refactor RageInput to not call GetDevicesAndDescriptions constantly; it can be slightly complex and get called thousands of times a second

This commit is contained in:
Glenn Maynard
2009-10-29 00:52:23 +00:00
parent 976977e703
commit 6795b0f6ce
2 changed files with 72 additions and 72 deletions
+70 -68
View File
@@ -10,6 +10,16 @@ RageInput* INPUTMAN = NULL; // globally accessable input device
static Preference<RString> g_sInputDrivers( "InputDrivers", "" ); // "" == DEFAULT_INPUT_DRIVER_LIST
namespace
{
struct LoadedInputHandler
{
InputHandler *m_pDevice;
};
vector<LoadedInputHandler> m_InputHandlers;
map<InputDevice, InputHandler *> g_mapDeviceToHandler;
};
RageInput::RageInput()
{
LOG->Trace( "RageInput::RageInput()" );
@@ -29,8 +39,10 @@ RageInput::RageInput()
RageInput::~RageInput()
{
/* Delete optional devices. */
for( unsigned i = 0; i < m_pDevices.size(); ++i )
delete m_pDevices[i];
for( unsigned i = 0; i < m_InputHandlers.size(); ++i )
delete m_InputHandlers[i].m_pDevice;
m_InputHandlers.clear();
g_mapDeviceToHandler.clear();
// Unregister with Lua.
LUA->UnsetGlobal( "INPUTMAN" );
@@ -38,31 +50,36 @@ RageInput::~RageInput()
void RageInput::LoadDrivers()
{
for( unsigned i = 0; i < m_pDevices.size(); ++i )
delete m_pDevices[i];
m_pDevices.clear();
for( unsigned i = 0; i < m_InputHandlers.size(); ++i )
delete m_InputHandlers[i].m_pDevice;
m_InputHandlers.clear();
g_mapDeviceToHandler.clear();
/* Init optional devices. */
InputHandler::Create( g_sInputDrivers, m_pDevices );
vector<InputHandler *> apDevices;
InputHandler::Create( g_sInputDrivers, apDevices );
for( unsigned i = 0; i < apDevices.size(); ++i )
AddHandler( apDevices[i] );
/* If no input devices are loaded, the user won't be able to input anything. */
if( m_pDevices.size() == 0 )
if( apDevices.size() == 0 )
LOG->Warn( "No input devices were loaded." );
}
void RageInput::Update()
{
/* Update optional devices. */
for( unsigned i = 0; i < m_pDevices.size(); ++i )
m_pDevices[i]->Update();
for( unsigned i = 0; i < m_InputHandlers.size(); ++i )
m_InputHandlers[i].m_pDevice->Update();
}
bool RageInput::DevicesChanged()
{
/* Update optional devices. */
for( unsigned i = 0; i < m_pDevices.size(); ++i )
for( unsigned i = 0; i < m_InputHandlers.size(); ++i )
{
if( m_pDevices[i]->DevicesChanged() )
if( m_InputHandlers[i].m_pDevice->DevicesChanged() )
return true;
}
return false;
@@ -70,88 +87,73 @@ bool RageInput::DevicesChanged()
void RageInput::GetDevicesAndDescriptions( vector<InputDeviceInfo>& vDevicesOut ) const
{
for( unsigned i = 0; i < m_pDevices.size(); ++i )
m_pDevices[i]->GetDevicesAndDescriptions( vDevicesOut );
for( unsigned i = 0; i < m_InputHandlers.size(); ++i )
m_InputHandlers[i].m_pDevice->GetDevicesAndDescriptions( vDevicesOut );
}
void RageInput::WindowReset()
{
for( unsigned i = 0; i < m_pDevices.size(); ++i )
m_pDevices[i]->WindowReset();
for( unsigned i = 0; i < m_InputHandlers.size(); ++i )
m_InputHandlers[i].m_pDevice->WindowReset();
}
void RageInput::AddHandler( InputHandler *pHandler )
{
ASSERT( pHandler != NULL );
m_pDevices.push_back( pHandler );
LoadedInputHandler hand;
hand.m_pDevice = pHandler;
m_InputHandlers.push_back(hand);
vector<InputDeviceInfo> aDeviceInfo;
hand.m_pDevice->GetDevicesAndDescriptions( aDeviceInfo );
FOREACH_CONST( InputDeviceInfo, aDeviceInfo, idi )
g_mapDeviceToHandler[idi->id] = pHandler;
}
/* Return the first InputDriver for the requested InputDevice. */
InputHandler *RageInput::GetHandlerForDevice( const InputDevice id )
{
map<InputDevice, InputHandler *>::iterator it = g_mapDeviceToHandler.find(id);
if( it == g_mapDeviceToHandler.end() )
return NULL;
return it->second;
}
RString RageInput::GetDeviceSpecificInputString( const DeviceInput &di )
{
FOREACH( InputHandler*, m_pDevices, i )
{
vector<InputDeviceInfo> vDevices;
(*i)->GetDevicesAndDescriptions( vDevices );
FOREACH_CONST( InputDeviceInfo, vDevices, idi )
{
if( idi->id == di.device )
return (*i)->GetDeviceSpecificInputString(di);
}
}
return di.ToString();
InputHandler *pDriver = GetHandlerForDevice( di.device );
if( pDriver != NULL )
return pDriver->GetDeviceSpecificInputString(di);
else
return di.ToString();
}
RString RageInput::GetLocalizedInputString( const DeviceInput &di )
{
FOREACH( InputHandler*, m_pDevices, i )
{
vector<InputDeviceInfo> vDevices;
(*i)->GetDevicesAndDescriptions( vDevices );
FOREACH_CONST( InputDeviceInfo, vDevices, idi )
{
if( idi->id == di.device )
return (*i)->GetLocalizedInputString(di);
}
}
return Capitalize( DeviceButtonToString(di.button) );
InputHandler *pDriver = GetHandlerForDevice( di.device );
if( pDriver != NULL )
return pDriver->GetLocalizedInputString(di);
else
return Capitalize( DeviceButtonToString(di.button) );
}
wchar_t RageInput::DeviceInputToChar( DeviceInput di, bool bUseCurrentKeyModifiers )
{
FOREACH( InputHandler*, m_pDevices, i )
{
vector<InputDeviceInfo> vDevices;
(*i)->GetDevicesAndDescriptions( vDevices );
FOREACH_CONST( InputDeviceInfo, vDevices, idi )
{
if( idi->id == di.device )
return (*i)->DeviceButtonToChar(di.button, bUseCurrentKeyModifiers);
}
}
return '\0';
InputHandler *pDriver = GetHandlerForDevice( di.device );
if( pDriver != NULL )
return pDriver->DeviceButtonToChar(di.button, bUseCurrentKeyModifiers);
else
return '\0';
}
InputDeviceState RageInput::GetInputDeviceState( InputDevice id )
{
FOREACH( InputHandler*, m_pDevices, i )
{
vector<InputDeviceInfo> vDevices;
(*i)->GetDevicesAndDescriptions( vDevices );
FOREACH_CONST( InputDeviceInfo, vDevices, idi )
{
if( idi->id == id )
return (*i)->GetInputDeviceState(id);
}
}
return InputDeviceState_NoInputHandler;
InputHandler *pDriver = GetHandlerForDevice( id );
if( pDriver != NULL )
return pDriver->GetInputDeviceState(id);
else
return InputDeviceState_NoInputHandler;
}
RString RageInput::GetDisplayDevicesString() const
+2 -4
View File
@@ -20,17 +20,15 @@ public:
void GetDevicesAndDescriptions( vector<InputDeviceInfo>& vOut ) const;
void WindowReset();
void AddHandler( InputHandler *pHandler );
InputHandler *GetHandlerForDevice( const InputDevice id );
RString GetDeviceSpecificInputString( const DeviceInput &di );
RString GetLocalizedInputString( const DeviceInput &di );
wchar_t DeviceInputToChar( DeviceInput di, bool bUseCurrentKeyModifiers );
InputDeviceState GetInputDeviceState( InputDevice id );
RString GetDisplayDevicesString() const;
// Lua
void PushSelf( lua_State *L );
private:
vector<InputHandler *> m_pDevices;
};
extern RageInput* INPUTMAN; // global and accessable from anywhere in our program