implement start_time

This commit is contained in:
Glenn Maynard
2004-01-12 02:38:17 +00:00
parent 6f55a34e4a
commit 65cdf3c979
2 changed files with 30 additions and 3 deletions
@@ -64,6 +64,7 @@ bool RageSound_DSound_Software::GetData()
char *locked_buf;
unsigned len;
const int play_pos = str_ds->GetOutputPosition();
const int cur_play_pos = str_ds->GetPosition();
if(!str_ds->get_output_buf(&locked_buf, &len, chunksize))
return false;
@@ -87,12 +88,35 @@ bool RageSound_DSound_Software::GetData()
if(sounds[i]->stopping)
continue;
int bytes_read = 0;
int bytes_left = len;
if( !sounds[i]->start_time.IsZero() )
{
/* If the sound is supposed to start at a time past this buffer, insert silence. */
const int iFramesUntilThisBuffer = play_pos - cur_play_pos;
const float fSecondsBeforeStart = -sounds[i]->start_time.Ago();
const int iFramesBeforeStart = int(fSecondsBeforeStart * samplerate);
const int iSilentFramesInThisBuffer = max( 0, iFramesBeforeStart-iFramesUntilThisBuffer );
const int iSilentBytesInThisBuffer = min( iSilentFramesInThisBuffer * bytes_per_frame, bytes_left );
memset( buf+bytes_read, 0, iSilentBytesInThisBuffer );
bytes_read += iSilentBytesInThisBuffer;
bytes_left -= iSilentBytesInThisBuffer;
if( !iSilentBytesInThisBuffer )
sounds[i]->start_time.SetZero();
}
/* Call the callback. */
unsigned got = sounds[i]->snd->GetPCM((char *) buf, len, play_pos);
int got = sounds[i]->snd->GetPCM( (char *) buf+bytes_read, bytes_left, play_pos+bytes_read/bytes_per_frame );
bytes_read += got;
bytes_left -= got;
mix.write((Sint16 *) buf, got/2);
mix.write( (Sint16 *) buf, bytes_read / sizeof(Sint16) );
if(got < len)
if( bytes_left > 0 )
{
/* This sound is finishing. */
sounds[i]->stopping = true;
@@ -112,6 +136,7 @@ void RageSound_DSound_Software::StartMixing(RageSound *snd)
{
sound *s = new sound;
s->snd = snd;
s->start_time = snd->GetStartTime();
LockMut(SOUNDMAN->lock);
sounds.push_back(s);
@@ -4,6 +4,7 @@
#include "RageSoundDriver.h"
#include "DSoundHelpers.h"
#include "RageThreads.h"
#include "RageTimer.h"
struct IDirectSound;
struct IDirectSoundBuffer;
@@ -12,6 +13,7 @@ class RageSound_DSound_Software: public RageSoundDriver
{
struct sound {
RageSound *snd;
RageTimer start_time;
bool stopping;