Fix mode wheel and sort display
This commit is contained in:
@@ -260,7 +260,7 @@ if GAMESTATE:IsHumanPlayer(PLAYER_1) == true then
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-- Difficulty banner
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-- Difficulty banner
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local grade_parts_offs = -320
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local grade_parts_offs = -320
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t[#t+1] = Def.ActorFrame {
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t[#t+1] = Def.ActorFrame {
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InitCommand=cmd(horizalign,center;x,_screen.cx + grade_parts_offs;y,_screen.cy-94;visible,not GAMESTATE:IsCourseMode(););
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InitCommand=cmd(horizalign,center;x,_screen.cx + grade_parts_offs;y,_screen.cy-96;visible,not GAMESTATE:IsCourseMode(););
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OnCommand=cmd(zoomx,0.3;diffusealpha,0;sleep,0.5;decelerate,0.4;zoomx,1;diffusealpha,1;);
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OnCommand=cmd(zoomx,0.3;diffusealpha,0;sleep,0.5;decelerate,0.4;zoomx,1;diffusealpha,1;);
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OffCommand=cmd(decelerate,0.4;diffusealpha,0;);
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OffCommand=cmd(decelerate,0.4;diffusealpha,0;);
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LoadFont("Common Fallback") .. {
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LoadFont("Common Fallback") .. {
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@@ -298,7 +298,7 @@ if GAMESTATE:IsHumanPlayer(PLAYER_2) == true then
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if GAMESTATE:IsCourseMode() == false then
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if GAMESTATE:IsCourseMode() == false then
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local grade_parts_offs = 320
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local grade_parts_offs = 320
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t[#t+1] = Def.ActorFrame {
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t[#t+1] = Def.ActorFrame {
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InitCommand=cmd(horizalign,center;x,_screen.cx + grade_parts_offs;y,_screen.cy-94;visible,not GAMESTATE:IsCourseMode(););
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InitCommand=cmd(horizalign,center;x,_screen.cx + grade_parts_offs;y,_screen.cy-96;visible,not GAMESTATE:IsCourseMode(););
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OnCommand=cmd(zoomx,0.3;diffusealpha,0;sleep,0.5;decelerate,0.4;zoomx,1;diffusealpha,1;);
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OnCommand=cmd(zoomx,0.3;diffusealpha,0;sleep,0.5;decelerate,0.4;zoomx,1;diffusealpha,1;);
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OffCommand=cmd(decelerate,0.4;diffusealpha,0;);
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OffCommand=cmd(decelerate,0.4;diffusealpha,0;);
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LoadFont("Common Fallback") .. {
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LoadFont("Common Fallback") .. {
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@@ -2,7 +2,7 @@ local t = Def.ActorFrame {};
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-- Sort order
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-- Sort order
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t[#t+1] = Def.ActorFrame {
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t[#t+1] = Def.ActorFrame {
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InitCommand=cmd(x,SCREEN_RIGHT-290;y,SCREEN_TOP+49;;);
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InitCommand=cmd(x,SCREEN_RIGHT-290;y,SCREEN_TOP+49;);
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OffCommand=cmd(linear,0.3;diffusealpha,0;);
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OffCommand=cmd(linear,0.3;diffusealpha,0;);
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LoadActor(THEME:GetPathG("", "_sortFrame")) .. {
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LoadActor(THEME:GetPathG("", "_sortFrame")) .. {
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InitCommand=cmd(diffusealpha,0.9;zoom,1.5);
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InitCommand=cmd(diffusealpha,0.9;zoom,1.5);
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@@ -22,7 +22,7 @@ t[#t+1] = Def.ActorFrame {
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};
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};
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LoadFont("Common Condensed") .. {
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LoadFont("Common Condensed") .. {
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InitCommand=cmd(zoom,1;maxwidth,SCREEN_WIDTH;addx,115;diffuse,color("#FFFFFF");uppercase,true;horizalign,right;);
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InitCommand=cmd(zoom,1;maxwidth,SCREEN_WIDTH;addx,115;diffuse,color("#FFFFFF");uppercase,true;horizalign,right;maxwidth,157;);
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OnCommand=cmd(queuecommand,"Set");
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OnCommand=cmd(queuecommand,"Set");
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SortOrderChangedMessageCommand=cmd(queuecommand,"Set");
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SortOrderChangedMessageCommand=cmd(queuecommand,"Set");
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ChangedLanguageDisplayMessageCommand=cmd(queuecommand,"Set");
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ChangedLanguageDisplayMessageCommand=cmd(queuecommand,"Set");
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@@ -1 +1 @@
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Common Normal
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Common Fallback
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@@ -0,0 +1 @@
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Common Fallback
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@@ -0,0 +1,3 @@
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return LoadActor(THEME:GetPathG("MusicWheelItem", "ModeItem")) .. {
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OnCommand=cmd(diffuse,ScreenColor(SCREENMAN:GetTopScreen():GetName()););
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};
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Binary file not shown.
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Before Width: | Height: | Size: 22 KiB |
Binary file not shown.
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After Width: | Height: | Size: 22 KiB |
@@ -0,0 +1,3 @@
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return LoadActor(THEME:GetPathG("MusicWheelItem", "ModeItem")) .. {
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OnCommand=cmd(diffuse,ScreenColor(SCREENMAN:GetTopScreen():GetName()););
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};
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@@ -80,6 +80,16 @@ SpeedLabel=Speed
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LengthLabel=Length
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LengthLabel=Length
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StageLabel=Stage
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StageLabel=Stage
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[MusicWheel]
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ChallengeMeterText=Expert Meter
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DoubleChallengeMeterText=Expert Meter (Double)
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PopularityText=Most Played
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[SortOrder]
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Popularity=Most Played
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ChallengeMeter=Expert Meter
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DoubleChallengeMeter=Double Expert Meter
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[ScreenSelectCourse]
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[ScreenSelectCourse]
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HelpText=&BACK; Exit &START; Select / Join &MENULEFT;&MENURIGHT; Move::&MENUUP;&MENUUP;/&MENUDOWN;&MENUDOWN; Change Difficulty &UP;&DOWN;&UP;&DOWN; for other course types
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HelpText=&BACK; Exit &START; Select / Join &MENULEFT;&MENURIGHT; Move::&MENUUP;&MENUUP;/&MENUDOWN;&MENUDOWN; Change Difficulty &UP;&DOWN;&UP;&DOWN; for other course types
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@@ -262,6 +272,23 @@ Explanation-AdditionalFolders=If you have other installs of StepMania, you can u
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Explanation-ReloadSongs=Reload the songs. This is required if you've added/changed/deleted songs while StepMania is running.
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Explanation-ReloadSongs=Reload the songs. This is required if you've added/changed/deleted songs while StepMania is running.
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Explanation-Exit=Return to the title menu.
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Explanation-Exit=Return to the title menu.
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[TapNoteScore]
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W1=Flawless
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W2=Perfect
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W3=Great
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W4=Good
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W5=Bad
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[JudgmentLine]
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W1=Flawless
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W2=Perfect
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W3=Great
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W4=Good
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W5=Bad
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Held=Held
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MaxCombo=Max Combo
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Miss=Miss
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[OptionNames]
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[OptionNames]
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Custom=Special
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Custom=Special
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Many=Many
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Many=Many
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@@ -849,6 +849,9 @@ CourseOnCommand=zoom,1.0;horizalign,left;shadowlength,1;maxwidth,SCREEN_WIDTH*0.
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ModeX=-210
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ModeX=-210
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ModeOnCommand=zoom,1.0;horizalign,left;shadowlength,1;maxwidth,SCREEN_WIDTH*0.31;strokecolor,color("#42292E")
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ModeOnCommand=zoom,1.0;horizalign,left;shadowlength,1;maxwidth,SCREEN_WIDTH*0.31;strokecolor,color("#42292E")
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SortX=-210
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SortOnCommand=zoom,1.0;horizalign,left;shadowlength,1;maxwidth,SCREEN_WIDTH*0.31;strokecolor,color("#42292E")
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[TextBanner]
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[TextBanner]
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TitleX=150
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TitleX=150
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TitleY=0
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TitleY=0
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