diff --git a/src/NotesLoaderBMS.cpp b/src/NotesLoaderBMS.cpp index 5882f1a589..acd4dabf37 100644 --- a/src/NotesLoaderBMS.cpp +++ b/src/NotesLoaderBMS.cpp @@ -490,13 +490,13 @@ static bool LoadFromBMSFile( const RString &sPath, const NameToData_t &mapNameTo for( unsigned j=0; jInit( "Player", GAMESTATE->m_pPlayerState[PLAYER_1], NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL ); m_Player->CacheAllUsedNoteSkins(); GAMESTATE->m_pPlayerState[PLAYER_1]->m_PlayerController = PC_HUMAN; @@ -829,11 +828,8 @@ void ScreenEdit::Init() m_soundSave.Load( THEME->GetPathS("ScreenEdit","save") ); m_GameplayAssist.Init(); - - m_AutoKeysounds.FinishLoading(); m_pSoundMusic = m_AutoKeysounds.GetSound(); - this->HandleScreenMessage( SM_UpdateTextInfo ); m_bTextInfoNeedsUpdate = true; diff --git a/src/ScreenEvaluation.cpp b/src/ScreenEvaluation.cpp index ac3d99265d..0bf0104cc9 100644 --- a/src/ScreenEvaluation.cpp +++ b/src/ScreenEvaluation.cpp @@ -649,8 +649,8 @@ void ScreenEvaluation::Init() switch( best_grade ) { case Grade_Tier01: - case Grade_Tier02: - case Grade_Tier03: + case Grade_Tier02: + case Grade_Tier03: this->PostScreenMessage( SM_PlayCheer, CHEER_DELAY_SECONDS ); break; }