optimize: Add GetTimeSinceStartFast() that caches the time for archs where GetMicrosecondsSinceStart() is slow

This commit is contained in:
Chris Danford
2005-03-21 21:40:07 +00:00
parent ea59bbfec8
commit 66a30e72b8
14 changed files with 41 additions and 36 deletions
+1 -1
View File
@@ -627,7 +627,7 @@ void BGAnimationLayer::Update( float fDeltaTime )
break;
case TYPE_TILES:
{
float fSecs = RageTimer::GetTimeSinceStart();
float fSecs = RageTimer::GetTimeSinceStartFast();
float fTotalWidth = m_iNumTilesWide * m_fTilesSpacingX;
float fTotalHeight = m_iNumTilesHigh * m_fTilesSpacingY;