[splittiming] Allow Warps to be editable always.
This should be the only stopping point.
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@@ -3231,7 +3231,6 @@ void ScreenEdit::DisplayTimingMenu()
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g_TimingDataInformation.rows[tickcount].bEnabled = GAMESTATE->m_bIsUsingStepTiming;
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g_TimingDataInformation.rows[combo].bEnabled = GAMESTATE->m_bIsUsingStepTiming;
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g_TimingDataInformation.rows[warp].bEnabled = GAMESTATE->m_bIsUsingStepTiming;
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g_TimingDataInformation.rows[speed_percent].bEnabled = GAMESTATE->m_bIsUsingStepTiming;
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g_TimingDataInformation.rows[speed_wait].bEnabled = GAMESTATE->m_bIsUsingStepTiming;
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g_TimingDataInformation.rows[speed_mode].bEnabled = GAMESTATE->m_bIsUsingStepTiming;
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