don't load multiple copies of "common start" or "common invalid" sound
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@@ -68,7 +68,6 @@ protected:
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Sprite m_sprPicture[NUM_PLAYERS];
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RageSound m_soundChange;
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RageSound m_soundSelect;
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RandomSample m_soundDifficult;
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vector<ModeChoice> m_ModeChoices;
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