Prevent need for fallthrough attribute

This commit is contained in:
sukibaby
2024-06-23 21:40:09 -07:00
committed by teejusb
parent 5e3bc389c3
commit 65fe06bcd3
+4 -5
View File
@@ -509,16 +509,15 @@ void ActorMultiVertex::UpdateAnimationState(bool force_update)
const std::size_t state_id = (_cur_state + qs[quad_id % qs.size()]) % _states.size(); const std::size_t state_id = (_cur_state + qs[quad_id % qs.size()]) % _states.size();
const auto& rect = _states[state_id].rect; const auto& rect = _states[state_id].rect;
switch ((i - first) % 2) if ((i - first) % 2 == 0)
{ {
case 0:
verts[i].t.x = rect.left; verts[i].t.x = rect.left;
verts[i].t.y = rect.top; verts[i].t.y = rect.top;
break; }
case 1: else
{
verts[i].t.x = rect.left; verts[i].t.x = rect.left;
verts[i].t.y = rect.bottom; verts[i].t.y = rect.bottom;
break;
} }
} }
break; break;