don't load multiple copies of "common start" or "common invalid" sound
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@@ -201,7 +201,6 @@ ScreenSelectMaster::ScreenSelectMaster( CString sClassName ) : ScreenSelect( sCl
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m_soundChange.Load( THEME->GetPathToS( ssprintf("%s change", m_sName.c_str())), true );
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m_soundSelect.Load( THEME->GetPathToS( "Common start") );
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m_soundDifficult.Load( ANNOUNCER->GetPathTo("select difficulty challenge") );
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// init m_Next order info
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@@ -600,7 +599,7 @@ void ScreenSelectMaster::MenuStart( PlayerNumber pn )
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ModeChoice &mc = m_aModeChoices[m_iChoice[pn]];
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SOUND->PlayOnceFromDir( ANNOUNCER->GetPathTo(ssprintf("%s comment %s",m_sName.c_str(), mc.m_sName.c_str())) );
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m_soundSelect.Play();
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SCREENMAN->PlayStartSound();
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float fSecs = 0;
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bool bAllDone = true;
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