don't load multiple copies of "common start" or "common invalid" sound
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@@ -321,7 +321,6 @@ ScreenSelectMusic::ScreenSelectMusic( CString sClassName ) : ScreenWithMenuEleme
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m_bgNoOptionsOut.Load( THEME->GetPathToB(m_sName+" no options out") );
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// this->AddChild( &m_bgNoOptionsOut ); // drawn on top
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m_soundSelect.Load( THEME->GetPathToS("Common start") );
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m_soundDifficultyEasier.Load( THEME->GetPathToS("ScreenSelectMusic difficulty easier") );
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m_soundDifficultyHarder.Load( THEME->GetPathToS("ScreenSelectMusic difficulty harder") );
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m_soundOptionsChange.Load( THEME->GetPathToS("ScreenSelectMusic options") );
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@@ -1104,7 +1103,7 @@ void ScreenSelectMusic::MenuStart( PlayerNumber pn )
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if( m_bMadeChoice )
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{
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TweenOffScreen();
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m_soundSelect.Play();
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SCREENMAN->PlayStartSound();
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if( !GAMESTATE->IsExtraStage() && !GAMESTATE->IsExtraStage2() )
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{
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