Fix mode wheel and sort display

This commit is contained in:
ListenerJubatus
2018-01-02 13:11:08 -06:00
parent 1015f3a0ae
commit 65e1e84b11
10 changed files with 42 additions and 5 deletions
@@ -260,7 +260,7 @@ if GAMESTATE:IsHumanPlayer(PLAYER_1) == true then
-- Difficulty banner
local grade_parts_offs = -320
t[#t+1] = Def.ActorFrame {
InitCommand=cmd(horizalign,center;x,_screen.cx + grade_parts_offs;y,_screen.cy-94;visible,not GAMESTATE:IsCourseMode(););
InitCommand=cmd(horizalign,center;x,_screen.cx + grade_parts_offs;y,_screen.cy-96;visible,not GAMESTATE:IsCourseMode(););
OnCommand=cmd(zoomx,0.3;diffusealpha,0;sleep,0.5;decelerate,0.4;zoomx,1;diffusealpha,1;);
OffCommand=cmd(decelerate,0.4;diffusealpha,0;);
LoadFont("Common Fallback") .. {
@@ -298,7 +298,7 @@ if GAMESTATE:IsHumanPlayer(PLAYER_2) == true then
if GAMESTATE:IsCourseMode() == false then
local grade_parts_offs = 320
t[#t+1] = Def.ActorFrame {
InitCommand=cmd(horizalign,center;x,_screen.cx + grade_parts_offs;y,_screen.cy-94;visible,not GAMESTATE:IsCourseMode(););
InitCommand=cmd(horizalign,center;x,_screen.cx + grade_parts_offs;y,_screen.cy-96;visible,not GAMESTATE:IsCourseMode(););
OnCommand=cmd(zoomx,0.3;diffusealpha,0;sleep,0.5;decelerate,0.4;zoomx,1;diffusealpha,1;);
OffCommand=cmd(decelerate,0.4;diffusealpha,0;);
LoadFont("Common Fallback") .. {
@@ -2,7 +2,7 @@ local t = Def.ActorFrame {};
-- Sort order
t[#t+1] = Def.ActorFrame {
InitCommand=cmd(x,SCREEN_RIGHT-290;y,SCREEN_TOP+49;;);
InitCommand=cmd(x,SCREEN_RIGHT-290;y,SCREEN_TOP+49;);
OffCommand=cmd(linear,0.3;diffusealpha,0;);
LoadActor(THEME:GetPathG("", "_sortFrame")) .. {
InitCommand=cmd(diffusealpha,0.9;zoom,1.5);
@@ -22,7 +22,7 @@ t[#t+1] = Def.ActorFrame {
};
LoadFont("Common Condensed") .. {
InitCommand=cmd(zoom,1;maxwidth,SCREEN_WIDTH;addx,115;diffuse,color("#FFFFFF");uppercase,true;horizalign,right;);
InitCommand=cmd(zoom,1;maxwidth,SCREEN_WIDTH;addx,115;diffuse,color("#FFFFFF");uppercase,true;horizalign,right;maxwidth,157;);
OnCommand=cmd(queuecommand,"Set");
SortOrderChangedMessageCommand=cmd(queuecommand,"Set");
ChangedLanguageDisplayMessageCommand=cmd(queuecommand,"Set");
@@ -1 +1 @@
Common Normal
Common Fallback
@@ -0,0 +1 @@
Common Fallback
@@ -0,0 +1,3 @@
return LoadActor(THEME:GetPathG("MusicWheelItem", "ModeItem")) .. {
OnCommand=cmd(diffuse,ScreenColor(SCREENMAN:GetTopScreen():GetName()););
};
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@@ -0,0 +1,3 @@
return LoadActor(THEME:GetPathG("MusicWheelItem", "ModeItem")) .. {
OnCommand=cmd(diffuse,ScreenColor(SCREENMAN:GetTopScreen():GetName()););
};
+27
View File
@@ -80,6 +80,16 @@ SpeedLabel=Speed
LengthLabel=Length
StageLabel=Stage
[MusicWheel]
ChallengeMeterText=Expert Meter
DoubleChallengeMeterText=Expert Meter (Double)
PopularityText=Most Played
[SortOrder]
Popularity=Most Played
ChallengeMeter=Expert Meter
DoubleChallengeMeter=Double Expert Meter
[ScreenSelectCourse]
HelpText=&BACK; Exit &START; Select / Join &MENULEFT;&MENURIGHT; Move::&MENUUP;&MENUUP;/&MENUDOWN;&MENUDOWN; Change Difficulty &UP;&DOWN;&UP;&DOWN; for other course types
@@ -262,6 +272,23 @@ Explanation-AdditionalFolders=If you have other installs of StepMania, you can u
Explanation-ReloadSongs=Reload the songs. This is required if you've added/changed/deleted songs while StepMania is running.
Explanation-Exit=Return to the title menu.
[TapNoteScore]
W1=Flawless
W2=Perfect
W3=Great
W4=Good
W5=Bad
[JudgmentLine]
W1=Flawless
W2=Perfect
W3=Great
W4=Good
W5=Bad
Held=Held
MaxCombo=Max Combo
Miss=Miss
[OptionNames]
Custom=Special
Many=Many
+3
View File
@@ -849,6 +849,9 @@ CourseOnCommand=zoom,1.0;horizalign,left;shadowlength,1;maxwidth,SCREEN_WIDTH*0.
ModeX=-210
ModeOnCommand=zoom,1.0;horizalign,left;shadowlength,1;maxwidth,SCREEN_WIDTH*0.31;strokecolor,color("#42292E")
SortX=-210
SortOnCommand=zoom,1.0;horizalign,left;shadowlength,1;maxwidth,SCREEN_WIDTH*0.31;strokecolor,color("#42292E")
[TextBanner]
TitleX=150
TitleY=0