LuaFunction -> RegisterLuaFunction
LuaFunction_NoArgs -> LuaFunction remove RageUtil.h
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@@ -2,7 +2,6 @@
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#define LUA_FUNCTIONS_H
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#include "LuaBinding.h"
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#include "RageUtil.h" /* for ssprintf */
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extern "C"
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{
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@@ -14,33 +13,33 @@ extern "C"
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#define LUA_RETURN( expr, L ) { LuaHelpers::Push( expr, L ); return 1; }
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/* Helpers to create common functions: */
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/* Functions that take no arguments: */
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#define LuaFunction_NoArgs( func, call ) \
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#define LuaFunction( func, call ) \
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int LuaFunc_##func( lua_State *L ) { \
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LUA_RETURN( call, L ); \
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} \
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LuaFunction( func ); /* register it */
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RegisterLuaFunction( func );
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#define LuaFunction_NoArgs LuaFunction /* compat */
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#define LuaFunction_Int( func, call ) \
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int LuaFunc_##func( lua_State *L ) { \
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const int a1 = IArg(1); \
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LUA_RETURN( call, L ); \
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} \
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LuaFunction( func ); /* register it */
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RegisterLuaFunction( func );
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#define LuaFunction_Float( func, call ) \
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int LuaFunc_##func( lua_State *L ) { \
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const float a1 = FArg(1); \
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LUA_RETURN( call, L ); \
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} \
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LuaFunction( func ); /* register it */
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RegisterLuaFunction( func );
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#define LuaFunction_Str( func, call ) \
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int LuaFunc_##func( lua_State *L ) { \
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CString str = SArg(1); \
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LUA_RETURN( call, L ); \
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} \
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LuaFunction( func ); /* register it */
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RegisterLuaFunction( func );
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/* Linked list of functions we make available to Lua. */
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struct LuaFunctionList
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@@ -51,7 +50,7 @@ struct LuaFunctionList
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LuaFunctionList *next;
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};
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extern LuaFunctionList *g_LuaFunctionList;
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#define LuaFunction( func ) static LuaFunctionList g_##func( #func, LuaFunc_##func )
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#define RegisterLuaFunction( func ) static LuaFunctionList g_##func( #func, LuaFunc_##func )
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#endif
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