageCommand=function(self)
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local t = GAMESTATE:GetCurrentTrail( PLAYER_1 )
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if t then
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local st = GAMEMAN:StepsTypeToLocalizedString( t:GetStepsType() )
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local st = GameManager.StepsTypeToLocalizedString( t:GetStepsType() )
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local cd = CourseDifficultyToLocalizedString( t:GetDifficulty() )
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self:settext( st .. ", " .. cd )
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else
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