[RageInput] Added "No input devices were loaded." string to languages.

[RageInputDevice] Added localized names for InputDeviceState.
This commit is contained in:
AJ Kelly
2011-08-18 19:19:03 -05:00
parent 57d5a3a0b3
commit 66a11ed08f
4 changed files with 23 additions and 5 deletions
+6 -4
View File
@@ -5,6 +5,9 @@
#include "RageInputDevice.h"
#include "RageUtil.h"
#include "Foreach.h"
#include "LocalizedString.h"
//static LocalizedString D3D_NOT_INSTALLED ( "RageDisplay_D3D", "DirectX 8.1 or greater is not installed. You can download it from:" );
static const char *InputDeviceStateNames[] = {
"Connected",
@@ -13,6 +16,7 @@ static const char *InputDeviceStateNames[] = {
"NoInputHandler",
};
XToString( InputDeviceState );
XToLocalizedString( InputDeviceState );
static map<DeviceButton,RString> g_mapNamesToString;
static map<RString,DeviceButton> g_mapStringToNames;
@@ -57,13 +61,11 @@ static void InitNames()
g_mapNamesToString[KEY_RALT] = "right alt";
g_mapNamesToString[KEY_LMETA] = "left meta";
g_mapNamesToString[KEY_RMETA] = "right meta";
// Note: The super key means different things depending on the platform.
// On Windows, it's known as the Windows key. In other operating systems,
// it is the Super key. -aj
// Note: On Windows, the Super key is the Windows key. -aj
g_mapNamesToString[KEY_LSUPER] = "left super";
g_mapNamesToString[KEY_RSUPER] = "right super";
g_mapNamesToString[KEY_MENU] = "menu";
g_mapNamesToString[KEY_FN] = "function";
g_mapNamesToString[KEY_NUMLOCK] = "num lock";