just some cleanup
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@@ -792,7 +792,6 @@ void ScreenEdit::Init()
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m_bDirty = false;
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m_bDirty = false;
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m_Player->Init( "Player", GAMESTATE->m_pPlayerState[PLAYER_1], NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL );
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m_Player->Init( "Player", GAMESTATE->m_pPlayerState[PLAYER_1], NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL );
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m_Player->CacheAllUsedNoteSkins();
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m_Player->CacheAllUsedNoteSkins();
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GAMESTATE->m_pPlayerState[PLAYER_1]->m_PlayerController = PC_HUMAN;
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GAMESTATE->m_pPlayerState[PLAYER_1]->m_PlayerController = PC_HUMAN;
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@@ -829,12 +828,9 @@ void ScreenEdit::Init()
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m_soundSave.Load( THEME->GetPathS("ScreenEdit","save") );
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m_soundSave.Load( THEME->GetPathS("ScreenEdit","save") );
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m_GameplayAssist.Init();
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m_GameplayAssist.Init();
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m_AutoKeysounds.FinishLoading();
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m_AutoKeysounds.FinishLoading();
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m_pSoundMusic = m_AutoKeysounds.GetSound();
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m_pSoundMusic = m_AutoKeysounds.GetSound();
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this->HandleScreenMessage( SM_UpdateTextInfo );
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this->HandleScreenMessage( SM_UpdateTextInfo );
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m_bTextInfoNeedsUpdate = true;
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m_bTextInfoNeedsUpdate = true;
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