difficulty meter in xml

This commit is contained in:
Glenn Maynard
2006-08-16 22:53:39 +00:00
parent 406dc6b245
commit 65f5517e2e
3 changed files with 0 additions and 21 deletions
-9
View File
@@ -511,15 +511,6 @@ MachineRankX=
MachineRankY=
MachineRankOnCommand=hidden,1
MachineRankOffCommand=
MeterType=DifficultyMeter
MeterP1X=SCREEN_CENTER_X-254
MeterP1Y=SCREEN_CENTER_Y-20
MeterP1OnCommand=zoomy,0;linear,0.5;zoomy,1
MeterP1OffCommand=linear,0.5;zoomy,0
MeterP2X=SCREEN_CENTER_X-121
MeterP2Y=SCREEN_CENTER_Y-20
MeterP2OnCommand=zoomy,0;linear,0.5;zoomy,1
MeterP2OffCommand=linear,0.5;zoomy,0
NumSongsX=
NumSongsY=
NumSongsOnCommand=hidden,1
-10
View File
@@ -32,7 +32,6 @@
const int NUM_SCORE_DIGITS = 9;
#define METER_TYPE THEME->GetMetric ( m_sName, "MeterType" )
#define SHOW_OPTIONS_MESSAGE_SECONDS THEME->GetMetricF( m_sName, "ShowOptionsMessageSeconds" )
AutoScreenMessage( SM_AllowOptionsMenuRepeat )
@@ -155,11 +154,6 @@ void ScreenSelectMusic::Init()
FOREACH_HumanPlayer( p )
{
m_DifficultyMeter[p].SetName( ssprintf("MeterP%d",p+1) );
m_DifficultyMeter[p].Load( METER_TYPE );
SET_XY( m_DifficultyMeter[p] );
this->AddChild( &m_DifficultyMeter[p] );
m_sprHighScoreFrame[p].SetName( ssprintf("ScoreFrameP%d",p+1) );
m_sprHighScoreFrame[p].Load( THEME->GetPathG(m_sName,ssprintf("score frame p%d",p+1)) );
SET_XY( m_sprHighScoreFrame[p] );
@@ -926,8 +920,6 @@ void ScreenSelectMusic::AfterStepsChange( const vector<PlayerNumber> &vpns )
}
m_textHighScore[pn].SetText( ssprintf("%*i", NUM_SCORE_DIGITS, iScore) );
m_DifficultyMeter[pn].SetFromGameState( pn );
}
}
@@ -954,8 +946,6 @@ void ScreenSelectMusic::AfterTrailChange( const vector<PlayerNumber> &vpns )
}
m_textHighScore[pn].SetText( ssprintf("%*i", NUM_SCORE_DIGITS, iScore) );
m_DifficultyMeter[pn].SetFromGameState( pn );
}
}
-2
View File
@@ -10,7 +10,6 @@
#include "MusicWheel.h"
#include "Banner.h"
#include "FadingBanner.h"
#include "DifficultyMeter.h"
#include "DifficultyDisplay.h"
#include "RageUtil_BackgroundLoader.h"
#include "ThemeMetric.h"
@@ -81,7 +80,6 @@ protected:
Sprite m_sprCDTitleFront, m_sprCDTitleBack;
BitmapText m_textNumSongs;
BitmapText m_textTotalTime;
DifficultyMeter m_DifficultyMeter[NUM_PLAYERS];
Sprite m_sprHighScoreFrame[NUM_PLAYERS];
BitmapText m_textHighScore[NUM_PLAYERS];
MusicWheel m_MusicWheel;