difficulty meter in xml
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@@ -511,15 +511,6 @@ MachineRankX=
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MachineRankY=
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MachineRankY=
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MachineRankOnCommand=hidden,1
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MachineRankOnCommand=hidden,1
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MachineRankOffCommand=
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MachineRankOffCommand=
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MeterType=DifficultyMeter
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MeterP1X=SCREEN_CENTER_X-254
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MeterP1Y=SCREEN_CENTER_Y-20
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MeterP1OnCommand=zoomy,0;linear,0.5;zoomy,1
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MeterP1OffCommand=linear,0.5;zoomy,0
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MeterP2X=SCREEN_CENTER_X-121
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MeterP2Y=SCREEN_CENTER_Y-20
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MeterP2OnCommand=zoomy,0;linear,0.5;zoomy,1
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MeterP2OffCommand=linear,0.5;zoomy,0
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NumSongsX=
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NumSongsX=
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NumSongsY=
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NumSongsY=
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NumSongsOnCommand=hidden,1
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NumSongsOnCommand=hidden,1
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@@ -32,7 +32,6 @@
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const int NUM_SCORE_DIGITS = 9;
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const int NUM_SCORE_DIGITS = 9;
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#define METER_TYPE THEME->GetMetric ( m_sName, "MeterType" )
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#define SHOW_OPTIONS_MESSAGE_SECONDS THEME->GetMetricF( m_sName, "ShowOptionsMessageSeconds" )
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#define SHOW_OPTIONS_MESSAGE_SECONDS THEME->GetMetricF( m_sName, "ShowOptionsMessageSeconds" )
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AutoScreenMessage( SM_AllowOptionsMenuRepeat )
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AutoScreenMessage( SM_AllowOptionsMenuRepeat )
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@@ -155,11 +154,6 @@ void ScreenSelectMusic::Init()
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FOREACH_HumanPlayer( p )
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FOREACH_HumanPlayer( p )
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{
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{
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m_DifficultyMeter[p].SetName( ssprintf("MeterP%d",p+1) );
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m_DifficultyMeter[p].Load( METER_TYPE );
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SET_XY( m_DifficultyMeter[p] );
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this->AddChild( &m_DifficultyMeter[p] );
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m_sprHighScoreFrame[p].SetName( ssprintf("ScoreFrameP%d",p+1) );
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m_sprHighScoreFrame[p].SetName( ssprintf("ScoreFrameP%d",p+1) );
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m_sprHighScoreFrame[p].Load( THEME->GetPathG(m_sName,ssprintf("score frame p%d",p+1)) );
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m_sprHighScoreFrame[p].Load( THEME->GetPathG(m_sName,ssprintf("score frame p%d",p+1)) );
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SET_XY( m_sprHighScoreFrame[p] );
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SET_XY( m_sprHighScoreFrame[p] );
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@@ -926,8 +920,6 @@ void ScreenSelectMusic::AfterStepsChange( const vector<PlayerNumber> &vpns )
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}
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}
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m_textHighScore[pn].SetText( ssprintf("%*i", NUM_SCORE_DIGITS, iScore) );
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m_textHighScore[pn].SetText( ssprintf("%*i", NUM_SCORE_DIGITS, iScore) );
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m_DifficultyMeter[pn].SetFromGameState( pn );
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}
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}
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}
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}
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@@ -954,8 +946,6 @@ void ScreenSelectMusic::AfterTrailChange( const vector<PlayerNumber> &vpns )
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}
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}
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m_textHighScore[pn].SetText( ssprintf("%*i", NUM_SCORE_DIGITS, iScore) );
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m_textHighScore[pn].SetText( ssprintf("%*i", NUM_SCORE_DIGITS, iScore) );
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m_DifficultyMeter[pn].SetFromGameState( pn );
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}
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}
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}
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}
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@@ -10,7 +10,6 @@
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#include "MusicWheel.h"
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#include "MusicWheel.h"
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#include "Banner.h"
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#include "Banner.h"
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#include "FadingBanner.h"
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#include "FadingBanner.h"
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#include "DifficultyMeter.h"
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#include "DifficultyDisplay.h"
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#include "DifficultyDisplay.h"
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#include "RageUtil_BackgroundLoader.h"
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#include "RageUtil_BackgroundLoader.h"
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#include "ThemeMetric.h"
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#include "ThemeMetric.h"
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@@ -81,7 +80,6 @@ protected:
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Sprite m_sprCDTitleFront, m_sprCDTitleBack;
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Sprite m_sprCDTitleFront, m_sprCDTitleBack;
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BitmapText m_textNumSongs;
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BitmapText m_textNumSongs;
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BitmapText m_textTotalTime;
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BitmapText m_textTotalTime;
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DifficultyMeter m_DifficultyMeter[NUM_PLAYERS];
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Sprite m_sprHighScoreFrame[NUM_PLAYERS];
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Sprite m_sprHighScoreFrame[NUM_PLAYERS];
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BitmapText m_textHighScore[NUM_PLAYERS];
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BitmapText m_textHighScore[NUM_PLAYERS];
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MusicWheel m_MusicWheel;
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MusicWheel m_MusicWheel;
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