fix bPastHereWeGo in Oni

This commit is contained in:
Glenn Maynard
2003-02-09 21:10:56 +00:00
parent f27cc1845e
commit 682c529718
+1
View File
@@ -1282,6 +1282,7 @@ void ScreenGameplay::HandleScreenMessage( const ScreenMessage SM )
case SM_BeginLoadingNextSong:
LoadNextSong();
GAMESTATE->m_bPastHereWeGo = true;
/* We're fading in, so don't hit any notes for a few seconds; they'll be
* obscured by the fade. */
StartPlayingSong( 3, 0 );