fix bPastHereWeGo in Oni
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@@ -1282,6 +1282,7 @@ void ScreenGameplay::HandleScreenMessage( const ScreenMessage SM )
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case SM_BeginLoadingNextSong:
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case SM_BeginLoadingNextSong:
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LoadNextSong();
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LoadNextSong();
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GAMESTATE->m_bPastHereWeGo = true;
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/* We're fading in, so don't hit any notes for a few seconds; they'll be
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/* We're fading in, so don't hit any notes for a few seconds; they'll be
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* obscured by the fade. */
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* obscured by the fade. */
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StartPlayingSong( 3, 0 );
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StartPlayingSong( 3, 0 );
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