difficulty meter in xml
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@@ -32,7 +32,6 @@
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const int NUM_SCORE_DIGITS = 9;
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#define METER_TYPE THEME->GetMetric ( m_sName, "MeterType" )
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#define SHOW_OPTIONS_MESSAGE_SECONDS THEME->GetMetricF( m_sName, "ShowOptionsMessageSeconds" )
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AutoScreenMessage( SM_AllowOptionsMenuRepeat )
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@@ -155,11 +154,6 @@ void ScreenSelectMusic::Init()
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FOREACH_HumanPlayer( p )
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{
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m_DifficultyMeter[p].SetName( ssprintf("MeterP%d",p+1) );
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m_DifficultyMeter[p].Load( METER_TYPE );
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SET_XY( m_DifficultyMeter[p] );
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this->AddChild( &m_DifficultyMeter[p] );
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m_sprHighScoreFrame[p].SetName( ssprintf("ScoreFrameP%d",p+1) );
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m_sprHighScoreFrame[p].Load( THEME->GetPathG(m_sName,ssprintf("score frame p%d",p+1)) );
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SET_XY( m_sprHighScoreFrame[p] );
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@@ -926,8 +920,6 @@ void ScreenSelectMusic::AfterStepsChange( const vector<PlayerNumber> &vpns )
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}
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m_textHighScore[pn].SetText( ssprintf("%*i", NUM_SCORE_DIGITS, iScore) );
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m_DifficultyMeter[pn].SetFromGameState( pn );
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}
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}
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@@ -954,8 +946,6 @@ void ScreenSelectMusic::AfterTrailChange( const vector<PlayerNumber> &vpns )
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}
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m_textHighScore[pn].SetText( ssprintf("%*i", NUM_SCORE_DIGITS, iScore) );
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m_DifficultyMeter[pn].SetFromGameState( pn );
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}
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}
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