diff --git a/stepmania/src/ScreenGameplay.cpp b/stepmania/src/ScreenGameplay.cpp index 505872ceda..da3e83b60b 100644 --- a/stepmania/src/ScreenGameplay.cpp +++ b/stepmania/src/ScreenGameplay.cpp @@ -1295,7 +1295,6 @@ float ScreenGameplay::StartPlayingSong( float fMinTimeToNotes, float fMinTimeToM ASSERT( fMinTimeToNotes >= 0 ); ASSERT( fMinTimeToMusic >= 0 ); - /* XXX: We want the first beat *in use*, so we don't delay needlessly. */ const float fFirstBeat = GAMESTATE->m_pCurSong->m_fFirstBeat; const float fFirstSecond = GAMESTATE->m_pCurSong->GetElapsedTimeFromBeat( fFirstBeat ); float fStartSecond = fFirstSecond - fMinTimeToNotes;