optimize: Add GetTimeSinceStartFast() that caches the time for archs where GetMicrosecondsSinceStart() is slow
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@@ -273,7 +273,7 @@ void ScreenSystemLayer::UpdateSkips()
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if( skip )
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{
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CString time(SecondsToMMSSMsMs(RageTimer::GetTimeSinceStart()));
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CString time(SecondsToMMSSMsMs(RageTimer::GetTimeSinceStartFast()));
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static const RageColor colors[] =
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{
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@@ -307,7 +307,7 @@ void ScreenSystemLayer::Update( float fDeltaTime )
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UpdateSkips();
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if( PREFSMAN->m_bTimestamping )
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m_textTime.SetText( SecondsToMMSSMsMs(RageTimer::GetTimeSinceStart()) );
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m_textTime.SetText( SecondsToMMSSMsMs(RageTimer::GetTimeSinceStartFast()) );
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}
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/*
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