optimize: Add GetTimeSinceStartFast() that caches the time for archs where GetMicrosecondsSinceStart() is slow
This commit is contained in:
@@ -627,7 +627,7 @@ void BGAnimationLayer::Update( float fDeltaTime )
|
||||
break;
|
||||
case TYPE_TILES:
|
||||
{
|
||||
float fSecs = RageTimer::GetTimeSinceStart();
|
||||
float fSecs = RageTimer::GetTimeSinceStartFast();
|
||||
float fTotalWidth = m_iNumTilesWide * m_fTilesSpacingX;
|
||||
float fTotalHeight = m_iNumTilesHigh * m_fTilesSpacingY;
|
||||
|
||||
|
||||
Reference in New Issue
Block a user