fix legacy songs not showing background at end, but still allow new
songs to not have it
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@@ -18,6 +18,7 @@ public:
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const set<istring> &GetBlacklistedImages() const { return BlacklistedImages; }
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static void GetMainAndSubTitlesFromFullTitle( const CString sFullTitle, CString &sMainTitleOut, CString &sSubTitleOut );
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virtual bool LoadFromDir( CString sPath, Song &out ) = 0;
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virtual void TidyUpData( Song &song, bool cache ) { }
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bool Loadable( CString sPath );
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};
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@@ -470,6 +470,49 @@ bool SMLoader::LoadEdit( CString sEditFilePath, ProfileSlot slot )
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}
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void SMLoader::TidyUpData( Song &song, bool cache )
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{
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/*
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* Hack: if the song has any changes at all (so it won't use a random BGA)
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* and doesn't end with "-nosongbg-", add a song background BGC. Remove
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* "-nosongbg-" if it exists.
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*
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* This way, songs that were created earlier, when we added the song BG
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* at the end by default, will still behave as expected; all new songs will
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* have to add an explicit song BG tag if they want it. This is really a
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* formatting hack only; nothing outside of SMLoader ever sees "-nosongbg-".
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*/
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vector<BackgroundChange> &bg = song.m_BackgroundChanges;
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if( !bg.empty() )
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{
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/* BGChanges have been sorted. On the odd chance that a BGChange exists
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* with a very high beat, search the whole list. */
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bool bHasNoSongBgTag = false;
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for( unsigned i = 0; !bHasNoSongBgTag && i < bg.size(); ++i )
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{
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if( !bg[i].m_sBGName.CompareNoCase("-nosongbg-") )
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{
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bg.erase( bg.begin()+i );
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bHasNoSongBgTag = true;
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}
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}
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/*
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* If we're loading cache, -nosongbg- should always be in there. We must
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* not call IsAFile(song.GetBackgroundPath()) when loading cache.
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*
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* If BGChanges already exist after the last beat, don't add the background
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* in the middle.
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*/
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if( !cache &&
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bg.back().m_fStartBeat-0.0001f < song.m_fLastBeat &&
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!bHasNoSongBgTag &&
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IsAFile( song.GetBackgroundPath() ) )
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bg.push_back( BackgroundChange(song.m_fLastBeat,song.m_sBackgroundFile) );
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}
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}
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/*
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* (c) 2001-2004 Chris Danford, Glenn Maynard
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* All rights reserved.
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@@ -34,6 +34,7 @@ public:
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void GetApplicableFiles( CString sPath, CStringArray &out );
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bool LoadFromDir( CString sPath, Song &out );
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void TidyUpData( Song &song, bool cache );
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static bool LoadTimingFromFile( const CString &fn, TimingData &out );
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static void LoadTimingFromSMFile( const MsdFile &msd, TimingData &out );
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static bool LoadEdit( CString sEditFilePath, ProfileSlot slot );
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@@ -85,10 +85,14 @@ void NotesWriterSM::WriteGlobalTags( RageFile &f, const Song &out )
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{
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const BackgroundChange &seg = out.m_BackgroundChanges[i];
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f.PutLine( ssprintf( "%.3f=%s=%.3f=%d=%d=%d", seg.m_fStartBeat, seg.m_sBGName.c_str(), seg.m_fRate, seg.m_bFadeLast, seg.m_bRewindMovie, seg.m_bLoop ) );
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if( i != out.m_BackgroundChanges.size()-1 )
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f.Write( "," );
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f.PutLine( ssprintf( "%.3f=%s=%.3f=%d=%d=%d,", seg.m_fStartBeat, seg.m_sBGName.c_str(), seg.m_fRate, seg.m_bFadeLast, seg.m_bRewindMovie, seg.m_bLoop ) );
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}
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/* If there's an animation plan at all, add a dummy "-nosongbg-" tag to indicate that
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* this file doesn't want a song BG entry added at the end. See SMLoader::TidyUpData.
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* This tag will be removed on load. Add it at a very high beat, so it won't cause
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* problems if loaded in older versions. */
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if( !out.m_BackgroundChanges.empty() )
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f.PutLine( "99999=-nosongbg-=1.000=0=0=0 // don't automatically add -songbackground-" );
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f.PutLine( ";" );
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if( out.m_ForegroundChanges.size() )
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@@ -229,6 +229,7 @@ bool Song::LoadFromSongDir( CString sDir )
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// LOG->Trace( "Loading '%s' from cache file '%s'.", m_sSongDir.c_str(), GetCacheFilePath().c_str() );
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SMLoader ld;
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ld.LoadFromSMFile( GetCacheFilePath(), *this, true );
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ld.TidyUpData( *this, true );
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}
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else
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{
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@@ -246,12 +247,17 @@ bool Song::LoadFromSongDir( CString sDir )
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bool success = ld->LoadFromDir( sDir, *this );
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BlacklistedImages = ld->GetBlacklistedImages();
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delete ld;
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if(!success)
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{
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delete ld;
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return false;
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}
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TidyUpData();
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ld->TidyUpData( *this, false );
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delete ld;
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// save a cache file so we don't have to parse it all over again next time
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SaveToCacheFile();
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