diff --git a/src/SnapDisplay.cpp b/src/SnapDisplay.cpp index 8976292a25..d531647004 100644 --- a/src/SnapDisplay.cpp +++ b/src/SnapDisplay.cpp @@ -40,7 +40,7 @@ bool SnapDisplay::PrevSnapMode() bool SnapDisplay::NextSnapMode() { - if( m_NoteType == NOTE_TYPE_192ND ) // this is the smallest snap we should allow + if( m_NoteType == NOTE_TYPE_192ND ) // the smallest snap we should allow return false; enum_add( m_NoteType, 1 ); @@ -48,7 +48,6 @@ bool SnapDisplay::NextSnapMode() return true; } - void SnapDisplay::SnapModeChanged() { for( int i=0; i<2; i++ ) diff --git a/src/SnapDisplay.h b/src/SnapDisplay.h index 46294db024..de8907dba4 100644 --- a/src/SnapDisplay.h +++ b/src/SnapDisplay.h @@ -6,10 +6,6 @@ #include "Sprite.h" #include "PlayerNumber.h" -/* sm-ssc todo: - * Convert m_sprIndicators to AutoActors - * ThemeMetric for deciding to load one or two indicators? -aj - */ /** @brief Graphics on ends of receptors on Edit screen that show the current snap type. */ class SnapDisplay : public ActorFrame { @@ -30,6 +26,10 @@ protected: /** @brief the NoteType to snap to. */ NoteType m_NoteType; + /** + * @brief Indicators showing what NoteType is currently snapped to. + * + * TODO: Convert to an AutoActor. -aj */ Sprite m_sprIndicators[2]; // left and right side };