[default -> loading window] Trying to keep up the best I can.
This commit is contained in:
@@ -0,0 +1,8 @@
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#COURSE:Jupiter;
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#SCRIPTER:Midiman;
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#GAINSECONDS:120;
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#SONG:*:Hard;
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#GAINSECONDS:25;
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#SONG:*:Hard;
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@@ -9,6 +9,11 @@ change to JSON, but it is unsure if this will be done.
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Implement .ssc at your own risk.
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________________________________________________________________________________
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[v0.74] - Wolfman2000
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* Add #CHARTNAME tag for the title of the chart.
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* Older files will have their #DESCRIPTION tag content copied to #CHARTNAME
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on load.
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[v0.73] - Wolfman2000
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* Use #FIRSTSECOND, #LASTSECOND, and #LASTSECONDHINT instead of the BEAT
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equivalents.
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@@ -11,6 +11,12 @@ StepMania 5.0 ????????? | 20110???
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2011/07/07
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----------
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* [ScreenEdit] Fix the NoMines transformation bug, issue 363. [Wolfman2000]
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* [CourseLoaderCRS] Don't load BEST# and WORST# where # is greater than the
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number of songs installed. Fixes issue 373. [AJ]
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* [NotesAllSSC] Add the #CHARTNAME tag to the Steps. #DESCRIPTION is now for
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more detailed descriptions, or perhaps some short hand lingo. All files
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that used #DESCRIPTION will have their values copied to #CHARTNAME on
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load. [Wolfman2000]
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2011/07/06
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----------
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@@ -1382,6 +1382,7 @@
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</Class>
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<Class name='Steps'>
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<Function name='GetAuthorCredit'/>
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<Function name='GetChartName'/>
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<Function name='GetChartStyle'/>
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<Function name='GetDescription'/>
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<Function name='GetDifficulty'/>
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@@ -3701,6 +3701,9 @@
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<Function name='GetAuthorCredit' return='string' arguments=''>
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Returns the author that made that particular Steps pattern.
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</Function>
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<Function name='GetChartName' return='string' arguments=''>
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Returns the Steps chart name.
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</Function>
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<Function name='GetChartStyle' return='string' arguments=''>
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Returns the Chart Style for this Steps.
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</Function>
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@@ -20,14 +20,14 @@ ret.Redir = function(sButton, sElement)
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if sElement == "Hold Head Active" or
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sElement == "Roll Head Active"
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then
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sElement = "Hold Head Active";
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sElement = "Tap Note";
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end
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-- Test
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if sElement == "Hold Head Inactive" or
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sElement == "Roll Head Inactive"
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then
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sElement = "Hold Head Inactive";
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sElement = "Tap Note";
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end
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if sElement == "Tap Fake"
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@@ -0,0 +1,284 @@
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function MakeScoreList(StagesAgo)
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local c;
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local Stats;
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local PlayerStats = { }
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local children = {
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LoadActor( "difficulty cap 9x1" ) .. {
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Name="DifficultyP1";
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InitCommand = cmd(x,-66;pause;halign,1);
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OnCommand=cmd(zoomx,0;sleep,0.3;bounceend,0.3;zoomx,1);
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OffCommand=cmd(bouncebegin,0.1;zoomx,0);
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};
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LoadActor( "difficulty cap 9x1" ) .. {
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Name="DifficultyP2";
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InitCommand = cmd(x,66;pause;halign,1;zoomx,0);
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OnCommand=cmd(zoomx,0;sleep,0.3;bounceend,0.3;zoomx,-1);
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OffCommand=cmd(bouncebegin,0.1;zoomx,0);
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};
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LoadActor( "banner mask" ) .. {
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Name="BannerMask";
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InitCommand=cmd(clearzbuffer,true;zwrite,true;blend,"BlendMode_NoEffect");
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OnCommand=cmd(zoom,0;bounceend,0.3;zoom,1);
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OffCommand=cmd(bouncebegin,0.3;zoom,0);
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};
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Def.Sprite {
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Name = "Banner";
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InitCommand = cmd(setsize,300,100;zoom,0.5;ztest,true);
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OnCommand=cmd(zoom,0;bounceend,0.3;zoom,0.5);
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OffCommand=cmd(bouncebegin,0.3;zoom,0);
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};
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LoadActor( "banner frame" ) .. {
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Name="BannerFrame";
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OnCommand=cmd(zoom,0;bounceend,0.3;zoom,1);
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OffCommand=cmd(bouncebegin,0.3;zoom,0);
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};
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LoadActor( "side score frame" ) .. {
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Name="ScoreFrameP1";
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InitCommand=cmd();
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OnCommand=cmd(x,-266;addx,-250;diffusealpha,1;decelerate,0.3;addx,250);
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OffCommand=cmd(linear,0.3;addx,-150;diffusealpha,0);
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};
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LoadActor( "side score frame" ) .. {
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Name="ScoreFrameP2";
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InitCommand=cmd(zoomx,-1);
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OnCommand=cmd(x,266;addx,250;diffusealpha,1;decelerate,0.3;addx,-250);
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OffCommand=cmd(linear,0.3;addx,150;diffusealpha,0);
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};
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LoadFont( "_regra bold 30px" ) .. {
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Name="PlayerScoreP1";
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InitCommand=cmd(x,-135;diffuse,color("#fdf991");shadowlength,0;zoom,0.6);
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OnCommand=cmd(x,-135;addx,50;zoom,0;diffusealpha,0;sleep,0.1;accelerate,0.3;addx,-50;diffusealpha,1;zoom,0.6);
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OffCommand=cmd(linear,0.3;diffusealpha,0);
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};
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LoadFont( "_regra bold 30px" ) .. {
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Name="PlayerScoreP2";
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InitCommand=cmd(x,135;diffuse,color("#abfe8e");shadowlength,0;zoom,0.6);
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OnCommand=cmd(x,135;addx,-50;zoom,0;diffusealpha,0;sleep,0.1;accelerate,0.3;addx,50;diffusealpha,1;zoom,0.6);
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OffCommand=cmd(linear,0.3;diffusealpha,0);
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};
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LoadFont( "_regra bold 30px" ) .. {
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Name="MachineBestP1";
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InitCommand=cmd(diffuse,color("#ffffff");shadowlength,0;zoom,0.5);
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OnCommand=cmd(x,-250;addx,-250;diffusealpha,1;decelerate,0.3;addx,250);
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OffCommand=cmd(linear,0.3;addx,-150;diffusealpha,0);
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};
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LoadFont( "_regra bold 30px" ) .. {
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Name="MachineBestP2";
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InitCommand=cmd(diffuse,color("#ffffff");shadowlength,0;zoom,0.5);
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OnCommand=cmd(x,250;addx,250;diffusealpha,1;decelerate,0.3;addx,-250);
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OffCommand=cmd(linear,0.3;addx,150;diffusealpha,0);
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};
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};
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return Def.ActorFrame {
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children = children;
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InitCommand = function(self)
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c = self:GetChildren();
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c.PlayerScore = {};
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c.PlayerScore[PLAYER_1] = c.PlayerScoreP1;
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c.PlayerScore[PLAYER_2] = c.PlayerScoreP2;
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c.MachineBest = {};
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c.MachineBest[PLAYER_1] = c.MachineBestP1;
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c.MachineBest[PLAYER_2] = c.MachineBestP2;
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c.ScoreFrame = {};
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c.ScoreFrame[PLAYER_1] = c.ScoreFrameP1;
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c.ScoreFrame[PLAYER_2] = c.ScoreFrameP2;
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c.Difficulty = {};
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c.Difficulty[PLAYER_1] = c.DifficultyP1;
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c.Difficulty[PLAYER_2] = c.DifficultyP2;
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end;
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BeginCommand = function(self)
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Stats = STATSMAN:GetPlayedStageStats(StagesAgo);
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if not Stats then
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self:visible(false);
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return;
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end;
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self:visible(true);
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PlayerStats[PLAYER_1] = Stats:GetPlayerStageStats(PLAYER_1);
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PlayerStats[PLAYER_2] = Stats:GetPlayerStageStats(PLAYER_2);
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local Current;
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local CurrentPart = {}
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if GAMESTATE:IsCourseMode() then
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Current = GAMESTATE:GetCurrentCourse();
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CurrentPart[PLAYER_1] = GAMESTATE:GetCurrentTrail( PLAYER_1 );
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CurrentPart[PLAYER_2] = GAMESTATE:GetCurrentTrail( PLAYER_2 );
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else
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Current = Stats:GetPlayedSongs()[1];
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CurrentPart[PLAYER_1] = PlayerStats[PLAYER_1]:GetPlayedSteps()[1];
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CurrentPart[PLAYER_2] = PlayerStats[PLAYER_2]:GetPlayedSteps()[1];
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end
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assert(Current);
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local sBannerPath = Current:GetBannerPath() or THEME:GetPathG("Common","fallback banner");
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c.Banner:LoadBanner( sBannerPath );
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for pn in ivalues(PlayerNumber) do
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local visible = GAMESTATE:IsHumanPlayer(pn) and CurrentPart[pn] ~= nil; -- was present for this song
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c.MachineBest[pn]:visible( visible );
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c.PlayerScore[pn]:visible( visible );
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c.ScoreFrame[pn]:visible( visible );
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c.Difficulty[pn]:visible( visible );
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local MachineProfile = PROFILEMAN:GetMachineProfile();
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if visible then
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assert(CurrentPart[pn]);
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c.Difficulty[pn]:SetDifficultyAndStepsTypeFrame( CurrentPart[pn] );
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local hsl = MachineProfile:GetHighScoreList( Current, CurrentPart[pn] );
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assert( hsl );
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-- Find the first high score that isn't one that we're entering now.
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local HighScores = hsl:GetHighScores();
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local hs;
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for h in ivalues(HighScores) do
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if not hs and not h:IsFillInMarker() then
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hs = h;
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end
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end
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if hs then
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local fMachineScore = hs:GetPercentDP() or 0;
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local sName = hs:GetName() or "";
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local sText = sName .. " " .. FormatPercentScore( fMachineScore );
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c.MachineBest[pn]:settext( sText );
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else
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c.ScoreFrame[pn]:visible( false );
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end
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local fPlayerScore = PlayerStats[pn]:GetPercentDancePoints();
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local sText = FormatPercentScore( fPlayerScore );
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c.PlayerScore[pn]:settext( sText );
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local colors = {
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[PLAYER_1] = color("#fdf991"),
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[PLAYER_2] = color("#abfe8e"),
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};
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if Stats:PlayerHasHighScore(pn) then
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colors = {
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[PLAYER_1] = color("#feef01"),
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[PLAYER_2] = color("#0ffc03"),
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};
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end
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c.PlayerScore[pn]:diffuse(colors[pn]);
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end;
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end;
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end;
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};
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end
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local children = {
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LoadActor( "center frame" ) .. {
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InitCommand=cmd(x,SCREEN_CENTER_X;y,SCREEN_CENTER_Y+9);
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OnCommand=cmd(fadetop,0.3; croptop,1; linear,0.5; croptop,-0.3);
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OffCommand=cmd(linear,0.5; croptop,1);
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};
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LoadActor( "line" ) .. {
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InitCommand=cmd(x,SCREEN_CENTER_X;SetWidth,336;y,SCREEN_CENTER_Y+65;fadeleft,0.3; faderight,0.3);
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OnCommand=cmd(cropleft,.5;cropright,.5;
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sleep,0.2;
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linear,0.3;
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cropleft,-.2;cropright,-.2);
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OffCommand=cmd(linear,0.3;cropleft,.5;cropright,.5);
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};
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};
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for i = 1,5 do
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children[#children+1] =
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MakeScoreList(i) .. {
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Name="Row" .. tostring(i);
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InitCommand=cmd(x,SCREEN_CENTER_X);
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};
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end
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children[#children+1] =
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LoadActor( THEME:GetPathB("","_shared underlay") ) .. { OnCommand=cmd(); };
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children[#children+1] = LoadActor( "keyboard" ) .. {
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InitCommand=cmd(x,SCREEN_CENTER_X;y,SCREEN_CENTER_Y+80);
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BeginCommand = cmd(visible,SCREENMAN:GetTopScreen():GetAnyEntering());
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};
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for pn in ivalues(PlayerNumber) do
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local FrameX = pn == PLAYER_1 and (SCREEN_CENTER_X-265) or (SCREEN_CENTER_X+267);
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local P1 = pn == PLAYER_1 and 1 or -1;
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children[#children+1] = LoadActor( "name frame" ) .. {
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InitCommand=cmd(y,SCREEN_CENTER_Y+119;
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zoomx,pn == PLAYER_1 and 1.0 or -1.0);
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BeginCommand=cmd(visible,SCREENMAN:GetTopScreen():GetEnteringName(pn));
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OnCommand=cmd(finishtweening;x,FrameX;addx,-200*P1;zoom,0;bounceend,0.3;zoom,1;addx,200*P1);
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OffCommand=cmd(stoptweening;bouncebegin,0.3;zoom,0;addx,-200*P1);
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};
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children[#children+1] = LoadFont( "_regra bold 30px" ) .. {
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Name="PlayerText";
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InitCommand=cmd(x,pn == PLAYER_1 and (SCREEN_CENTER_X-WideScale(310,330)) or (SCREEN_CENTER_X+WideScale(198,204));
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halign,0;
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y,SCREEN_CENTER_Y+115;shadowlength,0;zoom,1);
|
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BeginCommand=cmd(visible,SCREENMAN:GetTopScreen():GetEnteringName(pn));
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OnCommand=cmd(finishtweening;diffusealpha,0;sleep,0.1;linear,0.3;diffusealpha,1);
|
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OffCommand=cmd(stoptweening;bouncebegin,0.3;zoom,0;addx,-200*P1);
|
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EntryChangedMessageCommand=function(self,params)
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if params.PlayerNumber ~= pn then
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return;
|
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end;
|
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self:settext( params.Text );
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end;
|
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};
|
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end;
|
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return Def.ActorFrame {
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children = children;
|
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|
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BeginCommand = function(self)
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local StagesPlayed = STATSMAN:GetStagesPlayed();
|
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local c = self:GetChildren();
|
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|
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local fYCenter = SCREEN_CENTER_Y-60;
|
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local fYMinSpacing = 44;
|
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local fYMaxSpacing = 70;
|
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local fYSpacing = scale(StagesPlayed, 4, 5, fYMaxSpacing, fYMinSpacing);
|
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fYSpacing = clamp(fYSpacing, fYMinSpacing, fYMaxSpacing);
|
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fYSpacing = fYSpacing + math.mod(fYSpacing, 2); -- even
|
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fYSpacing = -fYSpacing;
|
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|
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local fYStart = fYSpacing*(StagesPlayed-1)/2;
|
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local fYEnd = -fYSpacing*(StagesPlayed-1)/2;
|
||||
for i = 1,StagesPlayed do
|
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local Name = "Row" .. tostring(i);
|
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local row = c[Name];
|
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assert(row);
|
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local fY = fYCenter + fYEnd + (i-1)*fYSpacing;
|
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row:y( fY );
|
||||
end
|
||||
|
||||
local Timer = SCREENMAN:GetTopScreen():GetChild("Timer");
|
||||
if not SCREENMAN:GetTopScreen():GetAnyEntering() then
|
||||
Timer:setseconds(5);
|
||||
Timer:silent(true);
|
||||
else
|
||||
Timer:setseconds(25);
|
||||
Timer:silent(false);
|
||||
end
|
||||
end;
|
||||
|
||||
OnCommand = function(self)
|
||||
local StagesPlayed = STATSMAN:GetStagesPlayed();
|
||||
local c = self:GetChildren();
|
||||
for i = 1,StagesPlayed do
|
||||
local Name = "Row" .. tostring(i);
|
||||
local row = c[Name];
|
||||
assert(row);
|
||||
|
||||
row:hibernate(0.3+(i/StagesPlayed)*0.3);
|
||||
end
|
||||
end;
|
||||
};
|
||||
|
||||
@@ -0,0 +1,279 @@
|
||||
local function distance( x1, y1, x2, y2 )
|
||||
return math.pow( math.pow(x1-x2, 2) + math.pow(y1-y2, 2), 0.5 );
|
||||
end
|
||||
|
||||
local children = {
|
||||
};
|
||||
|
||||
local Letters = {
|
||||
"A", "B", "C", "D", "E", "F", "G", "H", "I", "J", "K", "L", "M", "N",
|
||||
"O", "P", "Q", "R", "S", "T", "U", "V", "W", "X", "Y", "Z",
|
||||
"0", "1", "2", "3", "4", "5", "6", "7", "8", "9", "?", "!",
|
||||
"BACK", "ENTER"
|
||||
};
|
||||
|
||||
local LetterIndexes = { };
|
||||
for i, l in ipairs(Letters) do
|
||||
LetterIndexes[l] = i;
|
||||
end
|
||||
|
||||
local MapNameToLetter = {};
|
||||
local MapLetterToName = {};
|
||||
local letter = LoadFont( "_regra bold 30px" ) .. {
|
||||
InitCommand=cmd(zoom,0.8;shadowlength,0);
|
||||
PulseCommand = function(self)
|
||||
self:finishtweening();
|
||||
local z = self:GetZoomX();
|
||||
(cmd(accelerate,0.15;zoom,1.2;decelerate,0.15;zoom,z))(self);
|
||||
end;
|
||||
};
|
||||
|
||||
for l in ivalues(Letters) do
|
||||
local Name = "letter " .. l;
|
||||
MapNameToLetter[Name] = l;
|
||||
MapLetterToName[l] = Name;
|
||||
children[#children+1] = letter .. {
|
||||
Name = Name;
|
||||
Text = l;
|
||||
};
|
||||
if l == "BACK" or l == "ENTER" then
|
||||
children[#children].File = THEME:GetPathF("", "_venacti 26px normal");
|
||||
end;
|
||||
end;
|
||||
children[#children+1] = LoadActor( THEME:GetPathS(Var "LoadingScreen", "type key") ) .. { Name = "Type"; SupportPan = true; }
|
||||
children[#children+1] = LoadActor( THEME:GetPathS(Var "LoadingScreen", "back") ) .. { Name = "Back"; SupportPan = true; }
|
||||
children[#children+1] = LoadActor( THEME:GetPathS(Var "LoadingScreen", "enter") ) .. { Name = "Enter"; SupportPan = true; }
|
||||
children[#children+1] = LoadActor( THEME:GetPathS(Var "LoadingScreen", "move cursor") ) .. { Name = "Move"; SupportPan = true; }
|
||||
|
||||
local CursorFiles = {
|
||||
[PLAYER_1] = "Cursor P1",
|
||||
[PLAYER_2] = "Cursor P2"
|
||||
};
|
||||
|
||||
for pn in ivalues(PlayerNumber) do
|
||||
children[#children+1] = LoadActor( THEME:GetPathG("_frame", "1D"),
|
||||
{ 4/10, 2/10, 4/10 },
|
||||
LoadActor(CursorFiles[pn])
|
||||
) .. {
|
||||
Name = CursorFiles[pn];
|
||||
BeginCommand = cmd(visible,SCREENMAN:GetTopScreen():GetEnteringName(pn));
|
||||
OnCommand = cmd(
|
||||
zoom,0;
|
||||
rotationz,-360*2;
|
||||
sleep,0.55;
|
||||
decelerate,0.5;
|
||||
zoom,1;
|
||||
rotationz,0;
|
||||
);
|
||||
OffCommand = cmd(sleep,0.3;queuecommand,"TweenOff");
|
||||
PlayerFinishedMessageCommand = function(self,param)
|
||||
if param.PlayerNumber ~= pn then return end
|
||||
self:playcommand("TweenOff" );
|
||||
end;
|
||||
TweenOffCommand = function(self,param)
|
||||
(cmd(
|
||||
accelerate,0.25;
|
||||
zoomx,0;
|
||||
))(self);
|
||||
end;
|
||||
};
|
||||
end
|
||||
|
||||
local c;
|
||||
local Keys = {};
|
||||
local Selection = {};
|
||||
local PlayerX = {};
|
||||
local PlayerY = {};
|
||||
return Def.ActorFrame {
|
||||
children = children;
|
||||
BeginCommand = function(self)
|
||||
c = self:GetChildren();
|
||||
c.Cursors = {};
|
||||
c.Cursors[PLAYER_1] = c["Cursor P1"];
|
||||
c.Cursors[PLAYER_2] = c["Cursor P2"];
|
||||
|
||||
for l in ivalues(Letters) do
|
||||
local Name = MapLetterToName[l];
|
||||
assert(Name);
|
||||
Keys[l] = {
|
||||
Text = c[Name];
|
||||
Width = c[Name]:GetWidth();
|
||||
Height = c[Name]:GetHeight();
|
||||
};
|
||||
assert(c[Name], Name);
|
||||
end;
|
||||
|
||||
-- Position letters.
|
||||
local RowWidths = {};
|
||||
local fX = 0;
|
||||
local fXPadding = 4;
|
||||
local fY = 0;
|
||||
local iRow = 1;
|
||||
for l in ivalues(Letters) do
|
||||
if l == "O" or l == "0" or l == "BACK"
|
||||
then
|
||||
fX = 0;
|
||||
fY = fY + 30;
|
||||
iRow = iRow + 1;
|
||||
end;
|
||||
Keys[l].Row = iRow;
|
||||
Keys[l].Text:x(fX + Keys[l].Width/2);
|
||||
Keys[l].Text:y(fY + Keys[l].Height/2);
|
||||
fX = fX + Keys[l].Width;
|
||||
RowWidths[iRow] = fX;
|
||||
fX = fX + fXPadding;
|
||||
end;
|
||||
for l in ivalues(Letters) do
|
||||
local iRow = Keys[l].Row;
|
||||
Keys[l].Text:addx(-RowWidths[iRow]/2);
|
||||
end;
|
||||
|
||||
Keys["BACK"].Text:x(-140);
|
||||
Keys["ENTER"].Text:x(140);
|
||||
|
||||
for pn in ivalues(PlayerNumber) do
|
||||
local sName = SCREENMAN:GetTopScreen():GetSelection(pn);
|
||||
local DefaultKey = "A"
|
||||
if #sName > 0 then
|
||||
DefaultKey = "ENTER"
|
||||
end
|
||||
|
||||
self:playcommand("SelectKey", { Key = DefaultKey, PlayerNumber = pn });
|
||||
c.Cursors[pn]:finishtweening();
|
||||
end
|
||||
end;
|
||||
|
||||
CodeMessageCommand = function(self, param)
|
||||
local pn = param.PlayerNumber;
|
||||
if not SCREENMAN:GetTopScreen():GetAnyStillEntering() and param.Name == "Enter" then
|
||||
if SCREENMAN:GetTopScreen():Finish(pn) then
|
||||
c.Enter:play();
|
||||
end
|
||||
return;
|
||||
end
|
||||
if SCREENMAN:GetTopScreen():GetFinalized( pn ) then
|
||||
return;
|
||||
end
|
||||
|
||||
if param.Name == "Left" or param.Name == "Right" then
|
||||
local iDir = param.Name == "Left" and -1 or 1;
|
||||
|
||||
local idx = LetterIndexes[Selection[pn]];
|
||||
idx = idx + iDir;
|
||||
idx = math.mod(idx+#Letters-1, #Letters)+1;
|
||||
self:playcommand("SelectKey", { Key = Letters[idx], PlayerNumber = pn });
|
||||
c.Move:playforplayer(pn);
|
||||
return;
|
||||
end
|
||||
|
||||
if param.Name == "JumpToEnter" then
|
||||
self:playcommand("SelectKey", { Key = "ENTER", PlayerNumber = pn });
|
||||
c.Move:playforplayer(pn);
|
||||
return;
|
||||
end
|
||||
if param.Name == "Backspace" then
|
||||
if SCREENMAN:GetTopScreen():Backspace(pn) then
|
||||
c.Back:playforplayer(pn);
|
||||
end
|
||||
return;
|
||||
end
|
||||
|
||||
if param.Name == "NextRow" or param.Name == "PrevRow" then
|
||||
local iDir = param.Name == "PrevRow" and -1 or 1;
|
||||
local idx = LetterIndexes[Selection[pn]];
|
||||
local iRow = Keys[Selection[pn]].Row;
|
||||
iRow = iRow + iDir;
|
||||
iRow = math.mod(iRow+4-1, 4)+1;
|
||||
|
||||
local NearestLetter
|
||||
local NearestLetterDistance
|
||||
for l in ivalues(Letters) do
|
||||
if iRow == Keys[l].Row then
|
||||
local Text = Keys[l].Text;
|
||||
|
||||
local fDist = distance( PlayerX[pn], PlayerY[pn],
|
||||
Text:GetX(), Text:GetY() );
|
||||
if not NearestLetterDistance or fDist < NearestLetterDistance then
|
||||
NearestLetterDistance = fDist;
|
||||
NearestLetter = l;
|
||||
end
|
||||
end
|
||||
end
|
||||
assert( NearestLetter );
|
||||
self:playcommand("SelectKey", { Key = NearestLetter, PlayerNumber = pn, NoStore = true });
|
||||
|
||||
c.Move:playforplayer(pn);
|
||||
|
||||
return;
|
||||
end
|
||||
|
||||
if param.Name == "Enter" then
|
||||
if Selection[pn] == "BACK" then
|
||||
if SCREENMAN:GetTopScreen():Backspace(pn) then
|
||||
Keys[Selection[pn]].Text:playcommand( "Pulse" );
|
||||
c.Back:playforplayer(pn);
|
||||
end
|
||||
elseif Selection[pn] == "ENTER" then
|
||||
if SCREENMAN:GetTopScreen():Finish(pn) then
|
||||
Keys[Selection[pn]].Text:playcommand( "Pulse" );
|
||||
c.Enter:playforplayer(pn);
|
||||
end
|
||||
else
|
||||
local key = Selection[pn]; -- EnterKey may change this
|
||||
if SCREENMAN:GetTopScreen():EnterKey(pn, key) then
|
||||
Keys[key].Text:playcommand( "Pulse" );
|
||||
c.Type:playforplayer(pn);
|
||||
end
|
||||
end
|
||||
end
|
||||
end;
|
||||
|
||||
SelectKeyMessageCommand = function(self, param)
|
||||
local key = param.Key;
|
||||
local pn = param.PlayerNumber;
|
||||
if not Keys[key] then return end
|
||||
|
||||
Selection[pn] = key;
|
||||
c.Cursors[pn]:stoptweening();
|
||||
c.Cursors[pn]:playcommand( "SetSize", { Width=Keys[key].Width+6; tween=cmd(stoptweening;linear,0.10); } );
|
||||
c.Cursors[pn]:x( Keys[key].Text:GetX() );
|
||||
c.Cursors[pn]:y( Keys[key].Text:GetY() );
|
||||
if not param.NoStore then
|
||||
PlayerX[pn] = Keys[key].Text:GetX();
|
||||
PlayerY[pn] = Keys[key].Text:GetY();
|
||||
end
|
||||
|
||||
-- SCREENMAN:GetTopScreen():EnterKey(PLAYER_2,"x");
|
||||
end;
|
||||
MenuTimerExpiredMessageCommand = function(self, param)
|
||||
for pn in ivalues(PlayerNumber) do
|
||||
SCREENMAN:GetTopScreen():Finish(pn);
|
||||
end
|
||||
c.Enter:play();
|
||||
end;
|
||||
|
||||
OnCommand = function(self, param)
|
||||
for key in ivalues(Letters) do
|
||||
local fDist = distance( Keys[key].Text:GetX(), Keys[key].Text:GetY(), 0, 100 );
|
||||
|
||||
local f = cmd(
|
||||
diffusealpha,0;zoom,0;
|
||||
sleep,0.25 + (fDist / 400);
|
||||
decelerate,0.5;
|
||||
diffusealpha,1;zoom,0.8);
|
||||
f(Keys[key].Text);
|
||||
end
|
||||
end;
|
||||
|
||||
OffCommand = function(self, param)
|
||||
for key in ivalues(Letters) do
|
||||
local fDist = distance( Keys[key].Text:GetX(), Keys[key].Text:GetY(), 0, 100 );
|
||||
|
||||
local f = cmd(
|
||||
sleep,0.0 + (fDist / 400);
|
||||
decelerate,0.5;
|
||||
diffusealpha,0;zoom,0);
|
||||
f(Keys[key].Text);
|
||||
end
|
||||
end;
|
||||
};
|
||||
@@ -802,6 +802,7 @@ CelShadeModels=Cel-shaded Models
|
||||
Center Image=Center Image
|
||||
Chaos=Chaos
|
||||
Characters=Characters
|
||||
Chart Name=Chart Name
|
||||
Chart Style=Chart Style
|
||||
Choose=Choose
|
||||
Clear Bookkeeping Data=Clear Bookkeeping Data
|
||||
@@ -1256,6 +1257,7 @@ Enter a new artist.=Enter a new artist.
|
||||
Enter a new genre.=Enter a new genre.
|
||||
Enter a new credit.=Enter a new credit.
|
||||
Enter a new description.=Enter a new description.
|
||||
Enter a new chart name.=Enter the name/title of this chart.
|
||||
Enter a new chart style.=Enter a new chart style (e.g. "Pad", "Keyboard").
|
||||
Enter a new meter.=Enter the difficulty rating for this chart.
|
||||
Enter the author who made this step pattern.=Enter the author who made this step pattern.
|
||||
@@ -1291,6 +1293,7 @@ Snap to=Snap to
|
||||
Selection beat=Selection beat
|
||||
Difficulty=Difficulty
|
||||
Description=Description
|
||||
Chart Name=Chart Name
|
||||
Chart Style=Chart Style
|
||||
Step Author=Step Author
|
||||
Main title=Main title
|
||||
@@ -1680,7 +1683,9 @@ The folder "%s" appears to be a song folder. All song folders must reside in a
|
||||
|
||||
[SongUtil]
|
||||
You must supply a name for your new edit.=You must supply a name for your new edit.
|
||||
The name you chose conflicts with another chart. Please use a different name.=The name you chose conflicts with another chart. Please use a different name.
|
||||
The name you chose conflicts with another edit. Please use a different name.=The name you chose conflicts with another edit. Please use a different name.
|
||||
The chart name cannot contain any of the following characters: %s=The chart name cannot contain any of the following characters: %s
|
||||
The edit name cannot contain any of the following characters: %s=The edit name can not contain any of the following characters: %s
|
||||
The step author's name cannot contain any of the following characters: %s=The step author's name cannot contain any of the following characters: %s
|
||||
|
||||
|
||||
@@ -193,4 +193,7 @@ Branch = {
|
||||
Network = function()
|
||||
return IsNetConnected() and "ScreenTitleMenu" or "ScreenTitleMenu"
|
||||
end,
|
||||
AfterSaveSummary = function()
|
||||
return GAMESTATE:AnyPlayerHasRankingFeats() and "ScreenNameEntryTraditional" or "ScreenGameOver"
|
||||
end,
|
||||
}
|
||||
|
||||
@@ -413,6 +413,8 @@ SortLevel5Color=color("0,1,0,1")
|
||||
# Custom system that lets you rename certain classes of difficulties to
|
||||
# something else. Mostly for custom games and game emulation, PIU for example.
|
||||
|
||||
Names=
|
||||
|
||||
[DifficultyList]
|
||||
# A list that shows difficulties in a song.
|
||||
CapitalizeDifficultyNames=false
|
||||
@@ -964,8 +966,8 @@ StopOffsetX=50
|
||||
DelayOffsetX=120
|
||||
WarpOffsetX=90
|
||||
TimeSignatureOffsetX=30
|
||||
TickcountOffsetX=70
|
||||
ComboOffsetX=50
|
||||
TickcountOffsetX=50
|
||||
ComboOffsetX=70
|
||||
LabelOffsetX=130
|
||||
SpeedOffsetX=30
|
||||
ScrollOffsetX=100
|
||||
@@ -3218,6 +3220,9 @@ PlayerType="PlayerShared"
|
||||
Class="ScreenEvaluation"
|
||||
Fallback="ScreenWithMenuElements"
|
||||
#
|
||||
NextScreen=Branch.AfterEvaluation()
|
||||
PrevScreen=Branch.AfterEvaluation()
|
||||
#
|
||||
LightsMode="LightsMode_MenuStartOnly"
|
||||
#
|
||||
Summary=false
|
||||
@@ -3303,30 +3308,34 @@ DetailLineFormat="%3d/%3d"
|
||||
[ScreenEvaluationNormal]
|
||||
Fallback="ScreenEvaluation"
|
||||
#
|
||||
NextScreen="ScreenProfileSave"
|
||||
NextScreen=Branch.AfterEvaluation()
|
||||
PrevScreen=Branch.AfterEvaluation()
|
||||
|
||||
[ScreenEvaluationSummary]
|
||||
Fallback="ScreenEvaluation"
|
||||
#
|
||||
NextScreen="ScreenSelectMusic"
|
||||
NextScreen=Branch.AfterSummary()
|
||||
#
|
||||
Summary=true
|
||||
#
|
||||
|
||||
[ScreenNameEntry]
|
||||
# !!! #
|
||||
Class="ScreenNameEntry"
|
||||
Fallback="ScreenWithMenuElementsBlank"
|
||||
#
|
||||
TimerX=SCREEN_CENTER_X+0
|
||||
TimerY=SCREEN_CENTER_Y-210
|
||||
#
|
||||
CategoryY=SCREEN_CENTER_Y+190
|
||||
CategoryZoom=0.7
|
||||
#
|
||||
CharsZoomSmall=1.0
|
||||
CharsZoomLarge=1.5
|
||||
CharsSpacingY=40
|
||||
CharsChoices=" ABCDEFGHIJKLMNOPQRSTUVWXYZ"
|
||||
ScrollingCharsCommand=diffuse,0.6,0.8,0.8,1
|
||||
SelectedCharsCommand=diffuse,0.8,1,1,1
|
||||
#
|
||||
ReceptorArrowsY=SCREEN_CENTER_Y-140
|
||||
NumCharsToDrawBehind=2
|
||||
NumCharsToDrawTotal=10
|
||||
@@ -3336,7 +3345,9 @@ TimerSeconds=24
|
||||
TimerStealth=false
|
||||
ShowStyleIcon=false
|
||||
MaxRankingNameLength=4
|
||||
#
|
||||
NextScreen="ScreenProfileSave"
|
||||
#
|
||||
PlayerP1OnePlayerOneSideX=SCREEN_CENTER_X-160
|
||||
PlayerP2OnePlayerOneSideX=SCREEN_CENTER_X+160
|
||||
PlayerP1TwoPlayersTwoSidesX=SCREEN_CENTER_X-160
|
||||
@@ -3344,6 +3355,31 @@ PlayerP2TwoPlayersTwoSidesX=SCREEN_CENTER_X+160
|
||||
PlayerP1OnePlayerTwoSidesX=SCREEN_CENTER_X
|
||||
PlayerP2OnePlayerTwoSidesX=SCREEN_CENTER_X
|
||||
|
||||
[ScreenNameEntryTraditional]
|
||||
Class="ScreenNameEntryTraditional"
|
||||
Fallback="ScreenWithMenuElements"
|
||||
#
|
||||
TimerSeconds=30
|
||||
#
|
||||
RepeatRate=15
|
||||
RepeatDelay=1/4
|
||||
#
|
||||
NextScreen="ScreenProfileSaveSummary"
|
||||
#
|
||||
HelpText="Enter your name!"
|
||||
#
|
||||
CancelTransitionsOut=true
|
||||
MaxRankingNameLength=4
|
||||
CodeNames="Backspace,Left,Right,NextRow1=NextRow,NextRow2=NextRow,PrevRow,JumpToEnter,Enter"
|
||||
CodeLeft="+MenuLeft"
|
||||
CodeRight="+MenuRight"
|
||||
CodePrevRow="+MenuUp"
|
||||
CodeNextRow1="+MenuDown"
|
||||
CodeNextRow2="Select,~Select"
|
||||
CodeBackspace="@Select-MenuLeft"
|
||||
CodeJumpToEnter="@Select-Start"
|
||||
CodeEnter="Start"
|
||||
|
||||
[ScreenProfileSave]
|
||||
Class="ScreenProfileSave"
|
||||
Fallback="ScreenWithMenuElementsBlank"
|
||||
@@ -3356,8 +3392,8 @@ TimerSeconds=-1
|
||||
[ScreenProfileSaveSummary]
|
||||
Fallback="ScreenProfileSave"
|
||||
#
|
||||
NextScreen="ScreenGameOver"
|
||||
PrevScreen="ScreenGameOver"
|
||||
NextScreen=Branch.AfterSaveSummary()
|
||||
PrevScreen=Branch.AfterSaveSummary()
|
||||
|
||||
[ScreenGameOver]
|
||||
Class="ScreenEnding"
|
||||
@@ -3590,6 +3626,7 @@ DifficultyFormat="%s:\n %s\n"
|
||||
RoutinePlayerFormat="%s: %d\n"
|
||||
DescriptionFormat="%s:\n %s\n"
|
||||
StepAuthorFormat="%s:\n %s\n"
|
||||
ChartNameFormat="%s:\n %s\n"
|
||||
ChartStyleFormat="%s:\n %s\n"
|
||||
MainTitleFormat="%s:\n %s\n"
|
||||
SubtitleFormat="%s:\n %s\n"
|
||||
|
||||
+22
-22
@@ -1,36 +1,36 @@
|
||||
AC_DEFUN([SM_X_WITH_OPENGL],
|
||||
[
|
||||
AC_PATH_X
|
||||
|
||||
XCFLAGS=
|
||||
XLIBS=
|
||||
AC_PATH_X
|
||||
|
||||
if test "$no_x" != "yes"; then
|
||||
XCFLAGS=
|
||||
XLIBS=
|
||||
|
||||
if test "$no_x" != "yes"; then
|
||||
if test -n "$x_includes"; then
|
||||
XCFLAGS="-I$x_includes"
|
||||
XCFLAGS="-I$x_includes"
|
||||
fi
|
||||
|
||||
if test -n "$x_libraries"; then
|
||||
XLIBS="-L$x_libraries"
|
||||
XLIBS="-L$x_libraries"
|
||||
fi
|
||||
|
||||
XLIBS +="-lX11"
|
||||
XLIBS+="-lX11"
|
||||
|
||||
if test -n "$x_includes"; then
|
||||
# See if we can compile X applications without using $XCFLAGS.
|
||||
AC_MSG_CHECKING(if $XCFLAGS is really necessary)
|
||||
AC_COMPILE_IFELSE([AC_LANG_PROGRAM([[#include <X11/Xos.h>]], [[]])],[XCFLAGS=
|
||||
# See if we can compile X applications without using $XCFLAGS.
|
||||
AC_MSG_CHECKING(if $XCFLAGS is really necessary)
|
||||
AC_COMPILE_IFELSE([AC_LANG_PROGRAM([[#include <X11/Xos.h>]], [[]])],[XCFLAGS=
|
||||
AC_MSG_RESULT(no)],[AC_MSG_RESULT(yes)])
|
||||
fi
|
||||
|
||||
# Check for libXtst.
|
||||
AC_CHECK_LIB(Xtst, XTestQueryExtension,
|
||||
XLIBS="$XLIBS -lXtst"
|
||||
[AC_DEFINE(HAVE_LIBXTST, 1, [libXtst available])],
|
||||
,
|
||||
[$XLIBS])
|
||||
XLIBS="$XLIBS -lXtst"
|
||||
[AC_DEFINE(HAVE_LIBXTST, 1, [libXtst available])],
|
||||
,
|
||||
[$XLIBS])
|
||||
AC_DEFINE(HAVE_X11, 1, [X11 libraries present])
|
||||
fi
|
||||
fi
|
||||
|
||||
# Check for Xrandr
|
||||
# Can someone fix this for me? This is producing bizarre warnings from
|
||||
@@ -55,15 +55,15 @@ AC_DEFUN([SM_X_WITH_OPENGL],
|
||||
|
||||
AM_CONDITIONAL(HAVE_X11, test "$no_x" != "yes")
|
||||
|
||||
AC_SUBST(XCFLAGS)
|
||||
AC_SUBST(XLIBS)
|
||||
AC_SUBST(XCFLAGS)
|
||||
AC_SUBST(XLIBS)
|
||||
|
||||
# Check for libGL and libGLU.
|
||||
AC_CHECK_LIB(GL, glPushMatrix, XLIBS="$XLIBS -lGL",
|
||||
# Check for libGL and libGLU.
|
||||
AC_CHECK_LIB(GL, glPushMatrix, XLIBS="$XLIBS -lGL",
|
||||
AC_MSG_ERROR([No OpenGL library could be found.]), [$XLIBS])
|
||||
AC_CHECK_LIB(GLU, gluGetString, XLIBS="$XLIBS -lGLU",
|
||||
AC_CHECK_LIB(GLU, gluGetString, XLIBS="$XLIBS -lGLU",
|
||||
AC_MSG_ERROR([No GLU library could be found.]), [$XLIBS])
|
||||
|
||||
AC_SUBST(XLIBS)
|
||||
AC_SUBST(XLIBS)
|
||||
])
|
||||
|
||||
|
||||
+23
-2
@@ -163,18 +163,39 @@ bool CourseLoaderCRS::LoadFromMsd( const RString &sPath, const MsdFile &msd, Cou
|
||||
// infer entry::Type from the first param
|
||||
// todo: make sure these aren't generating bogus entries due
|
||||
// to a lack of songs. -aj
|
||||
int iNumSongs = SONGMAN->GetNumSongs();
|
||||
LOG->Trace("[CourseLoaderCRS] sParams[1] = %s",sParams[1].c_str());
|
||||
// most played
|
||||
if( sParams[1].Left(strlen("BEST")) == "BEST" )
|
||||
{
|
||||
new_entry.iChooseIndex = StringToInt( sParams[1].Right(sParams[1].size()-strlen("BEST")) ) - 1;
|
||||
int iChooseIndex = StringToInt( sParams[1].Right(sParams[1].size()-strlen("BEST")) ) - 1;
|
||||
if( iChooseIndex > iNumSongs )
|
||||
{
|
||||
// looking up a song that doesn't exist.
|
||||
LOG->UserLog( "Course file", sPath, "is trying to load BEST%i with only %i songs installed. "
|
||||
"This entry will be ignored.", iChooseIndex, iNumSongs);
|
||||
out.m_bIncomplete = true;
|
||||
continue; // skip this #SONG
|
||||
}
|
||||
|
||||
new_entry.iChooseIndex = iChooseIndex;
|
||||
CLAMP( new_entry.iChooseIndex, 0, 500 );
|
||||
new_entry.songSort = SongSort_MostPlays;
|
||||
}
|
||||
// least played
|
||||
else if( sParams[1].Left(strlen("WORST")) == "WORST" )
|
||||
{
|
||||
new_entry.iChooseIndex = StringToInt( sParams[1].Right(sParams[1].size()-strlen("WORST")) ) - 1;
|
||||
int iChooseIndex = StringToInt( sParams[1].Right(sParams[1].size()-strlen("BEST")) ) - 1;
|
||||
if( iChooseIndex > iNumSongs )
|
||||
{
|
||||
// looking up a song that doesn't exist.
|
||||
LOG->UserLog( "Course file", sPath, "is trying to load WORST%i with only %i songs installed. "
|
||||
"This entry will be ignored.", iChooseIndex, iNumSongs);
|
||||
out.m_bIncomplete = true;
|
||||
continue; // skip this #SONG
|
||||
}
|
||||
|
||||
new_entry.iChooseIndex = iChooseIndex;
|
||||
CLAMP( new_entry.iChooseIndex, 0, 500 );
|
||||
new_entry.songSort = SongSort_FewestPlays;
|
||||
}
|
||||
|
||||
+2
-10
@@ -1405,12 +1405,8 @@ RString MusicWheel::JumpToNextGroup()
|
||||
|
||||
for(unsigned i = 0 ; i < iNumGroups ; i++)
|
||||
{
|
||||
RString sCurSongGroup = SONGMAN->GetSongGroupByIndex(i);
|
||||
|
||||
if( m_sExpandedSectionName == sCurSongGroup )
|
||||
if( m_sExpandedSectionName == SONGMAN->GetSongGroupByIndex(i) )
|
||||
{
|
||||
if( SONGMAN->GetSongsOfCurrentGame(sCurSongGroup).size() == 0 ) continue;
|
||||
|
||||
if ( i < iNumGroups - 1 )
|
||||
return SONGMAN->GetSongGroupByIndex(i+1);
|
||||
else
|
||||
@@ -1455,12 +1451,8 @@ RString MusicWheel::JumpToPrevGroup()
|
||||
|
||||
for(unsigned i = 0 ; i < iNumGroups ; i++)
|
||||
{
|
||||
RString sCurSongGroup = SONGMAN->GetSongGroupByIndex(i);
|
||||
|
||||
if( m_sExpandedSectionName == sCurSongGroup )
|
||||
if( m_sExpandedSectionName == SONGMAN->GetSongGroupByIndex(i) )
|
||||
{
|
||||
if( SONGMAN->GetSongsOfCurrentGame(sCurSongGroup).size() == 0 ) continue;
|
||||
|
||||
if ( i > 0 )
|
||||
return SONGMAN->GetSongGroupByIndex(i-1);
|
||||
else
|
||||
|
||||
@@ -78,6 +78,7 @@ void SMLoader::LoadFromTokens(
|
||||
out.m_StepsType = GAMEMAN->StringToStepsType( sStepsType );
|
||||
out.SetDescription( sDescription );
|
||||
out.SetCredit( sDescription ); // this is often used for both.
|
||||
out.SetChartName(sDescription); // yeah, one more for good measure.
|
||||
out.SetDifficulty( StringToDifficulty(sDifficulty) );
|
||||
|
||||
// Handle hacks that originated back when StepMania didn't have
|
||||
|
||||
@@ -145,7 +145,6 @@ void SSCLoader::ProcessScrolls( TimingData &out, const RString sParam )
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
bool SSCLoader::LoadFromSimfile( const RString &sPath, Song &out, bool bFromCache )
|
||||
{
|
||||
LOG->Trace( "Song::LoadFromSSCFile(%s)", sPath.c_str() );
|
||||
@@ -446,6 +445,10 @@ bool SSCLoader::LoadFromSimfile( const RString &sPath, Song &out, bool bFromCach
|
||||
}
|
||||
case GETTING_STEP_INFO:
|
||||
{
|
||||
if (sValueName == "CHARTNAME")
|
||||
{
|
||||
pNewNotes->SetChartName(sParams[1]);
|
||||
}
|
||||
if( sValueName=="STEPSTYPE" )
|
||||
{
|
||||
pNewNotes->m_StepsType = GAMEMAN->StringToStepsType( sParams[1] );
|
||||
@@ -458,6 +461,11 @@ bool SSCLoader::LoadFromSimfile( const RString &sPath, Song &out, bool bFromCach
|
||||
|
||||
else if( sValueName=="DESCRIPTION" )
|
||||
{
|
||||
if (out.m_fVersion < VERSION_CHART_NAME_TAG)
|
||||
{
|
||||
pNewNotes->SetChartName(sParams[1]);
|
||||
}
|
||||
// TODO: Make this the else clause?
|
||||
pNewNotes->SetDescription( sParams[1] );
|
||||
}
|
||||
|
||||
|
||||
@@ -28,6 +28,8 @@ const float VERSION_WARP_SEGMENT = 0.56f;
|
||||
const float VERSION_SPLIT_TIMING = 0.7f;
|
||||
/** @brief The version that moved the step's Offset higher up. */
|
||||
const float VERSION_OFFSET_BEFORE_ATTACK = 0.72f;
|
||||
/** @brief The version that introduced the Chart Name tag. */
|
||||
const float VERSION_CHART_NAME_TAG = 0.74f;
|
||||
|
||||
/**
|
||||
* @brief The SSCLoader handles all of the parsing needed for .ssc files.
|
||||
|
||||
@@ -226,7 +226,7 @@ static RString GetSMNotesTag( const Song &song, const Steps &in )
|
||||
GAMEMAN->GetStepsTypeInfo(in.m_StepsType).szName, SmEscape(in.GetDescription()).c_str()) );
|
||||
lines.push_back( song.m_vsKeysoundFile.empty() ? "#NOTES:" : "#NOTES2:" );
|
||||
lines.push_back( ssprintf( " %s:", GAMEMAN->GetStepsTypeInfo(in.m_StepsType).szName ) );
|
||||
RString desc = (USE_CREDIT ? in.GetCredit() : in.GetDescription());
|
||||
RString desc = (USE_CREDIT ? in.GetCredit() : in.GetChartName());
|
||||
lines.push_back( ssprintf( " %s:", SmEscape(desc).c_str() ) );
|
||||
lines.push_back( ssprintf( " %s:", DifficultyToString(in.GetDifficulty()).c_str() ) );
|
||||
lines.push_back( ssprintf( " %d:", in.GetMeter() ) );
|
||||
|
||||
@@ -302,6 +302,7 @@ static RString GetSSCNoteData( const Song &song, const Steps &in, bool bSavingCa
|
||||
lines.push_back( ssprintf("//---------------%s - %s----------------",
|
||||
GAMEMAN->GetStepsTypeInfo(in.m_StepsType).szName, SmEscape(in.GetDescription()).c_str()) );
|
||||
lines.push_back( "#NOTEDATA:;" ); // our new separator.
|
||||
lines.push_back( ssprintf( "#CHARTNAME:%s:", SmEscape(in.GetChartName()).c_str()));
|
||||
lines.push_back( ssprintf( "#STEPSTYPE:%s;", GAMEMAN->GetStepsTypeInfo(in.m_StepsType).szName ) );
|
||||
lines.push_back( ssprintf( "#DESCRIPTION:%s;", SmEscape(in.GetDescription()).c_str() ) );
|
||||
lines.push_back( ssprintf( "#CHARTSTYLE:%s;", SmEscape(in.GetChartStyle()).c_str() ) );
|
||||
|
||||
+35
-12
@@ -600,6 +600,7 @@ static MenuDef g_StepsInformation(
|
||||
"ScreenMiniMenuStepsInformation",
|
||||
MenuRowDef( ScreenEdit::difficulty, "Difficulty", true, EditMode_Practice, true, true, 0, NULL ),
|
||||
MenuRowDef( ScreenEdit::meter, "Meter", true, EditMode_Practice, true, false, 0, NULL ),
|
||||
MenuRowDef( ScreenEdit::chartname, "Chart Name", true, EditMode_Practice, true, true, 0, NULL ),
|
||||
MenuRowDef( ScreenEdit::description, "Description", true, EditMode_Practice, true, true, 0, NULL ),
|
||||
MenuRowDef( ScreenEdit::chartstyle, "Chart Style", true, EditMode_Practice, true, true, 0, NULL ),
|
||||
MenuRowDef( ScreenEdit::step_credit, "Step Author", true, EditMode_Practice, true, true, 0, NULL ),
|
||||
@@ -1121,6 +1122,7 @@ static LocalizedString NOTES("ScreenEdit", "%s notes");
|
||||
static LocalizedString SELECTION_BEAT("ScreenEdit", "Selection beat");
|
||||
static LocalizedString DIFFICULTY("ScreenEdit", "Difficulty");
|
||||
static LocalizedString ROUTINE_PLAYER("ScreenEdit", "Routine Player");
|
||||
static LocalizedString CHART_NAME("ScreenEdit", "Chart Name");
|
||||
static LocalizedString DESCRIPTION("ScreenEdit", "Description");
|
||||
static LocalizedString CHART_STYLE("ScreenEdit", "Chart Style");
|
||||
static LocalizedString STEP_AUTHOR("ScreenEdit", "Step Author");
|
||||
@@ -1151,6 +1153,7 @@ static ThemeMetric<RString> SELECTION_BEAT_UNFINISHED_FORMAT("ScreenEdit", "Sele
|
||||
static ThemeMetric<RString> SELECTION_BEAT_END_FORMAT("ScreenEdit", "SelectionBeatEndFormat");
|
||||
static ThemeMetric<RString> DIFFICULTY_FORMAT("ScreenEdit", "DifficultyFormat");
|
||||
static ThemeMetric<RString> ROUTINE_PLAYER_FORMAT("ScreenEdit", "RoutinePlayerFormat");
|
||||
static ThemeMetric<RString> CHART_NAME_FORMAT("ScreenEdit", "ChartNameFormat");
|
||||
static ThemeMetric<RString> DESCRIPTION_FORMAT("ScreenEdit", "DescriptionFormat");
|
||||
static ThemeMetric<RString> CHART_STYLE_FORMAT("ScreenEdit", "ChartStyleFormat");
|
||||
static ThemeMetric<RString> STEP_AUTHOR_FORMAT("ScreenEdit", "StepAuthorFormat");
|
||||
@@ -1222,7 +1225,8 @@ void ScreenEdit::UpdateTextInfo()
|
||||
sText += ssprintf( DIFFICULTY_FORMAT.GetValue(), DIFFICULTY.GetValue().c_str(), DifficultyToString( m_pSteps->GetDifficulty() ).c_str() );
|
||||
if ( m_InputPlayerNumber != PLAYER_INVALID )
|
||||
sText += ssprintf( ROUTINE_PLAYER_FORMAT.GetValue(), ROUTINE_PLAYER.GetValue().c_str(), m_InputPlayerNumber + 1 );
|
||||
sText += ssprintf( DESCRIPTION_FORMAT.GetValue(), DESCRIPTION.GetValue().c_str(), m_pSteps->GetDescription().c_str() );
|
||||
//sText += ssprintf( DESCRIPTION_FORMAT.GetValue(), DESCRIPTION.GetValue().c_str(), m_pSteps->GetDescription().c_str() );
|
||||
sText += ssprintf( CHART_NAME_FORMAT.GetValue(), CHART_NAME.GetValue().c_str(), m_pSteps->GetChartName().c_str() );
|
||||
sText += ssprintf( STEP_AUTHOR_FORMAT.GetValue(), STEP_AUTHOR.GetValue().c_str(), m_pSteps->GetCredit().c_str() );
|
||||
//sText += ssprintf( CHART_STYLE_FORMAT.GetValue(), CHART_STYLE.GetValue().c_str(), m_pSteps->GetChartStyle().c_str() );
|
||||
sText += ssprintf( MAIN_TITLE_FORMAT.GetValue(), MAIN_TITLE.GetValue().c_str(), m_pSong->m_sMainTitle.c_str() );
|
||||
@@ -3385,6 +3389,12 @@ static void ChangeDescription( const RString &sNew )
|
||||
pSteps->SetDescription(sNew);
|
||||
}
|
||||
|
||||
static void ChangeChartName( const RString &sNew )
|
||||
{
|
||||
Steps *pSteps = GAMESTATE->m_pCurSteps[PLAYER_1];
|
||||
pSteps->SetChartName(sNew);
|
||||
}
|
||||
|
||||
static void ChangeChartStyle( const RString &sNew )
|
||||
{
|
||||
Steps* pSteps = GAMESTATE->m_pCurSteps[PLAYER_1];
|
||||
@@ -3657,6 +3667,8 @@ void ScreenEdit::HandleMainMenuChoice( MainMenuChoice c, const vector<int> &iAns
|
||||
g_StepsInformation.rows[meter].SetOneUnthemedChoice( ssprintf("%d", pSteps->GetMeter()) );
|
||||
g_StepsInformation.rows[meter].bEnabled = (EDIT_MODE.GetValue() >= EditMode_Home);
|
||||
g_StepsInformation.rows[predict_meter].SetOneUnthemedChoice( ssprintf("%.2f",pSteps->PredictMeter()) );
|
||||
g_StepsInformation.rows[chartname].bEnabled = (EDIT_MODE.GetValue() >= EditMode_Full);
|
||||
g_StepsInformation.rows[chartname].SetOneUnthemedChoice(pSteps->GetChartName());
|
||||
g_StepsInformation.rows[description].bEnabled = (EDIT_MODE.GetValue() >= EditMode_Full);
|
||||
g_StepsInformation.rows[description].SetOneUnthemedChoice( pSteps->GetDescription() );
|
||||
g_StepsInformation.rows[chartstyle].bEnabled = (EDIT_MODE.GetValue() >= EditMode_Full);
|
||||
@@ -4253,6 +4265,7 @@ void ScreenEdit::HandleAreaMenuChoice( AreaMenuChoice c, const vector<int> &iAns
|
||||
}
|
||||
|
||||
static LocalizedString ENTER_NEW_DESCRIPTION( "ScreenEdit", "Enter a new description." );
|
||||
static LocalizedString ENTER_NEW_CHART_NAME("ScreenEdit", "Enter a new chart name.");
|
||||
static LocalizedString ENTER_NEW_CHART_STYLE( "ScreenEdit", "Enter a new chart style." );
|
||||
static LocalizedString ENTER_NEW_STEP_AUTHOR( "ScreenEdit", "Enter the author who made this step pattern." );
|
||||
static LocalizedString ENTER_NEW_METER( "ScreenEdit", "Enter a new meter." );
|
||||
@@ -4264,17 +4277,27 @@ void ScreenEdit::HandleStepsInformationChoice( StepsInformationChoice c, const v
|
||||
|
||||
switch( c )
|
||||
{
|
||||
case description:
|
||||
ScreenTextEntry::TextEntry(
|
||||
SM_None,
|
||||
ENTER_NEW_DESCRIPTION,
|
||||
m_pSteps->GetDescription(),
|
||||
MAX_STEPS_DESCRIPTION_LENGTH,
|
||||
SongUtil::ValidateCurrentStepsDescription,
|
||||
ChangeDescription,
|
||||
NULL
|
||||
);
|
||||
break;
|
||||
case chartname:
|
||||
{
|
||||
ScreenTextEntry::TextEntry(SM_None,
|
||||
ENTER_NEW_CHART_NAME,
|
||||
m_pSteps->GetChartName(),
|
||||
MAX_STEPS_DESCRIPTION_LENGTH,
|
||||
SongUtil::ValidateCurrentStepsChartName,
|
||||
ChangeChartName,
|
||||
NULL);
|
||||
break;
|
||||
}
|
||||
case description:
|
||||
{
|
||||
ScreenTextEntry::TextEntry(SM_None,
|
||||
ENTER_NEW_DESCRIPTION,
|
||||
m_pSteps->GetDescription(),
|
||||
MAX_STEPS_DESCRIPTION_LENGTH,
|
||||
SongUtil::ValidateCurrentStepsDescription,
|
||||
ChangeDescription,NULL);
|
||||
break;
|
||||
}
|
||||
case chartstyle:
|
||||
ScreenTextEntry::TextEntry(
|
||||
SM_None,
|
||||
|
||||
+3
-2
@@ -503,8 +503,9 @@ public:
|
||||
|
||||
enum StepsInformationChoice
|
||||
{
|
||||
difficulty,
|
||||
meter,
|
||||
difficulty, /**< What is the difficulty of this chart? */
|
||||
meter, /**< What is the numerical rating of this chart? */
|
||||
chartname, /**< What is the name of this chart? */
|
||||
description, /**< What is the description of this chart? */
|
||||
chartstyle, /**< How is this chart meant to be played? */
|
||||
step_credit, /**< Who wrote this individual chart? */
|
||||
|
||||
+1
-1
@@ -41,7 +41,7 @@
|
||||
* @brief The internal version of the cache for StepMania.
|
||||
*
|
||||
* Increment this value to invalidate the current cache. */
|
||||
const int FILE_CACHE_VERSION = 187;
|
||||
const int FILE_CACHE_VERSION = 188;
|
||||
|
||||
/** @brief How long does a song sample last by default? */
|
||||
const float DEFAULT_MUSIC_SAMPLE_LENGTH = 12.f;
|
||||
|
||||
+1
-9
@@ -20,7 +20,7 @@ void FixupPath( RString &path, const RString &sSongPath );
|
||||
RString GetSongAssetPath( RString sPath, const RString &sSongPath );
|
||||
|
||||
/** @brief The version of the .ssc file format. */
|
||||
const static float STEPFILE_VERSION_NUMBER = 0.73f;
|
||||
const static float STEPFILE_VERSION_NUMBER = 0.74f;
|
||||
|
||||
/** @brief How many edits for this song can each profile have? */
|
||||
const int MAX_EDITS_PER_SONG_PER_PROFILE = 15;
|
||||
@@ -39,14 +39,6 @@ enum BackgroundLayer
|
||||
BACKGROUND_LAYER_Invalid
|
||||
};
|
||||
|
||||
/** @brief The different ways of displaying the BPM. */
|
||||
enum DisplayBPM
|
||||
{
|
||||
DISPLAY_BPM_ACTUAL, /**< Display the song's actual BPM. */
|
||||
DISPLAY_BPM_SPECIFIED, /**< Display a specified value or values. */
|
||||
DISPLAY_BPM_RANDOM /**< Display a random selection of BPMs. */
|
||||
};
|
||||
|
||||
/** @brief A custom foreach loop for the different background layers. */
|
||||
#define FOREACH_BackgroundLayer( bl ) FOREACH_ENUM( BackgroundLayer, bl )
|
||||
|
||||
|
||||
@@ -749,6 +749,22 @@ bool SongUtil::IsEditDescriptionUnique( const Song* pSong, StepsType st, const R
|
||||
return true;
|
||||
}
|
||||
|
||||
bool SongUtil::IsChartNameUnique( const Song* pSong, StepsType st, const RString &name, const Steps *pExclude )
|
||||
{
|
||||
FOREACH_CONST( Steps*, pSong->GetAllSteps(), s )
|
||||
{
|
||||
Steps *pSteps = *s;
|
||||
|
||||
if( pSteps->m_StepsType != st )
|
||||
continue;
|
||||
if( pSteps == pExclude )
|
||||
continue;
|
||||
if( pSteps->GetChartName() == name )
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
RString SongUtil::MakeUniqueEditDescription( const Song *pSong, StepsType st, const RString &sPreferredDescription )
|
||||
{
|
||||
if( IsEditDescriptionUnique( pSong, st, sPreferredDescription, NULL ) )
|
||||
@@ -772,8 +788,11 @@ RString SongUtil::MakeUniqueEditDescription( const Song *pSong, StepsType st, co
|
||||
}
|
||||
|
||||
static LocalizedString YOU_MUST_SUPPLY_NAME ( "SongUtil", "You must supply a name for your new edit." );
|
||||
static LocalizedString CHART_NAME_CONFLICTS ("SongUtil", "The name you chose conflicts with another chart. Please use a different name.");
|
||||
static LocalizedString EDIT_NAME_CONFLICTS ( "SongUtil", "The name you chose conflicts with another edit. Please use a different name." );
|
||||
static LocalizedString CHART_NAME_CANNOT_CONTAIN ("SongUtil", "The chart name cannot contain any of the following characters: %s" );
|
||||
static LocalizedString EDIT_NAME_CANNOT_CONTAIN ( "SongUtil", "The edit name cannot contain any of the following characters: %s" );
|
||||
|
||||
bool SongUtil::ValidateCurrentEditStepsDescription( const RString &sAnswer, RString &sErrorOut )
|
||||
{
|
||||
Steps *pSteps = GAMESTATE->m_pCurSteps[PLAYER_1];
|
||||
@@ -833,6 +852,31 @@ bool SongUtil::ValidateCurrentStepsDescription( const RString &sAnswer, RString
|
||||
return true;
|
||||
}
|
||||
|
||||
bool SongUtil::ValidateCurrentStepsChartName(const RString &answer, RString &error)
|
||||
{
|
||||
if (answer.empty()) return true;
|
||||
|
||||
static const RString sInvalidChars = "\\/:*?\"<>|";
|
||||
if( strpbrk(answer, sInvalidChars) != NULL )
|
||||
{
|
||||
error = ssprintf( CHART_NAME_CANNOT_CONTAIN.GetValue(), sInvalidChars.c_str() );
|
||||
return false;
|
||||
}
|
||||
|
||||
/* Don't allow duplicate title names within the same StepsType.
|
||||
* We need some way of identifying the unique charts. */
|
||||
Steps *pSteps = GAMESTATE->m_pCurSteps[PLAYER_1];
|
||||
|
||||
if (pSteps->GetChartName() == answer) return true;
|
||||
|
||||
// TODO next commit: borrow code from EditStepsDescription.
|
||||
bool result = SongUtil::IsChartNameUnique(GAMESTATE->m_pCurSong, pSteps->m_StepsType,
|
||||
answer, pSteps);
|
||||
if (!result)
|
||||
error = CHART_NAME_CONFLICTS;
|
||||
return result;
|
||||
}
|
||||
|
||||
static LocalizedString AUTHOR_NAME_CANNOT_CONTAIN( "SongUtil", "The step author's name cannot contain any of the following characters: %s" );
|
||||
|
||||
bool SongUtil::ValidateCurrentStepsCredit( const RString &sAnswer, RString &sErrorOut )
|
||||
|
||||
@@ -159,10 +159,12 @@ namespace SongUtil
|
||||
* @return true if it is unique, false otherwise.
|
||||
*/
|
||||
bool IsEditDescriptionUnique( const Song* pSong, StepsType st, const RString &sPreferredDescription, const Steps *pExclude );
|
||||
bool IsChartNameUnique( const Song* pSong, StepsType st, const RString &name, const Steps *pExclude );
|
||||
RString MakeUniqueEditDescription( const Song* pSong, StepsType st, const RString &sPreferredDescription );
|
||||
bool ValidateCurrentEditStepsDescription( const RString &sAnswer, RString &sErrorOut );
|
||||
bool ValidateCurrentStepsDescription( const RString &sAnswer, RString &sErrorOut );
|
||||
bool ValidateCurrentStepsCredit( const RString &sAnswer, RString &sErrorOut );
|
||||
bool ValidateCurrentStepsChartName(const RString &answer, RString &error);
|
||||
|
||||
void GetAllSongGenres( vector<RString> &vsOut );
|
||||
/**
|
||||
|
||||
+61
-1
@@ -34,12 +34,29 @@ Steps::Steps(): m_StepsType(StepsType_Invalid),
|
||||
m_sDescription(""), m_sChartStyle(""),
|
||||
m_Difficulty(Difficulty_Invalid), m_iMeter(0),
|
||||
m_bAreCachedRadarValuesJustLoaded(false),
|
||||
m_sCredit("") {}
|
||||
m_sCredit(""), displayBPMType(DISPLAY_BPM_ACTUAL),
|
||||
specifiedBPMMin(0), specifiedBPMMax(0) {}
|
||||
|
||||
Steps::~Steps()
|
||||
{
|
||||
}
|
||||
|
||||
void Steps::GetDisplayBpms( DisplayBpms &AddTo ) const
|
||||
{
|
||||
if( this->GetDisplayBPM() == DISPLAY_BPM_SPECIFIED )
|
||||
{
|
||||
AddTo.Add( this->GetMinBPM() );
|
||||
AddTo.Add( this->GetMaxBPM() );
|
||||
}
|
||||
else
|
||||
{
|
||||
float fMinBPM, fMaxBPM;
|
||||
this->m_Timing.GetActualBPM( fMinBPM, fMaxBPM );
|
||||
AddTo.Add( fMinBPM );
|
||||
AddTo.Add( fMaxBPM );
|
||||
}
|
||||
}
|
||||
|
||||
bool Steps::HasAttacks() const
|
||||
{
|
||||
return !this->m_Attacks.empty();
|
||||
@@ -507,6 +524,44 @@ public:
|
||||
lua_pushstring( L, out );
|
||||
return 1;
|
||||
}
|
||||
|
||||
static int GetChartName(T *p, lua_State *L)
|
||||
{
|
||||
lua_pushstring(L, p->GetChartName());
|
||||
return 1;
|
||||
}
|
||||
|
||||
static int GetDisplayBpms( T* p, lua_State *L )
|
||||
{
|
||||
DisplayBpms temp;
|
||||
p->GetDisplayBpms(temp);
|
||||
float fMin = temp.GetMin();
|
||||
float fMax = temp.GetMax();
|
||||
vector<float> fBPMs;
|
||||
fBPMs.push_back( fMin );
|
||||
fBPMs.push_back( fMax );
|
||||
LuaHelpers::CreateTableFromArray(fBPMs, L);
|
||||
return 1;
|
||||
}
|
||||
static int IsDisplayBpmSecret( T* p, lua_State *L )
|
||||
{
|
||||
DisplayBpms temp;
|
||||
p->GetDisplayBpms(temp);
|
||||
lua_pushboolean( L, temp.IsSecret() );
|
||||
return 1;
|
||||
}
|
||||
static int IsDisplayBpmConstant( T* p, lua_State *L )
|
||||
{
|
||||
DisplayBpms temp;
|
||||
p->GetDisplayBpms(temp);
|
||||
lua_pushboolean( L, temp.BpmIsConstant() );
|
||||
return 1;
|
||||
}
|
||||
static int IsDisplayBpmRandom( T* p, lua_State *L )
|
||||
{
|
||||
lua_pushboolean( L, p->GetDisplayBPM() == DISPLAY_BPM_RANDOM );
|
||||
return 1;
|
||||
}
|
||||
|
||||
LunaSteps()
|
||||
{
|
||||
@@ -521,12 +576,17 @@ public:
|
||||
ADD_METHOD( HasAttacks );
|
||||
ADD_METHOD( GetRadarValues );
|
||||
ADD_METHOD( GetTimingData );
|
||||
ADD_METHOD( GetChartName );
|
||||
//ADD_METHOD( GetSMNoteData );
|
||||
ADD_METHOD( GetStepsType );
|
||||
ADD_METHOD( IsAnEdit );
|
||||
ADD_METHOD( IsAutogen );
|
||||
ADD_METHOD( IsAPlayerEdit );
|
||||
ADD_METHOD( UsesSplitTiming );
|
||||
ADD_METHOD( GetDisplayBpms );
|
||||
ADD_METHOD( IsDisplayBpmSecret );
|
||||
ADD_METHOD( IsDisplayBpmConstant );
|
||||
ADD_METHOD( IsDisplayBpmRandom );
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
+61
@@ -22,6 +22,14 @@ struct lua_State;
|
||||
*/
|
||||
const int MAX_STEPS_DESCRIPTION_LENGTH = 255;
|
||||
|
||||
/** @brief The different ways of displaying the BPM. */
|
||||
enum DisplayBPM
|
||||
{
|
||||
DISPLAY_BPM_ACTUAL, /**< Display the song's actual BPM. */
|
||||
DISPLAY_BPM_SPECIFIED, /**< Display a specified value or values. */
|
||||
DISPLAY_BPM_RANDOM /**< Display a random selection of BPMs. */
|
||||
};
|
||||
|
||||
/**
|
||||
* @brief Holds note information for a Song.
|
||||
*
|
||||
@@ -98,6 +106,16 @@ public:
|
||||
/** @brief The stringified list of attacks. */
|
||||
vector<RString> m_sAttackString;
|
||||
|
||||
RString GetChartName() const
|
||||
{
|
||||
return parent ? Real()->GetChartName() : this->chartName;
|
||||
}
|
||||
|
||||
void SetChartName(const RString name)
|
||||
{
|
||||
this->chartName = name;
|
||||
}
|
||||
|
||||
void SetFilename( RString fn ) { m_sFilename = fn; }
|
||||
RString GetFilename() const { return m_sFilename; }
|
||||
void SetSavedToDisk( bool b ) { DeAutogen(); m_bSavedToDisk = b; }
|
||||
@@ -151,6 +169,36 @@ public:
|
||||
* @brief Determine if the Steps use Split Timing by comparing the Song it's in.
|
||||
* @return true if the Step and Song use different timings, false otherwise. */
|
||||
bool UsesSplitTiming() const;
|
||||
|
||||
void SetDisplayBPM(const DisplayBPM type)
|
||||
{
|
||||
this->displayBPMType = type;
|
||||
}
|
||||
|
||||
DisplayBPM GetDisplayBPM() const
|
||||
{
|
||||
return this->displayBPMType;
|
||||
}
|
||||
|
||||
void SetMinBPM(const float f)
|
||||
{
|
||||
this->specifiedBPMMin = f;
|
||||
}
|
||||
float GetMinBPM() const
|
||||
{
|
||||
return this->specifiedBPMMin;
|
||||
}
|
||||
|
||||
void SetMaxBPM(const float f)
|
||||
{
|
||||
this->specifiedBPMMax = f;
|
||||
}
|
||||
float GetMaxBPM() const
|
||||
{
|
||||
return this->specifiedBPMMax;
|
||||
}
|
||||
|
||||
void GetDisplayBpms( DisplayBpms &addTo) const;
|
||||
|
||||
private:
|
||||
inline const Steps *Real() const { return parent ? parent : this; }
|
||||
@@ -194,6 +242,19 @@ private:
|
||||
bool m_bAreCachedRadarValuesJustLoaded;
|
||||
/** @brief The name of the person who created the Steps. */
|
||||
RString m_sCredit;
|
||||
|
||||
/** @brief The name of the chart. */
|
||||
RString chartName;
|
||||
|
||||
/** @brief How is the BPM displayed for this chart? */
|
||||
DisplayBPM displayBPMType;
|
||||
/** @brief What is the minimum specified BPM? */
|
||||
float specifiedBPMMin;
|
||||
/**
|
||||
* @brief What is the maximum specified BPM?
|
||||
*
|
||||
* If this is a range, then min should not be equal to max. */
|
||||
float specifiedBPMMax;
|
||||
};
|
||||
|
||||
#endif
|
||||
|
||||
Reference in New Issue
Block a user