[RageInput] Added "No input devices were loaded." string to languages.
[RageInputDevice] Added localized names for InputDeviceState.
This commit is contained in:
@@ -8,6 +8,11 @@ ________________________________________________________________________________
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StepMania 5.0 Preview 3 | 2011081?
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--------------------------------------------------------------------------------
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2011/08/18
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* [RageInput] Added "No input devices were loaded." string to languages. [AJ]
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* [RageInputDevice] Added localized names for InputDeviceState. [AJ]
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2011/08/16
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----------
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* Added PrettyPercent(numerator,denominator) Lua binding. [AJ]
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@@ -1168,6 +1168,15 @@ Voltage=Voltage
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MinMidiNote=MinMidiNote
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MaxMidiNote=MaxMidiNote
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[RageInput]
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No input devices were loaded.=No input devices were loaded.
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[RageInputDevice]
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Connected=Connected
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Unplugged=Unplugged
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NeedsMultitap=Needs a Multitap
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NoInputHandler=No Input Handler
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[RageSoundManager]
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Couldn't find a sound driver that works=Couldn't find a sound driver that works
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+3
-1
@@ -5,6 +5,7 @@
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#include "Foreach.h"
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#include "Preference.h"
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#include "LuaManager.h"
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#include "LocalizedString.h"
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RageInput* INPUTMAN = NULL; // globally accessable input device
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@@ -48,6 +49,7 @@ RageInput::~RageInput()
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LUA->UnsetGlobal( "INPUTMAN" );
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}
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static LocalizedString NO_INPUT_DEVICES_LOADED ( "RageInput", "No input devices were loaded." );
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void RageInput::LoadDrivers()
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{
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for( unsigned i = 0; i < m_InputHandlers.size(); ++i )
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@@ -64,7 +66,7 @@ void RageInput::LoadDrivers()
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// If no input devices are loaded, the user won't be able to input anything.
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if( apDevices.size() == 0 )
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LOG->Warn( "No input devices were loaded." );
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LOG->Warn( NO_INPUT_DEVICES_LOADED );
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}
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void RageInput::Update()
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@@ -5,6 +5,9 @@
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#include "RageInputDevice.h"
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#include "RageUtil.h"
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#include "Foreach.h"
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#include "LocalizedString.h"
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//static LocalizedString D3D_NOT_INSTALLED ( "RageDisplay_D3D", "DirectX 8.1 or greater is not installed. You can download it from:" );
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static const char *InputDeviceStateNames[] = {
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"Connected",
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@@ -13,6 +16,7 @@ static const char *InputDeviceStateNames[] = {
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"NoInputHandler",
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};
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XToString( InputDeviceState );
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XToLocalizedString( InputDeviceState );
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static map<DeviceButton,RString> g_mapNamesToString;
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static map<RString,DeviceButton> g_mapStringToNames;
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@@ -57,13 +61,11 @@ static void InitNames()
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g_mapNamesToString[KEY_RALT] = "right alt";
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g_mapNamesToString[KEY_LMETA] = "left meta";
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g_mapNamesToString[KEY_RMETA] = "right meta";
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// Note: The super key means different things depending on the platform.
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// On Windows, it's known as the Windows key. In other operating systems,
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// it is the Super key. -aj
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// Note: On Windows, the Super key is the Windows key. -aj
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g_mapNamesToString[KEY_LSUPER] = "left super";
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g_mapNamesToString[KEY_RSUPER] = "right super";
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g_mapNamesToString[KEY_MENU] = "menu";
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g_mapNamesToString[KEY_FN] = "function";
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g_mapNamesToString[KEY_NUMLOCK] = "num lock";
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