small SnapDisplay changes, nothing serious
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+1
-2
@@ -40,7 +40,7 @@ bool SnapDisplay::PrevSnapMode()
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bool SnapDisplay::NextSnapMode()
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bool SnapDisplay::NextSnapMode()
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{
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{
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if( m_NoteType == NOTE_TYPE_192ND ) // this is the smallest snap we should allow
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if( m_NoteType == NOTE_TYPE_192ND ) // the smallest snap we should allow
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return false;
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return false;
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enum_add( m_NoteType, 1 );
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enum_add( m_NoteType, 1 );
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@@ -48,7 +48,6 @@ bool SnapDisplay::NextSnapMode()
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return true;
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return true;
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}
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}
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void SnapDisplay::SnapModeChanged()
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void SnapDisplay::SnapModeChanged()
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{
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{
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for( int i=0; i<2; i++ )
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for( int i=0; i<2; i++ )
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+4
-4
@@ -6,10 +6,6 @@
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#include "Sprite.h"
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#include "Sprite.h"
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#include "PlayerNumber.h"
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#include "PlayerNumber.h"
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/* sm-ssc todo:
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* Convert m_sprIndicators to AutoActors
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* ThemeMetric for deciding to load one or two indicators? -aj
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*/
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/** @brief Graphics on ends of receptors on Edit screen that show the current snap type. */
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/** @brief Graphics on ends of receptors on Edit screen that show the current snap type. */
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class SnapDisplay : public ActorFrame
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class SnapDisplay : public ActorFrame
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{
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{
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@@ -30,6 +26,10 @@ protected:
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/** @brief the NoteType to snap to. */
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/** @brief the NoteType to snap to. */
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NoteType m_NoteType;
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NoteType m_NoteType;
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/**
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* @brief Indicators showing what NoteType is currently snapped to.
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*
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* TODO: Convert to an AutoActor. -aj */
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Sprite m_sprIndicators[2]; // left and right side
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Sprite m_sprIndicators[2]; // left and right side
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};
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};
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