remove old comment; unnecessary
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@@ -1295,7 +1295,6 @@ float ScreenGameplay::StartPlayingSong( float fMinTimeToNotes, float fMinTimeToM
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ASSERT( fMinTimeToNotes >= 0 );
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ASSERT( fMinTimeToMusic >= 0 );
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/* XXX: We want the first beat *in use*, so we don't delay needlessly. */
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const float fFirstBeat = GAMESTATE->m_pCurSong->m_fFirstBeat;
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const float fFirstSecond = GAMESTATE->m_pCurSong->GetElapsedTimeFromBeat( fFirstBeat );
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float fStartSecond = fFirstSecond - fMinTimeToNotes;
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