simplify GetVideoDriverName
handle ALL-IN-WONDERs
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@@ -395,7 +395,7 @@ struct VideoCardDefaults
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false // broken, causes black screen
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},
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{
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"Radeon 7|ArcadeVGA", // Radeon 7xxx
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"Radeon 7|Wonder 7500|ArcadeVGA", // Radeon 7xxx
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"d3d,opengl", // movie texture performance is terrible in OpenGL, but fine in D3D.
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640,480,
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16,16,16,
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@@ -403,7 +403,7 @@ struct VideoCardDefaults
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true // accelerated
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},
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{
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"GeForce|Radeon",
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"GeForce|Radeon|Wonder 9",
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"opengl,d3d",
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640,480,
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32,32,32, // 32 bit textures are faster to load
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@@ -509,12 +509,10 @@ struct VideoCardDefaults
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static CString GetVideoDriverName()
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{
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#ifdef _XBOX
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return "D3D" ;
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#endif
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#if defined(_WINDOWS)
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return GetPrimaryVideoDriverName();
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#elif defined(_XBOX)
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return "Xbox";
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#else
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return "OpenGL";
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#endif
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