[splittiming] Allow Warps to be editable always.

This should be the only stopping point.
This commit is contained in:
Jason Felds
2011-05-17 15:24:34 -04:00
parent 760a68d63e
commit 65ac4b1850
2 changed files with 4 additions and 8 deletions
-1
View File
@@ -3231,7 +3231,6 @@ void ScreenEdit::DisplayTimingMenu()
g_TimingDataInformation.rows[tickcount].bEnabled = GAMESTATE->m_bIsUsingStepTiming;
g_TimingDataInformation.rows[combo].bEnabled = GAMESTATE->m_bIsUsingStepTiming;
g_TimingDataInformation.rows[warp].bEnabled = GAMESTATE->m_bIsUsingStepTiming;
g_TimingDataInformation.rows[speed_percent].bEnabled = GAMESTATE->m_bIsUsingStepTiming;
g_TimingDataInformation.rows[speed_wait].bEnabled = GAMESTATE->m_bIsUsingStepTiming;
g_TimingDataInformation.rows[speed_mode].bEnabled = GAMESTATE->m_bIsUsingStepTiming;