SetLoadedFromProfile when the Steps are created, not when they are saved
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@@ -225,6 +225,21 @@ void ScreenEditMenu::MenuStart( PlayerNumber pn )
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// Yuck. Doing the memory allocation doesn't seem right since
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// Song allocates all of the other Steps.
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pSteps = new Steps;
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switch( m_Selector.EDIT_MODE )
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{
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default:
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ASSERT(0);
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case EditMode_Full:
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break;
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case EditMode_Home:
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pSteps->SetLoadedFromProfile( ProfileSlot_Machine );
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break;
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case EditMode_Practice:
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ASSERT(0);
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break;
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}
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CString sEditName;
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if( pSourceSteps )
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{
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