add separate screenshot sound
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@@ -1081,7 +1081,7 @@ bool HandleGlobalInputs( DeviceInput DeviceI, InputEventType type, GameInput Gam
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break;
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}
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DISPLAY->SaveScreenshot( sPath );
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SOUND->PlayOnce( THEME->GetPathToS("ScreenEdit save") ); // FIXME
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SOUND->PlayOnce( THEME->GetPathToS("Common screenshot") );
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return true;
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}
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