don't load multiple copies of "common start" or "common invalid" sound

This commit is contained in:
Chris Danford
2004-05-01 23:28:53 +00:00
parent df5cd5e813
commit 6590bd2d48
39 changed files with 37 additions and 79 deletions
+1 -2
View File
@@ -135,7 +135,6 @@ ScreenSelectGroup::ScreenSelectGroup( CString sClassName ) : ScreenWithMenuEleme
m_soundChange.Load( THEME->GetPathToS("ScreenSelectGroup change") );
m_soundSelect.Load( THEME->GetPathToS("Common start") );
SOUND->PlayOnceFromAnnouncer( "select group intro" );
@@ -246,7 +245,7 @@ void ScreenSelectGroup::MenuStart( PlayerNumber pn )
if( m_bChosen )
return;
m_soundSelect.PlayRandom();
SCREENMAN->PlayStartSound();
m_MenuTimer->Stop();
m_bChosen = true;