Better name.
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@@ -1,4 +1,4 @@
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local function CreateStops(Player)
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local function CreateSegments(Player)
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local t = Def.ActorFrame { };
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local t = Def.ActorFrame { };
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local bars = Def.ActorFrame{ };
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local bars = Def.ActorFrame{ };
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local bpmFrame = Def.ActorFrame{ Name="BPMFrame"; };
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local bpmFrame = Def.ActorFrame{ Name="BPMFrame"; };
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@@ -172,7 +172,7 @@ for pn in ivalues(PlayerNumber) do
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};
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};
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Tip=LoadActor( THEME:GetPathG( 'SongMeterDisplay', 'tip ' .. PlayerNumberToString(pn) ) ) .. { InitCommand=cmd(visible,false); };
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Tip=LoadActor( THEME:GetPathG( 'SongMeterDisplay', 'tip ' .. PlayerNumberToString(pn) ) ) .. { InitCommand=cmd(visible,false); };
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};
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};
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CreateStops(pn) .. {
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CreateSegments(pn) .. {
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-- InitCommand=cmd(draworder,10);
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-- InitCommand=cmd(draworder,10);
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};
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};
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};
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};
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@@ -223,7 +223,7 @@ t[#t+1] = StandardDecorationFromFileOptional("SongTitle","SongTitle");
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};
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};
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Tip=LoadActor( THEME:GetPathG( 'SongMeterDisplay', 'tip ' .. PlayerNumberToString(PLAYER_1) ) ) .. { InitCommand=cmd(visible,false); };
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Tip=LoadActor( THEME:GetPathG( 'SongMeterDisplay', 'tip ' .. PlayerNumberToString(PLAYER_1) ) ) .. { InitCommand=cmd(visible,false); };
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};
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};
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CreateStops();
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CreateSegments();
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}; --]]
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}; --]]
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if( not GAMESTATE:IsCourseMode() ) then
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if( not GAMESTATE:IsCourseMode() ) then
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t[#t+1] = Def.Actor{
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t[#t+1] = Def.Actor{
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