button implementation, etc.

This commit is contained in:
Glenn Maynard
2002-09-08 06:13:47 +00:00
parent 9f92a16895
commit 68b41e7a75
2 changed files with 20 additions and 7 deletions
+18 -6
View File
@@ -85,8 +85,8 @@ CString DeviceInput::GetDescription()
case JOY_DOWN: sReturn += "Down"; break;
case JOY_Z_UP: sReturn += "Z-Up"; break;
case JOY_Z_DOWN: sReturn += "Z-Down"; break;
case JOY_ROT_UP: sReturn += "Z-Down"; break;
case JOY_ROT_DOWN: sReturn += "Z-Down"; break;
case JOY_Z_ROT_UP: sReturn += "ZR-Up"; break;
case JOY_Z_ROT_DOWN:sReturn += "ZR-Down"; break;
case JOY_HAT_LEFT: sReturn += "H-Left"; break;
case JOY_HAT_RIGHT: sReturn += "H-Right"; break;
case JOY_HAT_UP: sReturn += "H-Up"; break;
@@ -491,8 +491,6 @@ void RageInput::Initialize()
DIEDFL_ATTACHEDONLY ) ) )
throw RageException( hr, "m_pDI->EnumDevices failed." );
}
// for(int pumpNo = 0; pumpNo < NUM_PUMPS; ++pumpNo)
// m_Pumps[pumpNo].init(pumpNo);
for( int i=0; i<NUM_JOYSTICKS; i++ )
{
@@ -734,6 +732,14 @@ void RageInput::Update()
if ( IS_RIGHT(joyState.lX) ) m_joyState[i][JOY_RIGHT] = true;
if ( IS_UP(joyState.lY) ) m_joyState[i][JOY_UP] = true;
if ( IS_DOWN(joyState.lY) ) m_joyState[i][JOY_DOWN] = true;
if ( IS_UP(joyState.lZ) ) m_joyState[i][JOY_Z_UP] = true;
if ( IS_DOWN(joyState.lZ) ) m_joyState[i][JOY_Z_DOWN] = true;
if ( IS_UP(joyState.lRz) ) m_joyState[i][JOY_Z_ROT_UP] = true;
if ( IS_DOWN(joyState.lRz) ) m_joyState[i][JOY_Z_ROT_DOWN] = true;
if ( joyState.rgdwPOV[0] == 27000 ) m_joyState[i][JOY_HAT_LEFT] = true;
if ( joyState.rgdwPOV[0] == 9000 ) m_joyState[i][JOY_HAT_RIGHT] = true;
if ( joyState.rgdwPOV[0] == 0 ) m_joyState[i][JOY_HAT_UP] = true;
if ( joyState.rgdwPOV[0] == 18000 ) m_joyState[i][JOY_HAT_DOWN] = true;
for (int button_index = JOY_1; button_index < NUM_JOYSTICK_BUTTONS; ++button_index)
{
@@ -746,6 +752,12 @@ void RageInput::Update()
}
bool RageInput::BeingPressed( DeviceInput di, bool Prev )
{
if(Prev) return WasBeingPressed(di);
return IsBeingPressed(di);
}
bool RageInput::IsBeingPressed( DeviceInput di )
{
switch( di.device )
@@ -762,7 +774,7 @@ bool RageInput::IsBeingPressed( DeviceInput di )
case DEVICE_PUMP2:
{
ASSERT(di.button < NUM_PUMP_PAD_BUTTONS);
return m_pumpState[pump_index - DEVICE_PUMP1].button[di.button];
return m_pumpState[di.device - DEVICE_PUMP1].button[di.button];
}
default:
ASSERT( false ); // bad device
@@ -786,7 +798,7 @@ bool RageInput::WasBeingPressed( DeviceInput di )
case DEVICE_PUMP1:
case DEVICE_PUMP2: {
ASSERT(di.button < NUM_PUMP_PAD_BUTTONS);
return m_oldPumpState[pump_index - DEVICE_PUMP1].button[di.button];
return m_oldPumpState[di.device - DEVICE_PUMP1].button[di.button];
}
default: