remove some hardcoded SetShadowLength() calls

This commit is contained in:
AJ Kelly
2011-04-16 22:03:28 -05:00
parent 445f9a5e32
commit 6681e062dd
2 changed files with 0 additions and 3 deletions
-2
View File
@@ -590,7 +590,6 @@ void ScreenGameplay::Init()
ASSERT( pi->m_ptextCourseSongNumber == NULL );
pi->m_ptextCourseSongNumber = new BitmapText;
pi->m_ptextCourseSongNumber->LoadFromFont( THEME->GetPathF(m_sName,"SongNum") );
pi->m_ptextCourseSongNumber->SetShadowLength( 0 );
pi->m_ptextCourseSongNumber->SetName( ssprintf("SongNumber%s",pi->GetName().c_str()) );
LOAD_ALL_COMMANDS_AND_SET_XY( pi->m_ptextCourseSongNumber );
pi->m_ptextCourseSongNumber->SetText( "" );
@@ -609,7 +608,6 @@ void ScreenGameplay::Init()
ASSERT( pi->m_ptextPlayerOptions == NULL );
pi->m_ptextPlayerOptions = new BitmapText;
pi->m_ptextPlayerOptions->LoadFromFont( THEME->GetPathF(m_sName,"player options") );
pi->m_ptextPlayerOptions->SetShadowLength( 0 );
pi->m_ptextPlayerOptions->SetName( ssprintf("PlayerOptions%s",pi->GetName().c_str()) );
LOAD_ALL_COMMANDS_AND_SET_XY( pi->m_ptextPlayerOptions );
this->AddChild( pi->m_ptextPlayerOptions );