diff --git a/src/NotesWriterSSC.cpp b/src/NotesWriterSSC.cpp index fefce24b10..77578908f8 100644 --- a/src/NotesWriterSSC.cpp +++ b/src/NotesWriterSSC.cpp @@ -108,13 +108,10 @@ static void GetTimingTags( vector &lines, TimingData timing, bool bIsSo w.Write( ss->m_iStartRow, ss->m_fStopSeconds ); w.Finish(); - if( !bIsSong ) - { - w.Init( "WARPS" ); - FOREACH_CONST( WarpSegment, timing.m_WarpSegments, ws ) - w.Write( ws->m_iStartRow, ws->m_fLengthBeats ); - w.Finish(); - } + w.Init( "WARPS" ); + FOREACH_CONST( WarpSegment, timing.m_WarpSegments, ws ) + w.Write( ws->m_iStartRow, ws->m_fLengthBeats ); + w.Finish(); ASSERT( !timing.m_vTimeSignatureSegments.empty() ); w.Init( "TIMESIGNATURES" ); diff --git a/src/ScreenEdit.cpp b/src/ScreenEdit.cpp index 4b0f056f8c..cc800e43cb 100644 --- a/src/ScreenEdit.cpp +++ b/src/ScreenEdit.cpp @@ -3231,7 +3231,6 @@ void ScreenEdit::DisplayTimingMenu() g_TimingDataInformation.rows[tickcount].bEnabled = GAMESTATE->m_bIsUsingStepTiming; g_TimingDataInformation.rows[combo].bEnabled = GAMESTATE->m_bIsUsingStepTiming; - g_TimingDataInformation.rows[warp].bEnabled = GAMESTATE->m_bIsUsingStepTiming; g_TimingDataInformation.rows[speed_percent].bEnabled = GAMESTATE->m_bIsUsingStepTiming; g_TimingDataInformation.rows[speed_wait].bEnabled = GAMESTATE->m_bIsUsingStepTiming; g_TimingDataInformation.rows[speed_mode].bEnabled = GAMESTATE->m_bIsUsingStepTiming;