From 682c529718ad2df472656c7ae7458ea7bce68f93 Mon Sep 17 00:00:00 2001 From: Glenn Maynard Date: Sun, 9 Feb 2003 21:10:56 +0000 Subject: [PATCH] fix bPastHereWeGo in Oni --- stepmania/src/ScreenGameplay.cpp | 1 + 1 file changed, 1 insertion(+) diff --git a/stepmania/src/ScreenGameplay.cpp b/stepmania/src/ScreenGameplay.cpp index a8c51479b7..2733858be3 100644 --- a/stepmania/src/ScreenGameplay.cpp +++ b/stepmania/src/ScreenGameplay.cpp @@ -1282,6 +1282,7 @@ void ScreenGameplay::HandleScreenMessage( const ScreenMessage SM ) case SM_BeginLoadingNextSong: LoadNextSong(); + GAMESTATE->m_bPastHereWeGo = true; /* We're fading in, so don't hit any notes for a few seconds; they'll be * obscured by the fade. */ StartPlayingSong( 3, 0 );