Prevent need for fallthrough attribute
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@@ -509,16 +509,15 @@ void ActorMultiVertex::UpdateAnimationState(bool force_update)
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const std::size_t state_id = (_cur_state + qs[quad_id % qs.size()]) % _states.size();
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const std::size_t state_id = (_cur_state + qs[quad_id % qs.size()]) % _states.size();
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const auto& rect = _states[state_id].rect;
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const auto& rect = _states[state_id].rect;
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switch ((i - first) % 2)
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if ((i - first) % 2 == 0)
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{
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{
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case 0:
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verts[i].t.x = rect.left;
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verts[i].t.x = rect.left;
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verts[i].t.y = rect.top;
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verts[i].t.y = rect.top;
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break;
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}
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case 1:
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else
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{
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verts[i].t.x = rect.left;
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verts[i].t.x = rect.left;
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verts[i].t.y = rect.bottom;
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verts[i].t.y = rect.bottom;
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break;
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}
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}
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}
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}
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break;
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break;
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