exceptions
This commit is contained in:
@@ -98,15 +98,18 @@ void DSound::SetPrimaryBufferMode()
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DSound::DSound()
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{
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HRESULT hr;
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// Initialize COM
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HRESULT hr;
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if( FAILED( hr = CoInitialize( NULL ) ) )
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RageException::ThrowNonfatal(hr_ssprintf(hr, "CoInitialize"));
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RageException::Throw(hr_ssprintf(hr, "CoInitialize"));
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}
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CString DSound::Init()
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{
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// Create IDirectSound using the primary sound device
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HRESULT hr;
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if( FAILED( hr = DirectSoundCreate( NULL, &ds, NULL ) ) )
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RageException::ThrowNonfatal(hr_ssprintf(hr, "DirectSoundCreate"));
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return hr_ssprintf( hr, "DirectSoundCreate" );
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#ifndef _XBOX
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static bool bShownInfo = false;
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@@ -134,6 +137,8 @@ DSound::DSound()
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#endif
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SetPrimaryBufferMode();
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return "";
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}
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DSound::~DSound()
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@@ -163,9 +168,16 @@ bool DSound::IsEmulated() const
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#endif
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}
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DSoundBuf::DSoundBuf( DSound &ds, DSoundBuf::hw hardware,
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DSoundBuf::DSoundBuf()
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{
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buf = NULL;
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temp_buffer = NULL;
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}
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CString DSoundBuf::Init( DSound &ds, DSoundBuf::hw hardware,
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int channels_, int samplerate_, int samplebits_, int writeahead_ )
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{
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channels = channels_;
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samplerate = samplerate_;
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samplebits = samplebits_;
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@@ -250,7 +262,7 @@ DSoundBuf::DSoundBuf( DSound &ds, DSoundBuf::hw hardware,
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HRESULT hr = ds.GetDS()->CreateSoundBuffer( &format, &buf, NULL );
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if( FAILED(hr) )
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RageException::ThrowNonfatal( hr_ssprintf(hr, "CreateSoundBuffer failed") );
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return hr_ssprintf( hr, "CreateSoundBuffer failed" );
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#ifndef _XBOX
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/* I'm not sure this should ever be needed, but ... */
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@@ -258,7 +270,7 @@ DSoundBuf::DSoundBuf( DSound &ds, DSoundBuf::hw hardware,
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bcaps.dwSize=sizeof(bcaps);
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hr = buf->GetCaps(&bcaps);
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if( FAILED(hr) )
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RageException::Throw(hr_ssprintf(hr, "buf->GetCaps"));
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return hr_ssprintf( hr, "buf->GetCaps" );
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if( int(bcaps.dwBufferBytes) != buffersize )
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{
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LOG->Warn( "bcaps.dwBufferBytes (%i) != buffersize(%i); adjusting", bcaps.dwBufferBytes, buffersize );
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@@ -280,6 +292,8 @@ DSoundBuf::DSoundBuf( DSound &ds, DSoundBuf::hw hardware,
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#endif
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temp_buffer = new char[buffersize];
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return "";
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}
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void DSoundBuf::SetSampleRate(int hz)
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@@ -331,7 +345,8 @@ static bool contained( int start, int end, int pos )
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DSoundBuf::~DSoundBuf()
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{
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buf->Release();
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if( buf != NULL )
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buf->Release();
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delete [] temp_buffer;
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}
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@@ -22,6 +22,7 @@ public:
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DSound();
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~DSound();
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CString Init();
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};
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class DSoundBuf
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@@ -33,8 +34,9 @@ public:
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* you use the sample. */
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enum { DYNAMIC_SAMPLERATE = -1 };
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DSoundBuf(DSound &ds, hw hardware,
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int channels, int samplerate, int samplebits, int writeahead);
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DSoundBuf();
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CString Init( DSound &ds, hw hardware,
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int channels, int samplerate, int samplebits, int writeahead );
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bool get_output_buf(char **buffer, unsigned *bufsiz, int chunksize);
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void release_output_buf(char *buffer, unsigned bufsiz);
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@@ -198,34 +198,42 @@ RageSound_DSound::RageSound_DSound():
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m_InactiveSoundMutex("InactiveSoundMutex")
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{
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shutdown = false;
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}
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CString RageSound_DSound::Init()
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{
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CString sError = ds.Init();
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if( sError != "" )
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return sError;
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/* Don't bother wasting time trying to create buffers if we're
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* emulated. This also gives us better diagnostic information. */
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if(ds.IsEmulated())
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RageException::ThrowNonfatal("Driver unusable (emulated device)");
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if( ds.IsEmulated() )
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return "Driver unusable (emulated device)";
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/* Create a bunch of streams and put them into the stream pool. */
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for(int i = 0; i < 32; ++i) {
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DSoundBuf *newbuf;
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try {
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newbuf = new DSoundBuf(ds,
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DSoundBuf::HW_HARDWARE,
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channels, DSoundBuf::DYNAMIC_SAMPLERATE, 16, buffersize);
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} catch(const RageException &e) {
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/* If we didn't get at least 8, fail. */
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if(i >= 8) break; /* OK */
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for( int i = 0; i < 32; ++i )
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{
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DSoundBuf *newbuf = new DSoundBuf;
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CString sError = newbuf->Init( ds, DSoundBuf::HW_HARDWARE,
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channels, DSoundBuf::DYNAMIC_SAMPLERATE, 16, buffersize );
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if( sError != "" )
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{
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/* The channel failed to create. We may be out of hardware streams, or we
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* may not have hardware mixing at all. If we didn't get at least 8, fail. */
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delete newbuf;
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/* Clean up; the dtor won't be called. */
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for(int n = 0; n < i; ++n)
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delete stream_pool[n];
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if(i)
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if( i >= 8 )
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break; /* OK */
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if( i )
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{
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/* We created at least one hardware buffer. */
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LOG->Trace("Could only create %i buffers; need at least 8 (failed with %s). DirectSound driver can't be used.", i, e.what());
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RageException::ThrowNonfatal( "not enough hardware buffers available" );
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LOG->Trace( "Could only create %i buffers; need at least 8 (failed with %s). Hardware DirectSound driver can't be used.", i, sError.c_str() );
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return "not enough hardware buffers available";
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}
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RageException::ThrowNonfatal( "no hardware buffers available" );
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return "no hardware buffers available";
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}
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stream *s = new stream;
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@@ -233,10 +241,12 @@ RageSound_DSound::RageSound_DSound():
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stream_pool.push_back(s);
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}
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LOG->Trace("Got %i hardware buffers", stream_pool.size());
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LOG->Trace( "Got %i hardware buffers", stream_pool.size() );
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MixingThread.SetName("Mixer thread");
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MixingThread.Create( MixerThread_start, this );
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return "";
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}
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RageSound_DSound::~RageSound_DSound()
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@@ -63,6 +63,7 @@ class RageSound_DSound: public RageSoundDriver
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public:
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RageSound_DSound();
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~RageSound_DSound();
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CString Init();
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};
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#endif
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@@ -66,6 +66,10 @@ RageSound_DSound_Software::RageSound_DSound_Software()
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CString RageSound_DSound_Software::Init()
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{
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CString sError = ds.Init();
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if( sError != "" )
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return sError;
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/* If we're emulated, we're better off with the WaveOut driver; DS
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* emulation tends to be desynced. */
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if( ds.IsEmulated() )
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@@ -76,7 +80,10 @@ CString RageSound_DSound_Software::Init()
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max_writeahead = PREFSMAN->m_iSoundWriteAhead;
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/* Create a DirectSound stream, but don't force it into hardware. */
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pcm = new DSoundBuf( ds, DSoundBuf::HW_DONT_CARE, channels, samplerate, 16, max_writeahead );
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pcm = new DSoundBuf;
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sError = pcm->Init( ds, DSoundBuf::HW_DONT_CARE, channels, samplerate, 16, max_writeahead );
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if( sError != "" )
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return sError;
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/* Fill a buffer before we start playing, so we don't play whatever junk is
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* in the buffer. */
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