use RageSurface
This commit is contained in:
@@ -7,6 +7,8 @@
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#include "LoadingWindow_SDL.h"
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#include "loading.xpm"
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#include "StepMania.xpm" /* icon */
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#include "RageSurface.h"
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#include "RageSurfaceUtils.h"
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/* XXX: What is all this Xbox junk doing in LoadingWindow_SDL? */
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@@ -27,34 +29,40 @@ LoadingWindow_SDL::LoadingWindow_SDL()
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SDL_WM_SetCaption("Loading StepMania", "");
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CString error;
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SDL_Surface *srf = RageSurface_Load_XPM( icon, error );
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RageSurface *srf = RageSurface_Load_XPM( icon, error );
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Uint32 color;
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if( mySDL_MapRGBExact( srf->format, 0xFF, 0, 0xFF, color ) )
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mySDL_AddColorKey( srf, color );
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uint32_t color;
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if( srf->fmt.MapRGBA( 0xFF, 0, 0xFF, 0xFF, color ) )
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srf->format->palette->colors[ color ].a = 0;
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#if !defined(DARWIN) || !DARWIN
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/* Windows icons are 32x32 and SDL can't resize them for us, which
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#if !defined(DARWIN)
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/* Windows icons are 32x32 and SDL can't resize them for us, which
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* causes mask corruption. (Actually, the above icon *is* 32x32;
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* this is here just in case it changes.) */
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ConvertSDLSurface(srf, srf->w, srf->h,
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RageSurfaceUtils::ConvertSurface(srf, srf->w, srf->h,
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32, 0xFF000000, 0x00FF0000, 0x0000FF00, 0x000000FF);
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zoomSurface(srf, 32, 32);
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SDL_SetAlpha( srf, SDL_SRCALPHA, SDL_ALPHA_OPAQUE );
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SDL_WM_SetIcon(srf, NULL /* derive from alpha */);
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SDL_FreeSurface(srf);
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{
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SDL_Surface *pSDLSurface = SDLSurfaceFromRageSurface( srf );
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SDL_SetAlpha( pSDLSurface, SDL_SRCALPHA, SDL_ALPHA_OPAQUE );
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SDL_WM_SetIcon( pSDLSurface, NULL ); /* derive from alpha */
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SDL_FreeSurface( pSDLSurface );
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}
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delete srf;
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#endif
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/* Load the BMP - we need its dimensions */
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SDL_Surface *image = RageSurface_Load_XPM( loading, error );
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if( image == NULL )
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RageException::Throw("Couldn't load loading.bmp: %s",SDL_GetError());
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srf = RageSurface_Load_XPM( loading, error );
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if( srf == NULL ) // XXX SDL_GetError
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RageException::Throw( "Couldn't load loading.bmp: %s",SDL_GetError() );
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/* Initialize the window */
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loading_screen = SDL_SetVideoMode(image->w, image->h, 16, SDL_SWSURFACE|SDL_ANYFORMAT|SDL_NOFRAME);
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loading_screen = SDL_SetVideoMode( srf->w, srf->h, 16, SDL_SWSURFACE|SDL_ANYFORMAT|SDL_NOFRAME );
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if( loading_screen == NULL )
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RageException::Throw( "Couldn't initialize loading window: %s", SDL_GetError() );
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@@ -86,12 +94,15 @@ LoadingWindow_SDL::LoadingWindow_SDL()
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#endif
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SDL_BlitSurface(image, NULL, loading_screen, NULL);
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{
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SDL_Surface *pSDLSurface = SDLSurfaceFromRageSurface( srf );
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SDL_BlitSurface( pSDLSurface, NULL, loading_screen, NULL );
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SDL_FreeSurface( pSDLSurface );
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}
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SDL_FreeSurface(image);
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delete srf;
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SDL_UpdateRect(loading_screen, 0,0,0,0);
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SDL_UpdateRect(loading_screen, 0,0,0,0);
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SDL_UpdateRect( loading_screen, 0,0,0,0 );
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}
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#ifdef _XBOX
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